Author Topic: Brecourt Manor, custom map  (Read 10105 times)

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.046
  • Mini-mod necromancer
    • View Profile
Re: Brecourt Manor, custom map
« Reply #60 on: 14-10-2013, 16:10:39 »
It looks awesome, I especially love the fact that I can get in the plane wreck, unlike the official maps  8)

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.392
  • Magnificent Mustard
    • View Profile
Re: Brecourt Manor, custom map
« Reply #61 on: 14-10-2013, 16:10:15 »
It looks awesome, I especially love the fact that I can get in the plane wreck, unlike the official maps  8)
Yeah that really brings quality of this map on a new level of awesomness ::)
You know that this static (like many, many others you probably haven't seen yet) are made by official developers?

Offline Jimi Hendrix

  • Full Member
  • ***
  • Posts: 1.182
  • Knowledge speaks, but wisdom listens
    • View Profile
Re: Brecourt Manor, custom map
« Reply #62 on: 14-10-2013, 17:10:53 »
 Wow! Looks Fantastic.

 The thing about your maps aserafimov is the level  of detail & uniqueness.

 There was a map a few months back in development & i mentioned a crashed plane should have a "path" of destruction behind it & you nailed it!

  I noticed on the top right there is another image of a plane. Is that a second crash site?


If this plays as good as it looks & the Devs are short on maps,...........
 ;)



Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.392
  • Magnificent Mustard
    • View Profile
Re: Brecourt Manor, custom map
« Reply #63 on: 14-10-2013, 17:10:01 »
If this plays as good as it looks & the Devs are short on maps,...........
 ;)
I would rather say that FH2 is short on mappers more than maps. We have plenty of upcoming scenarios but well... it leads us to the same point, doesn't it? aserafimov, we're looking at you!

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.046
  • Mini-mod necromancer
    • View Profile
Re: Brecourt Manor, custom map
« Reply #64 on: 14-10-2013, 17:10:13 »
It looks awesome, I especially love the fact that I can get in the plane wreck, unlike the official maps  8)
Yeah that really brings quality of this map on a new level of awesomness ::)
You know that this static (like many, many others you probably haven't seen yet) are made by official developers?

I know the wrecks are made by the devs, but in official maps its not possible to get in them.

I meant, it adds up some more space to take cover in combat, or use it as a location for sniping. That's how it adds up to the gameplay.

Offline Surfbird

  • Full Member
  • ***
  • Posts: 1.101
    • View Profile
Re: Brecourt Manor, custom map
« Reply #65 on: 14-10-2013, 18:10:34 »
Good work aserafimov, looking forward to further developement :)

I would rather say that FH2 is short on mappers [...] aserafimov, we're looking at you!
!

Offline Berkolok

  • Jr. Member
  • **
  • Posts: 195
  • Desert maps sucks
    • View Profile
Re: Brecourt Manor, custom map
« Reply #66 on: 15-10-2013, 09:10:50 »
looks perfect nice work

Offline aserafimov

  • Developer
  • ******
  • Posts: 177
    • View Profile
Re: Brecourt Manor, custom map
« Reply #67 on: 29-10-2013, 05:10:24 »
Defensively trench system in help on Germans to be able to handle with arriving Shermans.
(wip statust, still need to add more details)


Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.046
  • Mini-mod necromancer
    • View Profile
Re: Brecourt Manor, custom map
« Reply #68 on: 29-10-2013, 07:10:14 »
Looks cool  8)