Author Topic: Removing the hit-indicator and kill messages for infantry  (Read 14555 times)

Offline Natty

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #75 on: 27-09-2010, 08:09:15 »
I once suggested this kind of a deal:

- xxx [weapon] yyy kill messages at upper left corner of the screen would be removed.
- xxx [teamkilled with zzz] yyy kill messages at upper left corner of the screen would stay.
- You killed xxx / you were killed by yyy -message at lower part of the left side would stay.

You want it like in BF:Heroes then. There you see who killed you (and what weapon he had) and you see the name of the guy you killed (and ofcourse you know what weapon you use...)

Why keep the TK message if you don't want the killmessage?

Anyway: here is a scenario:

- you are allied, on Luttich. You just got fragged by a german panther at the Farm flag. You respawn in the mainbase because the flag was greyed out at Farm. Now, the Eastern Mortain flag is being greyed out but the Farm is back to allies. The killmessage shows you that a teammate killed the panther with a bazooka.
Instead of hopping in to a tank and drive to the Farm, you instead hop in to a jeep and races towards the grey Eastern Mortain flag.

Without killmessage, you would probably hop in a tank. drive to the Farm flag and look for the Panther, and waste precious gaming time.
Having no killmessages will make the allready somewhat unfocused gameflow in FH2 completely random and pointless. Guys would run around looking for enemies, tanks without doing anything. The pace would be lost, the action would turn in to some weird "find the enemy" play. This feels way more fitting in for ex Project Reality or Operation Flashpoint. Not in a WW2 actiongame.

Battlefield awareness, the split-second decisions, the pumping action and back n forth conquest over controlpoints, 64 guys fighting at once and the constant updates of kills is the core here. Remove killmessages and that core would be crippled, simple as that.
People complain when DICE did 32 player games like BC2 and BF1943 because "the feeling of being part of a big battle will be gone" now you want to remove the battlefield awareness, one of the key things that makes FH2 feel like a big battle?  :-\

Offline ajappat

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #76 on: 27-09-2010, 09:09:43 »
When was last time you played on public server natty? Removing teamkill messages, would have horrible consequence. Even now, teamkiller are huge problem, it's daily, that someone is killing people on own airfield or perhaps killing teammates with explosives just for fun.

People must see who the idiot teamkiller is, even if they don't get killed by him and admins must see those messages, in order to kick these players.

Offline Mud Buddha

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #77 on: 27-09-2010, 11:09:48 »
My thoughts on this:

I see the info in the killmessages as just another form of battlefield intelligence. Since, compared to real life,  everything is scaled down for BF/FH, so is the information exchange. I imagine if you get killed on a real battlefield any brother-in-arms that witnessed your demise is gonna inform the rest of the squad/platoon/team/army/whoever what killed you, and how.

So yeah, I want killmessages to stay, because it's how the game is played. It might even be less realistic if they go.
FH2 is the game, DarklyDreamingDexter is the name.

Offline NTH

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #78 on: 27-09-2010, 11:09:25 »
The OP has given a well thought out suggestion based on his experience and preferences. (Yes.. my social skills training are paying off here).

My experience are that although you know what kind of weapon or tank is being used to kill this does not give away the position. It might give you an indication, but it is not more then that.
Besides after one or two kills you need to relocate anyway if you don't have death wish.

I think, perhaps WWII buff's can enlighten us here, that when a tank or tanks where shot during WWII, the rest pretty much knew what was happening and how. Or at least get a recon before moving more tanks again in the kill zone.

We don't have the luxury off all this and need to rely on intel by text messages.

And last argument, the element of suprise is gone when you played the maps a few times. You just knew where the favourite hiding spots are.


Milton Gault roared, "Roffey, I know bloody well that Jerry knows we are here but you don't need to advertise the fact!"
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Offline djinn

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #79 on: 27-09-2010, 12:09:26 »
Even then, I hav survived on Lebisey, taken out numerous back-cappers with a scoped rifle and s-mines, and taken cover in the stairwell when tanks were on to me, returning to surprise unsuspecting infantry who thought the coast was then clear. I.E, kill message + hit-detection, I didn't relocate and still lived.

NTH said it all

Offline General_Henry

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #80 on: 27-09-2010, 14:09:21 »
again, this suggestion does not make the game more realistic, the way it is unrealistic is because you could use the kill messages + minimap + sound to pinpoint enemy locations easily. But even if you removed the kill messages, looking at kill count + deathcount + minimap produce the same results (just more tiresome), and it removed the awesomeness of blowing up an entire squad with your grenade huh.

Offline djinn

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #81 on: 27-09-2010, 15:09:33 »
Ok, I think the devs have all the data from this idea to make a soumd decision. We're now simply repeating over and over.

Offline Mud Buddha

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #82 on: 27-09-2010, 15:09:38 »
[...] and it removed the awesomeness of blowing up an entire squad with your grenade huh.

And of course that ^

Seeing your name suddenly filling the entire killmessage-box because you blew up a packed halftrack or a sneaky squad somewhere in the bushes is what makes it all worth it. I always get real territorial while playing FH (if I'm german I hate everyone on the allied team and vice versa) but even when I see an enemy making a cool multi-kill I press "J" and give him his props, even if it was me in the halftrack. :)
FH2 is the game, DarklyDreamingDexter is the name.

Offline THeTA0123

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #83 on: 27-09-2010, 15:09:52 »
[...] and it removed the awesomeness of blowing up an entire squad with your grenade huh.

And of course that ^

Seeing your name suddenly filling the entire killmessage-box because you blew up a packed halftrack or a sneaky squad somewhere in the bushes is what makes it all worth it. I always get real territorial while playing FH (if I'm german I hate everyone on the allied team and vice versa) but even when I see an enemy making a cool multi-kill I press "J" and give him his props, even if it was me in the halftrack. :)
The best feeling ever

Nothing feels as awesome as blowing up a full halftrack with the shreck/Zook
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Beaufort

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #84 on: 27-09-2010, 15:09:31 »
Right ... Then noone takes the damned halftrack after that ... :P

Offline General_Henry

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #85 on: 27-09-2010, 16:09:44 »
[...] and it removed the awesomeness of blowing up an entire squad with your grenade huh.

And of course that ^

Seeing your name suddenly filling the entire killmessage-box because you blew up a packed halftrack or a sneaky squad somewhere in the bushes is what makes it all worth it. I always get real territorial while playing FH (if I'm german I hate everyone on the allied team and vice versa) but even when I see an enemy making a cool multi-kill I press "J" and give him his props, even if it was me in the halftrack. :)
The best feeling ever

Nothing feels as awesome as blowing up a full halftrack with the shreck/Zook

Or a riflegrenade exploding precisely inside a full German Halftrack and of course you expect a lot of "wtf" in their chat messages. But that rarely happens , though.

Offline THeTA0123

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #86 on: 27-09-2010, 17:09:56 »
depends. your best chance is to hit the MG

But ye,  its difficult
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Rustysteel

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #87 on: 27-09-2010, 19:09:25 »
It's funny reading this thread it sounds like your all playing Halo or something with all this talk of uber multi kills and personal vendettas :P j/k

Anyway I agree with Ahonen I like his suggestion, but I would keep the teamkill messages, I need to know when I f*ck up and the team needs to know when we have some arsehole doing it deliberately. But it looks like we're in the minority so I'll ask for something else, can you please the remove the kill messages from the immersive hud they still pop up when I have it on thank you.
« Last Edit: 27-09-2010, 20:09:14 by Rustysteel »

Offline Mud Buddha

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #88 on: 27-09-2010, 20:09:42 »
It's funny reading this thread it sounds like your all playing Halo or something with all this talk of uber multi kills and personal vendettas :P j/k


Haha, indeed. But at least on the FH battlefield it's still quite the memorable occasion, because it's so rare.  :)
FH2 is the game, DarklyDreamingDexter is the name.

Offline SiCaRiO

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #89 on: 27-09-2010, 22:09:42 »
i would still have that feeling even when my kills are only shown to me