Author Topic: Project Reality Online testing with 128/256/512 players  (Read 29280 times)

Offline Neighbor Kid

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Re: Project Reality Online testing with 128/256/512 players
« Reply #315 on: 02-05-2011, 19:05:28 »
how bout we get the dam code for FH....
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Offline Eat Uranium

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Re: Project Reality Online testing with 128/256/512 players
« Reply #316 on: 02-05-2011, 20:05:52 »
how bout we get the dam code for FH....
I wasn't aware that FH needed to store large volumes of water for hydroelectric power generation.

Offline Thorondor123

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Re: Project Reality Online testing with 128/256/512 players
« Reply #317 on: 02-05-2011, 20:05:09 »
how bout we get the dam code for FH....
I wasn't aware that FH needed to store large volumes of water for hydroelectric power generation.
For the Operation Chastise map...


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Offline RAnDOOm

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Re: Project Reality Online testing with 128/256/512 players
« Reply #318 on: 02-05-2011, 20:05:58 »
how bout we get the dam code for FH....
I wasn't aware that FH needed to store large volumes of water for hydroelectric power generation.

AHAHAHAH

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Offline Kelmola

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Re: Project Reality Online testing with 128/256/512 players
« Reply #319 on: 02-05-2011, 22:05:08 »
So they passed the elusive 8-bit barrier 8) Bring on the 65536 player server ;D

And regarding FH2, just imagining Ostfront maps with 512 players is enough to melt everyone's brains in my neighbourhood because such awesomeness cannot be contained by a mere mortal's head.

Offline SiCaRiO

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Re: Project Reality Online testing with 128/256/512 players
« Reply #320 on: 03-05-2011, 03:05:04 »
512 players in a omaha beach map 4x4 km, with all the sectors represented, dog, charlie, etc,etc, at scale 1:1.


i cant imagine it .

Offline Vicious

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Re: Project Reality Online testing with 128/256/512 players
« Reply #321 on: 03-05-2011, 16:05:38 »
Maxed out at 230, that's sort of World Record. There was plenty of action to equal out any waiting around in main. 230 still doesn't feel that much crazier then 128. It made for very natural forming "lines". FH would certainly benefit, but at the cost of every other server empty.

You really can't knock it down til you try it, and every maps different so how anyone can say this isn't for FH is just plain prejudice.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Flippy Warbear

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Re: Project Reality Online testing with 128/256/512 players
« Reply #322 on: 03-05-2011, 16:05:21 »
Like I said, in my opinion FH2 doesnt require that many players for one server. 200 is imho the maximum considering how heavy our maps tend to be. On Africa maps I can imagine 200 no problem, but I wouldnt throw 200 players on say Tunis or Brest just because I could...

I played my fair share of 128p FH2 and I really enjoyed it, but I also enjoy 64p FH2. So to me personally 64-200 players is the most ideal set, depending of the map.

For PR I could imagine as ridiculous as over 200 players since their maps are so large and some are rather empty, would most likely make it more appealing to players like myself who have never found PR exciting.

But like I said, this is just my opinion.

Offline Musti

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Re: Project Reality Online testing with 128/256/512 players
« Reply #323 on: 03-05-2011, 16:05:07 »
Until such high player numbers are stable. without lag, crashes and such. I wouldn't bother with that.
Due to server quality (or maybe location i don't know) playing on 128 server was nightmare for me.
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Offline SiCaRiO

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Re: Project Reality Online testing with 128/256/512 players
« Reply #324 on: 03-05-2011, 17:05:40 »
well lag depents really, since you have more models to draw, i guess performance will drop, but not many people have reported issues with that.

the server no longer crashes as often as it did in the first days.

the mayor bug to resolve is the name tag bug, aparantly you can only see 64 nametags, resulting in some of your teammates having no nametag and massive teamkills at long range xD (altrough PR players had learn to overcome this by themselve :P)

Offline General_Henry

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Re: Project Reality Online testing with 128/256/512 players
« Reply #325 on: 03-05-2011, 21:05:00 »
200 players = WWI style combat is now possible... hide in trenches, throw smoke, then charge!!!!! and mortar shells just keep landing lol.

Wouldn't be a very great idea for small maps/city maps but would definitely work great for maps like St. Lo .


Offline Alubat

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Re: Project Reality Online testing with 128/256/512 players
« Reply #326 on: 25-10-2015, 12:10:08 »
just came across this video

BF2 - Battlefield2 server up slots 64 to 128, 192, 255 or custom max 16777215
https://www.youtube.com/watch?v=_U0vZtr0qPc

Imagine 16777215 players on a FH2 server.  ;D

Offline Korsakov829

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Re: Project Reality Online testing with 128/256/512 players
« Reply #327 on: 26-10-2015, 06:10:41 »
Found it exactly where the guy said.
https://www.youtube.com/watch?v=oAIv-q1EPgo

Serious doubts though. I'd believe it if I actually saw 256+ connections or bots, but the way I see it is that it doesn't necessarily represent the actual max number of players, it can't be as simple as that, could be a cutoff elsewhere.

Bot count is something else though. They don't actually use server slots anyway.