Author Topic: what if commander can give coordinates to indirect fire by radio?  (Read 3835 times)

Offline Potilas

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Being a commander is not very helpful nowdays. Off border artilleries are mostly gone. Cant do really much that drop supply crates. I have tried, belive me. Secondly it is boring. No suprice that commander seat is not fulfilled ever. If you have looked pr0.95 mortar tutorial you know what kind of system im talking about. Difference is that instead of operator the commander can send coordinates. There would be not normal spotter bird eye view for this kind of spotting. So my suggestion is direct copy of pr mechanic, but nobody owns invention in bf2 modding scene i belive. Im sorry that i have to bring up arch enemy pr here again.

http://www.realitymod.com/forum/f196-pr-highlights/86805-deployable-mortars-update-tutorial.html
« Last Edit: 10-10-2010, 14:10:33 by Potilas »

Offline DLFReporter

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... So my suggestion is direct copy of pr mechanic, but nobody owns invention in bf2 modding scene i belive...

One should generally ask for permission to use an asset. It belongs to the good tone.
Gravity is a habit that is hard to shake off

Offline [ret]azreal

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I personally wish we had a line of comms with the PR team so that we could figure out how they've tweaked the commander role, cause you are right in one aspect; nobody likes being commander. In a perfect world, I wish we could add in off-map mortars a bit more, and give the UAV option back, but tweaked to be a scout plane rather than a Predator. All sorts of possibilities.

Offline Natty

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What is the difference between PRs mortar and FH2 mortar? Seems very alike looking at that tutorial. you get a spot, align the two wheels and fire, or?

What exactly would the commanders "coordinates" be?

I agree with you though; Commander is a dead role in FH2. Needs something, but sitting in space and shell stuff is imo not the solution.

Also, PR is for sure not our enemy, dont know where you got that idea... it is a great mod

« Last Edit: 10-10-2010, 02:10:24 by Natty »

Offline Ts4EVER

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As it si now the commander role only takes up space imo. Perhaps even remove it or replace it with a special "forward observer" role that specialises in calling in off map artillery but is on the map actively spotting instead of sitting back at some radio being bored.

Offline sn00x

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would be nice if the commander could give spots for arty

Offline Kelmola

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would be nice if the commander could give spots for arty
This. Commander clicks on map, said click appears as a regular spot to arty. Although, in order not to make recon class totally useless, the commander should have maybe only one active spot at a time.

Offline Sparks

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Also, PR is for sure not our enemy, dont know where you got that idea... it is a great mod

Being a long time lurker in these forums I have seen posters get shot down in flames the moment they mention PR style features being suggested as an option to copy in FH.
So don't be surprised that posters feel that way.
 
:D




Offline Ts4EVER

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well if you lurked a bit longer you'd know that htese suggestions aren't shot down because they are from PR, but because they would never work on their own and without the other features PR has. And the devs don't want to include those because they are making an fps game, not a simulation like PR. But people tend to overlook that and keep posting the same suggestions like the idiots they are, so of course they are gonna get flamed.

Offline KurtisMayer

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nice ideas

the commander realy need to be improve

Offline Knitschi

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YES!! How often have I begged for a commander that is fun to play because he can actualy influence the outcome of a game.
Artillery spots are only one thing he could do.
Giving points for fulfilling his orders is another one, but has been rejected because there were voices that do not like "forced" teamplay.
I also liked to see him placing foxholes or similar defensive positions like the SLs in PR do.

And there were other suggestions that sounded nice, but I can't remember them all right now.

Offline Beaufort

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well if you lurked a bit longer you'd know that htese suggestions aren't shot down because they are from PR, but because they would never work on their own and without the other features PR has. And the devs don't want to include those because they are making an fps game, not a simulation like PR. But people tend to overlook that and keep posting the same suggestions like the idiots they are, so of course they are gonna get flamed.

Just so you can read it once more.

Offline Mayhemic.MAD

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Imagine the following scenario:
A "forward spotter" pickup kit with radio that can give the current spot with birds eye view. The birds eye view is in real time so its pretty unrealistic to have this without a radio transmitter. Also Spotter planes or maybe other vehicles with radio could give these spots too.
The other foot soldiers with binocs just give coordinates to the artillery but no birds eye view.
Mobile mortars never get a birds eye view but they get a faster reload rate and more ammo.

This way we would have more diverse and realistic arty system and more realistic mortars, more usage of spotter plane and maybe more dedicated spotters instead of combat troops who give spots occasionally and die soon after. Also there would be less precision arty spotting (can be pretty annoying on kidney ridge) but more random shelling.
And I always like it when theres lots of explosions around but I dont die instantly :)
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Offline Potilas

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To answer Natty`s question. Right click the map and choose artillery icon at commander screen. Now indirect fire operators gets coordinates for artillery marker location. Operator zeroes the numbers and fires. 

The key difference compared to pr system is than you cannot do this by youself, which is ironic imo  ;D

Offline katakulli

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As it si now the commander role only takes up space imo. Perhaps even remove it or replace it with a special "forward observer" role that specialises in calling in off map artillery but is on the map actively spotting instead of sitting back at some radio being bored.

  I agree with you, the only boring thing about being commander is ''we have to wait on the radio''. To solve that problem i did what you said a few times at op. aberdeen. I spawned as scout infantry than took the commander vehicle and drove to the front line, while i was waiting ( commander abilities to reload ) i spotted targets for the 105mm light howitzer and finally i managed to get some fun.

 it is cool because:
 - you don't have to fire commander artillery blindly you can find your own targets with your binoculars.
 - you can support your team with supplies better
        - for repair support : you can see which tank is damaged and which is not.
        - for ammo support : you can see which tank is fighting and which one is just camping.
 - but the most important, you don't have to just wait on the radio you can do other things while waiting.
        - spotting targets for artillery
        - marking enemies on the map
        - dropping supplies

   I think only one change needed, let us free to use commander abilities on the frontline just like bf2 but as a forward observer. We can use nco kits which have binoculars for spotting, smg and smoke grenades for self defence.

    Balance:
  Well it's not overpowered at op. aberdeen because commander artillery is weak, however it can be overpowered for other maps with powerful commander artillery strikes which can destroy even tanks easily. My suggestion is adding warning and delay to artillery strikes like company of heroes, eg. first smoke shells should dropped to mark the area than artillery strike should start after 10 seconds delay so opponent players can understand they have been marked and run away.

http://www.youtube.com/watch?v=CWKSOwWI_qg


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