Author Topic: 128p technical feedback  (Read 14977 times)

Offline Kev4000

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128p technical feedback
« on: 12-03-2011, 20:03:22 »
Report crashes, lag, and any other TECHNICAL feedback here.

Get a crash? Run FH2 in windowed and try playing again:
"C:\Program Files\EA GAMES\Battlefield 2\FH2.exe" +fullscreen 0 +szx 800 +szy 600
This will display an error message

If you're reporting lag, please post:
- ping
- location
- internet bandwidth
- ISP

Got a crash? Please post:
- error message
- PC specs (Ram, graphics card)
- OS

Also post other technical problems, such as PB kicks.

Offline Kev4000

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Re: 128p technical feedback
« Reply #1 on: 12-03-2011, 22:03:51 »
if you're experiencing jittery movement, please post:
- location
- bandwidth from ISP
- measure bandwidth from server
- amount of players on server

For measuring active bandwidth, you can use this app:
http://sourceforge.net/projects/netstats/

Offline RAnDOOm

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Re: 128p technical feedback
« Reply #2 on: 12-03-2011, 22:03:23 »
Good stuff. Ill start reporting asap.

Offline Leopardi

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Re: 128p technical feedback
« Reply #3 on: 12-03-2011, 22:03:42 »
It goes practically unplayable after 90-100 players. Still same 20 ping as the old server tho but not receiving enough packets.
« Last Edit: 12-03-2011, 23:03:24 by Leopardi »

Offline Soppa

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Re: 128p technical feedback
« Reply #4 on: 13-03-2011, 00:03:26 »
ok, I will look this tomorrow, thanks for reporting.

made some changes already. please give feedback is it any better when full server.

EDIT: lag issue after 100 players should be sorted later today.

« Last Edit: 13-03-2011, 09:03:37 by Soppa »

Offline TBZ`

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Re: 128p technical feedback
« Reply #5 on: 13-03-2011, 11:03:28 »
Quote
1    80 ms    28 ms    26 ms  lo1.br35.weham.de.hansenet.net [213.191.89.45]
2    84 ms    47 ms    28 ms  ae0-101.cr01.asham.de.hansenet.net [62.109.120.126]
3    25 ms    26 ms    25 ms  ae1-0.pr02.weham.de.hansenet.net [213.191.66.181]
4    31 ms    31 ms    32 ms  ae0-0-grtdusix1.red.telefonica-wholesale.net.7.16.84.in-addr.arpa [84.16.7.233]
5    60 ms    43 ms    33 ms  So3-1-2-0-grtfraix4.red.telefonica-wholesale.net.121.142.94.in-addr.arpa [94.142.121.6]
6    34 ms    35 ms    37 ms  tinet-Xe2-0-3-0-grtfraix4.red.telefonica-wholesale.net [213.140.52.102]
7    72 ms    69 ms    68 ms  xe-0-1-0.stk10.ip4.tinet.net [89.149.187.9]
8    65 ms    74 ms    69 ms  dna-gw.ip4.tinet.net [77.67.74.134]
9    82 ms    83 ms    78 ms  tur1-tr1.dnaip.fi [62.78.107.50]
10     *       78 ms    83 ms  oul2-tr1.dnaip.fi [62.78.107.19]
11     *        *        *     Timeout
12    78 ms    90 ms    79 ms  oul1-er1.dnaip.fi [62.78.108.49]
13    76 ms    78 ms    79 ms  srv11.ccoy.fi [213.139.174.61]

11 doesnt answer, maybe an reason for minimal lagg issues.

Offline Knoffhoff

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Re: 128p technical feedback
« Reply #6 on: 13-03-2011, 14:03:39 »
Atm the server is utterly messed up. Players can walk around free, flags can be captured, but you can't shoot anybody.
You can fire your weapons but nothing happens on the receiving end. Even so you spend ammunition, after reload all your weapons have full ammo loadout.

Offline Dnarag1M

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Re: 128p technical feedback
« Reply #7 on: 13-03-2011, 15:03:33 »
I don't quite understand why the testserver worked so well, and the new "improved" server has so many issues?

Offline Soppa

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Re: 128p technical feedback
« Reply #8 on: 13-03-2011, 16:03:14 »
there was modmanager hacker which did messed up with server.
modmanager is now removed.

major lag issue >100 has gone now after maintenance. have fun :)

« Last Edit: 13-03-2011, 19:03:27 by Soppa »

Offline THeTA0123

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Re: 128p technical feedback
« Reply #9 on: 13-03-2011, 21:03:59 »
Sometimes things went very well today, but i had those rare moments where there was a bit lag between weapons

The bazooka i had today was sometimes  like the zooka and shreck of the previous versions(with the firing delay
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Soppa

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Re: 128p technical feedback
« Reply #10 on: 13-03-2011, 21:03:24 »
Sometimes things went very well today, but i had those rare moments where there was a bit lag between weapons

The bazooka i had today was sometimes  like the zooka and shreck of the previous versions(with the firing delay

Ill change it tomorrow 126 player, let see if it helps any.

Offline THeTA0123

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Re: 128p technical feedback
« Reply #11 on: 13-03-2011, 22:03:51 »
Sometimes things went very well today, but i had those rare moments where there was a bit lag between weapons

The bazooka i had today was sometimes  like the zooka and shreck of the previous versions(with the firing delay

Ill change it tomorrow 126 player, let see if it helps any.
Ye perhaps it could be better to also test things on a slightly lower player amount. 116 or so

128 sounds epic, but is a bit to much on most maps.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Wilhelm

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Re: 128p technical feedback
« Reply #12 on: 14-03-2011, 00:03:26 »
Something is causing CTD's.  I just crashed on El Alamein with ~ 40 vs. 40 players.  Shortly before that the server was at 50 vs. 50 players and 20 people must have crashed at once.

Offline Soppa

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Re: 128p technical feedback
« Reply #13 on: 14-03-2011, 00:03:12 »
Something is causing CTD's.  I just crashed on El Alamein with ~ 40 vs. 40 players.  Shortly before that the server was at 50 vs. 50 players and 20 people must have crashed at once.

Any specific what you were doing atm?

Offline Wilhelm

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Re: 128p technical feedback
« Reply #14 on: 14-03-2011, 00:03:05 »
Something is causing CTD's.  I just crashed on El Alamein with ~ 40 vs. 40 players.  Shortly before that the server was at 50 vs. 50 players and 20 people must have crashed at once.

Any specific what you were doing atm?

I wasn't doing anything out of the ordinary that would cause a crash.   I crashed a second time at round end, but that happens every now and then even on 64 players.  The weekend that the 128 player server was up for testing I never had any problems and I played for several hours across several maps in a row.

There was definitely mass disconnects today (this was about an hour or less ago from this post).  As I said, the sever went from 50 vs 50 (+) to 40 vs 40 in the space of a minute during El Alamein.

« Last Edit: 14-03-2011, 00:03:11 by Wilhelm »