I choose 3 maps, 3 maps where I likely start to quit the game.
Olympus:
the cities are nice, the map looks nice, the castel is cool, you get tanks - tanks which explode when you look at them in the wrong angle. You dont get any transport between the cities, therefore you are shot down by anything from the castle on the hill. Boysrifle is dominating over the full map. And the try to make the map balanced with the german team attacking + adding bombs to hurrican does not satisfy me.
Ramelle:
Tigers wohooo
- wo
oo
o o
No matter how hard the american team tries, they get slaugthert at least till bridge. Uniform incorrect, map incorrect, ammo for bazzokas incorrect, Comp. B rediculouse. Mortar without ammo, sandbags that makes your tiger explode, people screaming "wtf why do I spawm 1,5 flags behind". One, maybe the only one where tactic doestn not count at all. For me Tunis got more tactics, thats why I didnt choose Tunis. I would love Ramelle with 1 tiger only, 1 marder only. a second way over the river for infantry. Mortar with ammo. But ok its a movie map, a movie map wth does a movie map has to do in historical accurate FH2, where on so many maps each house is on the correct place (e.g. PDH, PHL)
Villers:
I took this because I want that this map is changed again to the old version / a version thats inbetween the old one and this one. Why? Because: The sapce is much too big, in the new made open space there is nothing just empty fields. The south way through the river is now deep and you cant pass, therefore you have acces to the very south fields south of the city and can shot into the german mainbase. You also have an easy game when the british get Hill and Villers and are raping the exits of german mainbase. The north village is soo damm small, it needs to be 2 times the size. I dont like the spawmpoint in the church when I want to spawm in the city. You cant sneak very well, eventhough the space would be there, but the bridges are limiting that factor hard.
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I know how much work is it to build maps, and I would love to even be able to make the little village of north villers. But you guys are perfectionist, you know your job pretty good, and this critic should motivate you to make the maps better and better.
Why I didnt choose maps like Bardia, Tunis, Aberdeen.
Bardia: yeah its not the same standart as the other maps, but it has Italians and Aussis. And this maps makes me always play very hard since I want to prevent the spawmrapepartydeluxeneverseenbefore at the end of the map when the Italians just have the north east flag left.
Tunis: its a fun map. I like to fight against DLF there as they always give me a hard time. And I like to push my squad - and this is one of the maps where I shout almost all time into the mic. It also get a new flag which I really like, and which is the most important one, because you can cap it right after the first 3, so you can fall in the enemies back.
Aberdeen: I still hope for a remake / rebuild / adjust of this map. Why I didnt choose it - its an african map, and I like African maps so much. Just give them some Panzer IV F2.
Anctonville: because the last 2 times were great (on british side !) had much fun, teamplay was good. Just toooooo many tanks
so I know this is really a long post, but I wanted to give you clear comments of why and because, since I think thats what you guys need, and want from such a pool
See you good night
edit: Ramelle 4 votes, brest 8 . . . interesting ...