Author Topic: Project Reality Online testing with 128/256/512 players  (Read 29278 times)

Offline Rawhide

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Re: Project Reality Online testing with 128 players
« Reply #195 on: 01-02-2011, 17:02:58 »
I not that interested in the 128 players debate but...

Battle of Britain, 128 planes. Bet 10$ that it ain't possible but, damn. Would be awesome.

Offline Zeno

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Re: Project Reality Online testing with 128 players
« Reply #196 on: 01-02-2011, 20:02:07 »
there seem to be a lot of ignorance around the matter of increased playerlimit.

1. there is a possibility to increase the limit slighty and not directly from 64 to 128. 90-100 is a good number and will allow more player without the "lag" that is said to occur with 128 players.

2. Network "lag" is determined by the server and your connection. Statics have nothing to do with networkables.

3. The possibility that this brings! Tournaments with no waiting room, gamenight where everyone gets a chance. and some epic community growing from this.


Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #197 on: 02-02-2011, 00:02:16 »
there seem to be a lot of ignorance around the matter of increased playerlimit.

1. there is a possibility to increase the limit slighty and not directly from 64 to 128. 90-100 is a good number and will allow more player without the "lag" that is said to occur with 128 players.

2. Network "lag" is determined by the server and your connection. Statics have nothing to do with networkables.

3. The possibility that this brings! Tournaments with no waiting room, gamenight where everyone gets a chance. and some epic community growing from this.



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Offline ubernuka

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Re: Project Reality Online testing with 128 players
« Reply #198 on: 02-02-2011, 16:02:32 »
I just hope they are willing to share some of there dark secrets with the FH2 devs.
maybe FH2 devs could tell them how to bury mines in exchange  ;)

Offline Zeno

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Offline djinn

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Re: Project Reality Online testing with 128 players
« Reply #200 on: 05-02-2011, 16:02:50 »
More like processor-blowing.

Offline General_Henry

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Re: Project Reality Online testing with 128 players
« Reply #201 on: 05-02-2011, 16:02:21 »
Imagine Alam Halfa with 128 players, first the scouts went in and spot for artillery, then the artillery start to rain on static defence, second the tanks rolling in with full APCs, followed by trucks.... and full airsupport. They encounter hard defence including a lot of sticky bombs and landmines, but got sorted out by infantry and the brutal tanks. Then the british mortars start to fall and devastated the first wave of attack...

El Alamein would be the map that would immediately fit 128 players as there are insane amount of vehicles and is super-large. Totalize won't fit, it is a bit too small for 128 (but good for 80-90 I guess)

Offline Kelmola

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Re: Project Reality Online testing with 128 players
« Reply #202 on: 05-02-2011, 17:02:55 »
Quote
The server was up with 512 slots

Offline Torenico

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Re: Project Reality Online testing with 128 players
« Reply #203 on: 06-02-2011, 01:02:08 »
What the? 256?

If that works, well i dont see how it'll fit in BF2 at all ^^ but, what would DICE/EA do?

I Mean, BF3 with 1.000 Players oh?


Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #204 on: 06-02-2011, 05:02:38 »
many maps fh has now jsut needs minor re lookings IMO.. just move teh out of bounds over.. and maybe make anotheer flag or two to disburse the players. i think FH should try it.. why not.. servr test on EL al. probably would be the best of all the maps to try 128..
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Offline General_Henry

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Re: Project Reality Online testing with 128 players
« Reply #205 on: 06-02-2011, 05:02:08 »
many maps fh has now jsut needs minor re lookings IMO.. just move teh out of bounds over.. and maybe make anotheer flag or two to disburse the players. i think FH should try it.. why not.. servr test on EL al. probably would be the best of all the maps to try 128..


They should also try Gazala and Cobra.

Offline Torenico

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Re: Project Reality Online testing with 128 players
« Reply #206 on: 07-02-2011, 00:02:45 »
Problem:

FH Team cant get 128 Players for a Testsessions. Usually, Test Sessions are well organized and go well. So that wont happen.

- Doing a "Open Public test" would mean nothing but more problems. Some people would not even know that it is a test and they will waste assets and play "Normal".

- Changing bounds and adding flags would radically change the map general gameplay. Looks easy to you, Neighbor Kid, but its way more complicated. FH2 devs hands are busy at this moment, making the Bulge and the Eastern Front, now you want them to review/modify old maps for the sake of 128 Players?


I'd Rather see the Devs working on new stuff than adding some more players, something that is Bugged.. and as far as i know, only 64 Nametags will show up, and you know we want a game bug-free.

FH2s current State is kinda bad, theres not enough players to fill two 128 Players servers, nope if we can barely fill one, what would happen to the rest?


Offline flyboy_fx

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Re: Project Reality Online testing with 128 players
« Reply #207 on: 07-02-2011, 00:02:36 »
Just finished a round on the server.
TOO many people competing over things. Not a huge fan but fun.
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Offline Zrix

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Re: Project Reality Online testing with 128 players
« Reply #208 on: 07-02-2011, 00:02:04 »
Just finished a round on the server.
TOO many people competing over things. Not a huge fan but fun.
It hasn't been up for hours?


Offline Eat Uranium

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Re: Project Reality Online testing with 128 players
« Reply #209 on: 07-02-2011, 00:02:47 »
If Zero is to be believed, this 'nametag bug' is caused by the declaration of an array for the creation of the nametags in BF2.exe being only 64 entries long.