Author Topic: Project Reality Online testing with 128/256/512 players  (Read 32153 times)

Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #255 on: 04-03-2011, 17:03:35 »
already more than 100 players, too bad i dont have FH2 instaled ><

Offline DLFReporter

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Re: Project Reality Online testing with 128 players
« Reply #256 on: 04-03-2011, 17:03:36 »
already more than 100 players, too bad i dont have FH2 instaled ><

Gravity is a habit that is hard to shake off

Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #257 on: 04-03-2011, 18:03:32 »
my gaming pc died, im on a laptop xD

Offline Vernah

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Re: Project Reality Online testing with 128 players
« Reply #258 on: 04-03-2011, 18:03:29 »
Crap I just crashed the 128 player server...

I was trying to get my bandage, but it kept switching to another item, so I just spammed clicking for the bandage and then teh server exploded.

Sad face is me :(

Offline Vicious

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Re: Project Reality Online testing with 128 players
« Reply #259 on: 04-03-2011, 18:03:54 »
In your face people that thought this wouldn't happen, IN YOUR FUCKING FACE.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Pascucci the Whiner

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Re: Project Reality Online testing with 128 players
« Reply #260 on: 04-03-2011, 18:03:45 »
Um vicious, I think it was more about "is this a good idea for FH2?" than "is this possible for FH2?". I for one don't think that this is a good idea for FH2, the maps are designed for 64 players. Yes we have 128 person servers, but we lack the maps and they are still unstable. Before you start your trolling vicious, give it some time.

Offline Tuco

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Re: Project Reality Online testing with 128 players
« Reply #261 on: 04-03-2011, 18:03:09 »
Having alot less lag then pr 128.  :) 
If you have to shoot, shoot, dont talk.

Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #262 on: 04-03-2011, 18:03:20 »
FH2 is not that demanding :P

Offline Paavopesusieni

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Re: Project Reality Online testing with 128 players
« Reply #263 on: 04-03-2011, 18:03:37 »
Seemed to work really well, didn't really notice any issues that would have ruined my FH experience.

Offline Kwiot

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Re: Project Reality Online testing with 128 players
« Reply #264 on: 04-03-2011, 19:03:52 »
Unfortunately my bf2 crashes pernamently when I play on this server - any suggestions why?

Offline Beaufort

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Re: Project Reality Online testing with 128 players
« Reply #265 on: 04-03-2011, 19:03:09 »
Surprisingly Brest didn't lagged at all ...  :o

Offline IrishReloaded

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Re: Project Reality Online testing with 128 players
« Reply #266 on: 04-03-2011, 19:03:24 »
prest was uber epic. Hadnt have so much fun on FH2 since ages. and the 11 people squads really rocks.
Server is extrem stable considering the amount of ppl on it (in my point of view.)

Crete is unplayable, we justed capped that one flag because I landed the b109 at the south end of the map, and 10 people spawmed on me.

Gazala plays fine, Cobra is US biased as there is now every single tank used.

Offline Graf_Radetzky(CZ)

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Re: Project Reality Online testing with 128 players
« Reply #267 on: 04-03-2011, 19:03:11 »
Was good fun, loved Brest, Supercharge was good too, Cobra was average. Still I missed in the maplist some my favourites, but it was nice at all!

Offline Flippy Warbear

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Re: Project Reality Online testing with 128 players
« Reply #268 on: 04-03-2011, 19:03:14 »
Supercharge was quite cool, seeing so many british infantrymen rushing towards first flag accompanied by tanks and smoke. Very nice.

Cobra was also very nice. It felt amazing having so many people actually working together, capturing the trainstation and then moving forward. Was crawling in a ditch forward to pointed location and turned around to see if my squadmates were coming too and to my surprise there were like 8 of them tailing me. Awesome!

Crete could have been better. Charge against monastery was thrilling. Smoke everywhere and germans rushing to the walls to take cover of enemy fire. Other than that... this map doesnt work too well in 128.

Brest was alright. Not into infantry combat that much but I had fun. Quite epic fights and most amazingly, no lag.

Gazala was also alright but I left before round ended.

Offline Vernah

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Re: Project Reality Online testing with 128 players
« Reply #269 on: 04-03-2011, 19:03:58 »
Crete was fail because all the pilots were flying right above the water and landing them on the island, all you have to do is fly uber high in the sky with a SL and it would've been much easier to win that map :/