Author Topic: Breakthrough at St. Lo 64  (Read 7319 times)

Offline Beaufort

  • Jr. Member
  • **
  • Posts: 405
  • WIP
    • View Profile
Re: St lo Breakthrough 64
« Reply #15 on: 05-11-2010, 15:11:49 »
I agree on point number 2 ... It feels strange that the germans haven't set defenses in the direction of the attack...

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.841
    • View Profile
Re: St lo Breakthrough 64
« Reply #16 on: 05-11-2010, 15:11:01 »
You cannot always expect where the attack comes from. The ST lo battle was one of those times
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Beaufort

  • Jr. Member
  • **
  • Posts: 405
  • WIP
    • View Profile
Re: St lo Breakthrough 64
« Reply #17 on: 06-11-2010, 04:11:56 »
Oh, hem, yes. After some research, it appears the battle for this hill was mostly a german counter-attack. Nvm then.

Online Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.777
    • View Profile
Re: St lo Breakthrough 64
« Reply #18 on: 06-11-2010, 09:11:07 »
On top of that, the hill is very easy to defend as it is. Often you see almost the entire German team spawn there, because they can't spawn at the other two front flags and the flags inland are not cappable yet.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.841
    • View Profile
Re: St lo Breakthrough 64
« Reply #19 on: 06-11-2010, 10:11:43 »
Precisly

Please guys, St lo is awesome.

An extra sherman and PZIII ausf N would be nice though, but even so this map is AWESOME
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline katakulli

  • Jr. Member
  • **
  • Posts: 250
    • View Profile
Re: St lo Breakthrough 64
« Reply #20 on: 18-02-2011, 22:02:36 »
 Can i suggest to replace trucks with apc s and add armored reconnaissance vehicles ( greyhound and puma ) ?  Pleeease.

  Pumas at st lo.
  http://www.youtube.com/watch?v=zKwPKcPB__0
 And theta please don't even try to say something about puma.   ;D
« Last Edit: 26-02-2011, 22:02:13 by katakulli »
Basically, axis bias has removed. Glad its being noticed.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.841
    • View Profile
Re: St lo Breakthrough 64
« Reply #21 on: 25-02-2011, 12:02:28 »
If it was there, then sure. but then i want greyhound and extra allied tank!

Seriously   its already 3 vs 2 here in terms of tanks. The allies had 4 times the amounts of tanks during the St lo breaktrough
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.841
    • View Profile
Re: St lo Breakthrough 64
« Reply #22 on: 09-03-2011, 16:03:36 »
After playing St lo today for 5 times.... here's some suggestions

-Add M8 greyhound and another tank for allies(M8 Scott? :):):))
-Add Puma for germans (see above post about video and such)
-add Pak40/57mm on windmill. Its a place that attracts sherman and Panzer whores   and its a place where many people spawn because they want the church
And/or a Bazooka/faust kit on windmill

Make the first 3 flags uncappable by germans once allies have captured all 3. Really today i saw the allies constant losing 4 times by 4 diffrent teams because you needed an entire team to take one flag, and seconds later a single german trolls in and takes one of the  3 flags
« Last Edit: 09-03-2011, 17:03:13 by THeTA0123 »
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Guderian

  • Moderator
  • ***
  • Posts: 135
  • Level Designer
    • View Profile
Re: St lo Breakthrough 64
« Reply #23 on: 11-03-2011, 04:03:27 »
Changes for the next patch

*Added* US will receive an extra M3A1 (APC) transport at their Main Base
*Modified* US will be getting 60 more tickets
*Added* Working bleed. The broken bleed (default 10 per minute) has been fixed by Spitfire so in the next patch the US=6 per min  DE=8 per min. This will give the US plenty of time to coordinate their attack and then defend their foothold.
*Added* Villiers Fossard & Les Foulons will have spawn points for the DE if they capture either flag.


In terms of your suggestions

-"Make the first 3 flags uncappable by germans once allies have captured all 3". I like the idea, but that would eliminate the re-attacking of Hill 108 for the Germans and that would suck and not be a true historically accurate betrayal of the battle.
-The map is too small for the Puma /Greyhound (tested) even-though they were seen on the battlefield during that time.
-Their is a Pak 40 inside the apple orchard just south of the Windmill.
-The Zooka/Faust pick up.....maybe, but the kit limits seem to balance the tanks.
« Last Edit: 11-03-2011, 04:03:43 by Guderian »

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.841
    • View Profile
Re: St lo Breakthrough 64
« Reply #24 on: 11-03-2011, 10:03:56 »
Lets see how the map plays with your changes first guderian :)
Ticket bleed was indeed much. Perhaps this can fixes things alone
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline McCloskey

  • Developer
  • ******
  • Posts: 1.297
  • Heart or head... either way Jerry's dead!
    • View Profile
Re: St lo Breakthrough 64
« Reply #25 on: 14-03-2011, 16:03:16 »
Oh gosh, I may have actually fallen in love with spitfire... ;D

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.841
    • View Profile
Re: St lo Breakthrough 64
« Reply #26 on: 15-03-2011, 15:03:20 »
I thought my eyes betrayed me

but they dont

Its 2 stugs and a PZIV vs one sherman 76, one sherman 75 and a M10....
Sorry but this is uneven. The allies have to assault and they dont have the equipment for it.

I hope you consider in adding more tanks for the allies.

Its not about being negative. But i have played this map many times now in the past 2 weeks, and its a great map but most of the times the allies simply dont have the strenght to push trough.
« Last Edit: 15-03-2011, 15:03:45 by THeTA0123 »
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Mobilis_in_Mobili

  • Jr. Member
  • **
  • Posts: 88
  • VC Firefly & Achilles Crew Apply Here!
    • View Profile
Re: St lo Breakthrough 64
« Reply #27 on: 15-03-2011, 19:03:15 »
I think the map would be more balanced if you took away the PAK from the windmill/orchard area...

The 76 sherman is Tank-enough for the allies; if the allied team helps spot enemy tanks. 
Breakfast of Champions: Tigers, Panthers, Pumas, Stugs, & Panzerfausts-on-Legs.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.841
    • View Profile
Re: St lo Breakthrough 64
« Reply #28 on: 15-03-2011, 19:03:24 »
I think the map would be more balanced if you took away the PAK from the windmill/orchard area...

The 76 sherman is Tank-enough for the allies; if the allied team helps spot enemy tanks. 
Ye but those stugs can easily take down that Sherman with no problem

Giving the same number of german tanks on a normandy map then the allies=just simply wrong
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline IrishReloaded

  • Leader of Irishforce
  • Full Member
  • ***
  • Posts: 1.559
    • View Profile
Re: St lo Breakthrough 64
« Reply #29 on: 01-04-2011, 15:04:57 »
giving the allies better respawm time of vehicles would help.

did you make something about the buggy m105? You cant shoot the hill because its too close to it so the angle is wrong or you hit the trees.


blocking the center flag of first line after US capped it would be good, so mainbase raping is avoided