Author Topic: Breakthrough at St. Lo 64  (Read 6831 times)

Offline Airshark79

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Re: Breakthrough at St. Lo 64
« Reply #45 on: 07-10-2014, 22:10:17 »
Broken.


I am sure the regulars will come to berate, but as per usual the devs are not factoring noobs. Two northeast flags need to be closed down after capping not to get the whole allied team bogged down on them for no reason.

Online Ts4EVER

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Re: Breakthrough at St. Lo 64
« Reply #46 on: 07-10-2014, 22:10:16 »
Yeah I agree, the push mode is not well done. Maybe it will be changed in a future patch.

Offline Guderian

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Re: Breakthrough at St. Lo 64
« Reply #47 on: 22-10-2014, 22:10:23 »
Hey TS,

If you want to lock those two flags up and make them non-recaptureable, that's fine by me. Iwould do it myself but I won't be active for a few more months as real life work and money for my new laptop is the reason for my extended hiatus.

Also I read a suggestion where an increase in the number of tickets would like be something good thing for the 64 player map when they have over 64+players.


Thanks :)

Offline Gotkai

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Re: Breakthrough at St. Lo 64
« Reply #48 on: 23-10-2014, 12:10:53 »
I´d prefer a similar system like the one on Lebisey. The 2 flags on the top left unlock Chateau and the 2 flags top right unlock Windmill. So those 2 flags can be recaptured, while the US team have the option to attack another one.
I´m not a big friend of making flags not recappable., except some Maps that were designed for that. This sector push can make Maps really static.

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Re: Breakthrough at St. Lo 64
« Reply #49 on: 23-10-2014, 13:10:47 »
Yeah this map is not suited for sector push. In fact, if it had maybe 2 fewer flags it would be a good conquest map.

Offline Jimi Hendrix

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Re: Breakthrough at St. Lo 64
« Reply #50 on: 15-06-2015, 01:06:32 »
 This map really needs more tickets Ts4EVER.

 Will fixes be included in the next patch?


Thanks
 ;)