Author Topic: Conspiracies Thread Mk II  (Read 207911 times)

Offline Beaufort

  • Jr. Member
  • **
  • Posts: 405
  • WIP
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #75 on: 26-04-2011, 10:04:13 »
I for one don't care which beach it is as long as we get to fight ON the beach (not like Gold in FH1) ...

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #76 on: 26-04-2011, 11:04:57 »
Well we have a lot of maps that are started but never finished. I don't know if someone ever wants to finish it or if it's worth finishing. All I know is that now we are not working on an Omaha Beach map.

make a contest! everybody make a as real as possible looking Omaha beach map, the best map will be tweaked  further to met the demands and looks of every other fh2 map.

set some outlines for what such a map needs, how big, what kind of bunkers, gameplay ect.

Yer, also make the effort to make it real to life - I might be wrong, but with 2x2km map, we can even have it to 1:1 scale - Also gives the Allies an area to flank from if the beach is that wide and more to do when the beach defenses are taken i.e. Ohama Fh1 meet Gold Beach FH1 (Best of both worlds)

@Beufort, then its a American or Canadian beach then...


Offline Beaufort

  • Jr. Member
  • **
  • Posts: 405
  • WIP
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #77 on: 26-04-2011, 11:04:26 »
Yep, either of them would be fine.

Offline IrishReloaded

  • Leader of Irishforce
  • Full Member
  • ***
  • Posts: 1.559
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #78 on: 26-04-2011, 11:04:58 »
omaha will fail in the game imo.
32vs 32
32 Us guys running over an open beach vs 32 entrenched germans, with tank bunkers and hidden mgs.

That just work when you send 1000nd soldiers at the same time to rush the beach.


Wasn't Juno planned/worked on

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.766
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #79 on: 26-04-2011, 11:04:02 »
There are ways to make it work, like spawn points way back from the defenses and firepower for the allies etc.

Offline DLFReporter

  • FH-Betatester
  • ***
  • Posts: 4.727
  • Betatesting FH2 makes me edgy...
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #80 on: 26-04-2011, 11:04:13 »
omaha will fail in the game imo.
32vs 32
32 Us guys running over an open beach vs 32 entrenched germans, with tank bunkers and hidden mgs.
That just work when you send 1000nd soldiers at the same time to rush the beach.
Wasn't Juno planned/worked on

It worked in FH0.7, why not here?
Gravity is a habit that is hard to shake off

Offline Smiles

  • FH-Betatester
  • ***
  • Posts: 2.088
  • Boooo Auto-Spot! Booo
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #81 on: 26-04-2011, 12:04:35 »
Works on RO too with 50 players. I see no reason why it shouldnt work. FH2 has some excelent mappers in my opinion. Go mappers! Hoo Hoo Hoo!
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline [ret]azreal

  • Developer
  • ******
  • Posts: 1.618
  • Retired Developer
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #82 on: 26-04-2011, 16:04:19 »
I don't see why you guys need a sanctioned contest from us to make any kind of map. If you like mapping, create a good map and apply as a dev. Do you think Toddel waited for a modeling contest to create stuff for FH2? Do you think Guderian waited for a mapping contest to begin work on Villers Bocage? Pfft I say.

Offline Pr0z4c

  • Jr. Member
  • **
  • Posts: 334
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #83 on: 26-04-2011, 19:04:51 »
sure ofcourse you are right, if you want to map or realy like to, do it! im already busy making some concept maps and trying stuff to learn to how to map.

but i thought this would maybe a fun way to rise some motivation for others to pick it up.

you just w8, in time ill have a awsome map  ;)


Btw: lets get back on topic.
does anyone has another good conspiracy? plz share
« Last Edit: 26-04-2011, 19:04:39 by Mik »
Signature is too big

Offline Jimi Hendrix

  • Full Member
  • ***
  • Posts: 1.182
  • Knowledge speaks, but wisdom listens
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #84 on: 27-04-2011, 01:04:51 »
 Hey will i be able to earn these medals when 2.4 is released?





 :-*




Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #85 on: 27-04-2011, 01:04:59 »
Speaking of which, what do you do to get the something of Crete medal? I got in 2 instances... dont know what I did to earn it?

Offline :| Hi

  • Masterspammer
  • ****
  • Posts: 4.944
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #86 on: 27-04-2011, 01:04:25 »
I think its from jumping out of a plane.

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.766
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #87 on: 27-04-2011, 08:04:04 »
Note that the 762 medal system is inofficial.

Offline DLFReporter

  • FH-Betatester
  • ***
  • Posts: 4.727
  • Betatesting FH2 makes me edgy...
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #88 on: 27-04-2011, 08:04:14 »
Also note that the unofficial ranking on 762 just triggers code bits for medals that were created earlier during tests and that have no set rules.
Gravity is a habit that is hard to shake off

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Conspiracies Thread Mk II
« Reply #89 on: 27-04-2011, 08:04:52 »
note also how unwise it is for a server of such a small community to run hacked awards