Author Topic: Giving Aberdeen some love  (Read 9698 times)

Offline VonMudra

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Re: Giving Aberdeen some love
« Reply #90 on: 15-02-2011, 23:02:40 »
By this time, the F2/G model was becoming common, so yes, that's pretty correct.  I would put in more Lee/Grants though.

Offline THeTA0123

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Re: Giving Aberdeen some love
« Reply #91 on: 15-02-2011, 23:02:27 »
And stuarts

I'de say, if we have 15 tanks for allies(JUST A NUMBER DONT ATTACK ME WITH BALANCE THIS AND THAT)

6 Shermans,5 Lee's.4 stuarts.
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Offline Marder

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Re: Giving Aberdeen some love
« Reply #92 on: 16-02-2011, 00:02:43 »
Could be possible the Panzer III Ausf. L instead of the Ausf. J? (although i've never seen in FH a desert skin for the Ausf.L, perfectly made by Rad). I suggested a time ago to port the Ausf. M:

http://fhpubforum.warumdarum.de/index.php?topic=11244.msg144029#msg144029
« Last Edit: 16-02-2011, 00:02:22 by Marder »

Offline Josh094

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Re: Giving Aberdeen some love
« Reply #93 on: 16-02-2011, 00:02:52 »
Are you guys talking about Kasserine? I'm getting abit lost now :P


Offline Kelmola

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Re: Giving Aberdeen some love
« Reply #94 on: 16-02-2011, 09:02:02 »
TheTA: so what's wrong with the bomb-laden Spit VB, until we could get those schmexy ladies? :P
They fail horribly vs Fw190
The 190A-8 we currently have in the mod was produced from February 1944 onwards, if you want your beloved Wolfs for the Tunisian campaign you should kindly ask the devs to add A-4/Trop or A-5/Trop (or even F-2/Trop or G-1, 2, 3, or 4/Trop). :troll: So in the Kasserine map the American-skinned Spit VB would fly against the 109E-7 or F-4 instead - no new planes needed, only the American skin for the Spit.
« Last Edit: 16-02-2011, 09:02:47 by Kelmola »

Offline THeTA0123

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Re: Giving Aberdeen some love
« Reply #95 on: 16-02-2011, 14:02:59 »
Americans flew spitfires?  :o
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

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Re: Giving Aberdeen some love
« Reply #96 on: 16-02-2011, 15:02:34 »
Yeah. The 31st and 52nd FG came to England in 1942 as P-39 units, but since the Cobra was unsuitable for long-range fighter sweeps and bomber escort (both requiring high-altitude performance) which were required in the ETO, and since their planes had not yet been shipped to them anyway, they converted to Spitfires (remember that even during the Battle of Britain the RAF had a lack of pilots, not planes).

Which actually was quite sensible, since the 4th FG, the former "Eagle Squadrons" that had been transferred to USAAF after Pearl Harbor, was already flying Spits as well, and the VIII Fighter Command of the 8th AF at the time pretty much consisted of those three Groups only.

After the decision to go ahead with the Torch, the newly-established 12th AF then commandeered much of the US fighter strength in the UK, including two of the three Spitfire-equipped Groups. Again, it made sense since the RAF already operated Spits in the MTO and "tropical gear" was readily available for the VB.

Offline Augustus

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Re: Giving Aberdeen some love
« Reply #97 on: 23-01-2018, 02:01:38 »
I know thread necromancy is frowned upon, but I didn't think this was worth opening a new thread.

It's been a long, long time since I have reminisced about modding and thought I'd see how things are going.

I am the one who (mostly) made Aberdeen, and since I am the only one to suffer the ignominy of having his work removed I felt the need to defend or explain, somewhat. And perhaps add to the FH development lore.

Aberdeen sucked because it was an unfinished map. I was a lot more hot-tempered and immature in those days and half-way through making the map I spat the dummy for a reason I don't remember and quit. I gave them permission to finish the map and use it without me, because it was the first release and they would not have had many maps at that stage, but as it turned out, they had a number of maps, and they only made minor changes to it, so it was released nothing like what I would have envisioned had I completed it, and was in fact only half finished.

A few things:

  • It didn't have an airfield when I worked on it, haha
  • The centre town made more sense through the prism of single-player - the first time I fired it up with bots, the bots fought like crazy for that middle town and it was the first time I had played against bots where it was a real fight. It was great and I wanted to nurture that, because in those days no one paid attention to bot gameplay (I was the first person to release a single player map for BF1942, actually Desert Combat, with the help of a guy named Arc D'Wraith).
  • Its true it was not historically accurate, I was one of the earliest developers for Point of Existence (BFV and BF2) so my background was in making fun maps and shoe-horning in a story to fit. I was different to the typical FH developers who came from historical accuracy perspectives. It is what it is.
  • Because I left and it was really only patched up with band-aids for release, that meant it was a map without an owner and no one was invested in keeping it up to date with updates in the game's vehicles and weapons - it takes a lot of time to balance a map and if it isn't your map, you aren't going to spend the time required.
  • The initial layout was wider OOB area and had 2 or 3 more CPs, but again, it was half finished and that also might have changed with proper development and ownership.

I really wish DICE would support modding again, even though I am old now and have no time haha.
« Last Edit: 23-01-2018, 02:01:11 by Augustus »

Offline Matthew_Baker

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Re: Giving Aberdeen some love
« Reply #98 on: 23-01-2018, 02:01:11 »
I think a necro from the mapper is ok :D

I never hated Aberdeen, but it did get outdated quickly as the gameplay changed throughout the years. It served the mod very well for the first release tho

Offline Oberst

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Re: Giving Aberdeen some love
« Reply #99 on: 23-01-2018, 09:01:32 »
Nice post. I liked to read your story. Thank you for sharing.

Offline Ivancic1941

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Re: Giving Aberdeen some love
« Reply #100 on: 23-01-2018, 09:01:42 »
It definitely looked and played probably unfinished. But with that ideas from Flippy on begining of thread and lowering height of map it could played good. I have some ideas more in my head that would look nice. Just there isnt manpower for that.
My question: why did you come back to tell us that after so long time of absence? Do you still follow fh2 forums and news(you were dev)? Do you still play FH2? Its just curious from me how did you remembered to come back and this thread   :D
Floppy Wardisc or Floppy Wierdbear

Offline Oberst_Kroenen

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Re: Giving Aberdeen some love
« Reply #101 on: 23-01-2018, 11:01:05 »
Augustus i still play Aberdeen with bots from time to time and i enjoy it so thanks.