Author Topic: S.T.A.L.K.E.R.  (Read 51640 times)

Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #75 on: 12-02-2011, 00:02:42 »
Oh man i dont know

Shoc may have the worst Savegame system of all time. I mean, i had my Complete 09 saves in My Documents/SHoC etc. Then i uninstalled Cmplt without removing the saves, installed OL and guess were are the saves at?

Documents and Settings/DOCUMENTI whattahfuck?, Documenti looks like Documents in Italian :| THERE?

Now i installed CoP and it kinda works, but i cant load the first Level?! i mean it just freezes, took me 20 minutes to realize it crashed, just a few bits needed to be loaded in order to play the 1st mission or first fucking time in the silly zone! WHAT A WASTE.

Installed SHoC again with OL to finish the X16 Lab Part, scary :3, BUT GUESS WHAT; the fucking save system is back to kick my balls, and i cant find it, ANYWHERE!

AGAIN.

This AMK looks soooooooooo nice,  the map itself is fappage, looks like all STALKERS are all in one, even the other side of the river!
« Last Edit: 12-02-2011, 00:02:17 by Torenico »


Offline Flippy Warbear

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Re: S.T.A.L.K.E.R.
« Reply #76 on: 13-02-2011, 10:02:52 »
Some interesting read about STALKER 2, my comments in green:

Quote
GSC-Gameworld developers have published the first Q&A on their Facebook page. Not much new information, but some facts are estabilished:

Q: What will be the biggest difference between S.T.A.L.K.E.R. 2 and the previous games, if any?
A: In brief, S.T.A.L.K.E.R. 2 will offer new story, new set characters (with some good old ones) and, of course, the new engine powering it.
F: Im hoping for the return of Strelok and Nimble.

Q: Will there be more of a survival element to STALKER 2?
A: Yes.

Q: What features have been removed/compromised in the PC version due to the multiplatform release?
A: Since we develop primarily on PC, you won't see any compromises in the PC version. The key difference between the PC and console versions will be the beauty of      graphics (meaning PC will offer more of visual effects).
F: Well it sounds promising that they arent going to tailor the game for Consolers on the expense of PC'ers, but vice versa.

Q: Will there be any new kinds of interaction with NPCs?
A: How do you mean? It's difficult to answer this one.
F: Perhaps this means for example the squad system in which you could recruit yourself a group of stalkers to follow you and fight for you? I dunno.

Q: Will Sidorovich be in S.T.A.L.K.E.R. 2?
A: I will refrain from answering this one for now.
F: Oh sounds like a spoiler alert in this one huh?

Q: Will the faction wars return?
A: No.
F: Faction Wars as in what it was in Clear Sky or Faction Wars as what it is in the STALKER storyline? The ongoing battle between Factions no matter what the player does? Confusing question with confusing answer to it, but I believe that they meant the Clear Sky feature. At least I hope they did...

Q: Will the interface (inventory, map, etc) on the pc version suffer (like other games have) by trying to cater for console systems?
A: No, whatsoever.

Q: Will there be any new mutants?
A: Yes.
    F: Sounds interesting, but I hope it doesnt mean like mutant cats or other previously cut monsters that are finally put ingame (such as Burers and Chimeras were before).

Q: How many weapons will be in Stalker 2?
A: It's difficult to give the quantitative figure at this point.
F: Honestly I expect little to no new weapons but a lot of the good ol' guns we've had since SoC.

Q: Which part of the zone will it take place? Or is it the zone at all?
A: We'll be locating the game in the triangle of CNPP, the cities of Chernobyl and Chernobyl 2 (where the huge antenna is located).
F: At first I thought what crap they are throwing with Chernobyl 2 but then I googled it and it appears to be the Duga-3 antenna complex. Sounds very good. City of Chernobyl, Duga-3 and NPP sounds good enough, considering it follows the Call of Pripyat footsteps and only makes three areas. Still hoping for a STALKER game that has all areas from all games in one huge map that's not so compromised with borders and load checkpoints.

Q: Is Zone going to be a large single [area]?
A: Let's postpone this question for now.
F: I doubt, but would be cool if it was one big area.

Q: Will it support DX11?
A: Yes.

Q: Will we see more X-Labs and secret underground complexes?
A: Yes.
F: It wouldnt be a STALKER game without at least one underground level.

Q: Will GSC expand on the import-a-weapon feature introduced with Nimble, and allow players access to more varied and custom weapons from outside the Zone by importing them through specialist contacts?
A: We have some interesting new ideas on this matter.

Q: Will artifacts be something we can go out and transmute through Anomalies?
A: No. However, the area of artifact application will expand.

Also, it appears there will be female STALKERs. I dont know, kinda interesting idea but we have gone so far without any females in the games that is it the time to break the barrier?  :P

« Last Edit: 13-02-2011, 13:02:43 by Flippy Warbear »

Offline Ciupita

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Re: S.T.A.L.K.E.R.
« Reply #77 on: 13-02-2011, 14:02:10 »
Also, it appears there will be female STALKERs. I dont know, kinda interesting idea but we have gone so far without any females in the games that is it the time to break the barrier?  :P



I hope that character sex can be chosen.. :P

Offline Flippy Warbear

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Re: S.T.A.L.K.E.R.
« Reply #78 on: 13-02-2011, 16:02:23 »
While that is a very fresh idea, I have my doubts. Since GSC has stated this is a sequel to Call of Pripyat, I am almost willing to bet that this will follow Major Degtaryev again and only females you encounter are npc's.

Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #79 on: 13-02-2011, 23:02:50 »
I am quite dissapointed with the map, i was expecting a massive, All in One map for STALKER.

Nimble is such a weird character in STALKER, first it starts as a lone Dude sleeping forever in the Newbie Village, in CS he appears sitting in a chair forever but in the Clear Sky Base, and in CoP it appears sitting forever again, this time as a experienced gun dealer :/

About recruiting people, well if its well done then it'll be awesome. And how about a STALKER 2 Forum? i want to spam Online COOP Suggestions :P


Im preparing a bunch of Duty members to raid the Bloodsucker Village in Army Warehouses, im friends with Duty and i can travel from the Bar to the Army Warehouses with them :o, ill make them follow me to the village (First taking two or three tasks related to the village like, getting X Artifact, Destroy Bloodsucker Lair and grab the Nade Launcher). I'll probably bring 6 Guys with me, i've done some recon on the Village and its quiet, as always. I found one bloodsucker by the Tower eating a dead guy, i opened fire with my Steyr AUG and headshot at a range of 100m minium, its the first time i 1s1k a Bloodsucker, then i waited a little more and spotted a Pseudogiant :-|

I Guess i'll buy a M95 Berret or a M249 xD.

Flippy, i can see you're an experienced player. Remember Red Forest? When you go up in the Hill towards the Brain Scorcher? Remember in the big road, at the end of it, a barricade with a BTR and a few Monoliths, there was a sniper on the Left Side, over a platform. Yesterday i found a way to get up there, and theres a door and i must use a code to open it. I have a code under Found PDA/Monolith Soldier PDA but it wont open it, i tried to glitch it by dropping a long weapon and ended up wasting 2 SVDs xD

Any Ideas?


Offline Flippy Warbear

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Re: S.T.A.L.K.E.R.
« Reply #80 on: 13-02-2011, 23:02:59 »
Yeah the code to the door is 1287975.

Speaking of siding with factions. In all of my previous plays I have always sided with Duty for obvious reasons. But for the first time ever in this play-through I have sided with both Duty and Freedom. Doing missions for both but not the ones that includes killing the opposite team's members. Works wonders since things like the assault rifle grenade launchers cant be found anywhere else than by doing missions for Lukash and Duty allowing me to pass through Rostok and Yantar.
« Last Edit: 13-02-2011, 23:02:03 by Flippy Warbear »

Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #81 on: 13-02-2011, 23:02:41 »
Yeah, i joined Duty in my first game, because Sidorovich gave me a badass suit with Night Vision. I mean, joining Factions in Complete/SoC is just pointless, theres no Faction Wars AT ALL.

If you join Duty, then you'll have a tough time trying to get to Red Forest = The barrier dudes there, if you kill them all like i did, then there will be mutants invading the whole area. If you join Freedom, then getting to the Garbage will be impossible! the Bar is blocking the way and theres no way to go around it!

Thats why i hate just one LoadCheckpoint per Area. Like Cordon ---> Garbage, every time i want to go to Garbage from Cordon, i have to kill like 6 Veteran Army guys armed with Abakans and KRISS, just repetitive and ANNOYING.

What i loved about Clear Sky was that, theres two or three ways to get from Cordon to Garbage, or Garbage to Agroprom.

And Thanks for the code, i will still look around and try to find it, so i dont glitch the door or something ;) I hope theres a stash inside :)


Offline Flippy Warbear

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Re: S.T.A.L.K.E.R.
« Reply #82 on: 13-02-2011, 23:02:54 »
I didnt care one bit for Faction Wars in CS. I didnt join a faction and didnt help any of the factions to fight for grounds. Hell, I was trying to be what Scar is supposed to be, a Merc! Doing jobs for whoever pays but not joining anyone's side particularly.

In SoC, I dont join a faction, I never have done that simply because by being neutral Loner, you get to places easiest and make it more frustrating when you need to get around places. Altho I cant say I was ever bothered by blockade Freedom dudes, shot them down and then the mutants poured in, so what, just run past them into Red Forest, its not like the NPC's can follow you instantly into new locations. It'll take them several minutes before they appear into a new zone and by the time they do spawn at the entry point, you are most likely long gone.

If I remember correctly, you dont even need the PDA to open the door if you just know the code. But if not, I dont suggest looking for it. I cant remember if there would have been anything for me in the past, but this time around there was literally nothing.

Offline Dukat

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Re: S.T.A.L.K.E.R.
« Reply #83 on: 14-02-2011, 02:02:38 »
Never joined any faction anywhere. They're all morons. Duty is bunch of orderly guns nuts. Freedom are basically anarchists. Monolith are crazy believers and Clear Sky is just foredoomed.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline Flippy Warbear

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Re: S.T.A.L.K.E.R.
« Reply #84 on: 14-02-2011, 19:02:35 »
And that is exactly why I think a STALKER MMO would be a blast. It would let players to join factions that they think are the best. Obviously Dukat here would remain Loner, perhaps? :)

*Sigh* If only there would be a game like that.

Offline Thorondor123

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Re: S.T.A.L.K.E.R.
« Reply #85 on: 14-02-2011, 19:02:32 »
Let mortal heroes sing your fame

Offline Flippy Warbear

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Re: S.T.A.L.K.E.R.
« Reply #86 on: 14-02-2011, 19:02:10 »
Havent read anything new about that for a long time now.

Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #87 on: 14-02-2011, 21:02:35 »
I opened that door and son, i am dissapoint D:

Good thing is, theres no stash wich is a bad thing but, you can drop your weapons in the ground, move to another area, come back and the weapons would be still there. Unlike that department in Pripyat were you drop your guns and items in the ground, go back to RF, go back to Pripyat and then into that room, and the items guns would dissapear D:, well not really as they will appear under the floor x3

I killed a bunch of monoliths (Bunch=millions) and collected these guns to sell them to Skinflint, many M16A1s, Steyr AUG A2s, IMI Galil, AKS 74s, AKMs, Ak 74 M to sell. In my second journey to the freedom base, by the RPG Soldier barricade, i got hit by a blowout. Now i seen that in Oblivion Lost, the closer your are to the NPP, the more powerfull a blowout will be :|

So i had to run for my life, theres not many shelters to speak, so i ran towards that misterius North-East bunker and waited there, the Blowout ended, i started to walk towards the checkpoint and near the abandonned T90 i got ambushed by a pseudogiant , got him, later got attacked by a Izlom + Controller + Chernobyl Dogs (?) and killed them after a long fight :/

In my second journey i found a bloodsucker eating a dead monolith and that thing scared the shit out of me, but no big deal for my Ak-104 yo

I spent the night inside that Room, went to the Roof (thx no fences mod) and scanned the Forest with my binocs, some movements (chimera perhaps) and a zombie wich i think i killed with a Steyr AUG with ACOG :o

fucking amazing

I dont give a shit if theres 6 guns in STALKER 2, all i want is a fucking coop mode!!


Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #88 on: 16-02-2011, 17:02:57 »
Quote
Artistpavel 5hours 18mins ago replied:

The mod is done, testing at the moment.

o_o

Quote
Artistpavel 2hours 15mins ago replied:  

Yes, there is a number of people testing it as we speak. February is the perfect month for release.


o_O

CoP Complete for those who wonder :D


Offline Flippy Warbear

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Re: S.T.A.L.K.E.R.
« Reply #89 on: 16-02-2011, 17:02:55 »
Jizzed in my pants!