Author Topic: Removing the hit-indicator and kill messages for infantry  (Read 14016 times)

Offline Ahonen

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(I couldn't find a similar suggestion, delete the topic if this has already been discussed.)

Two things that I find quite annoying when playing as infantry are the hit-indicator and kill messages.
With those on, no need to check if someone escaped the tank you destroyed with your Faust/PIAT/whatever, no need to check if your grenade killed that squad in the building, no need to check if your MG fire did hit that guy hiding under some static:

The game tells you wheter you killed someone or not.
It even tells you what enemy tanks are fighting, just look at the vehicles used in the kills shown at the top of the screen. Even if that StuG ambushed you without revealing its position, you know it's here.
No need to wonder whether it was a hidden Faust or a static gun, you'll know what killed you no matter what.

The hit indicator is the worse: it pretty much acts as a small radar; just throw grenades around a flag, if the hit-indicator appears on the screen, you KNOW some enemy is here, despite them hiding rather well.

I'm not asking about removing the hit indicator for tanks: we need it to know if a shot penetrated, something that could be confirmed by the tank sommander IRL but can't be done in the game (due to some limitations).

Of course, removing the killcount (that was suggested before right?) would work well with these changes, though it is not necessary (at least you'd have to check it to see if you killed someone, and it wouldn't affect the hit-indicator change which is, IMO, very much needed).

So, here's my suggestion:
Removing the hit-indicator (infantry only if possible for this) and kill messages (both the "you killed xxx" ones, and the ones on the top-right corner showing everyone's kills and the weapon/vehicle used), to make the game more immersive and make a number of realistic tactics valid in the game.


EDIT: For those too lazy to read the whole thread, I gave up on removing the kill messages completely, but not removing at least those on the top-left corner of the screen.
« Last Edit: 26-09-2010, 19:09:15 by Ahonen »
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Offline Flippy Warbear

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #1 on: 26-09-2010, 12:09:22 »
Cant you just play with immersive mode on?

Offline Ahonen

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #2 on: 26-09-2010, 12:09:32 »
Cant you just play with immersive mode on?

Didn't you read about how all this affects gameplay for everyone?
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Offline djinn

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #3 on: 26-09-2010, 12:09:45 »
Is it getting hot in here, or is it just me?

Offline Josh094

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #4 on: 26-09-2010, 12:09:39 »
What is this immersive mode? :o


Offline Mayhemic.MAD

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #5 on: 26-09-2010, 12:09:44 »
The hit indicator can already be disable server side. One of the game nights was played without hit indicators and i actually liked it. Tank fights got more intense and longer cause you didnt know for sure if you had hit. Same for infantry long range duels. If the enemy is already prone and you shoot at him it´s nerve shattering when you are not sure if you killed him and others already shoot at you as well.  8)

I would also favor the removing of kill messages for the reasons you described.
Remember the old days in BF42 and BF2 when everyone used to scan hedgerows and bushes with the crosshair to reveal the enemy name tags ? FH removed this and sure people feel lost at first and some complain but it sure leads to a more immersive gameplay.
From this point of view, removing the kill messages would bring even more "realistic" behaviour of players. And you would still be able to check who of your teammates died by checking you teams positions on the minimap, so it´s not as hard as in red orchestra.
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Offline djinn

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #6 on: 26-09-2010, 13:09:22 »
Yer, but for basic play, its unsatisfactory to not get a kill message. Pr singleplayer is a good example: unsatisfying

I think the devs should reuse the toolkit, add the option for adding and removing immersion mode

But it should remain optional.

Totally doing away with it is un-forgotten hope. Its always a balance between realism and fun. And that works here

Offline THeTA0123

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #7 on: 26-09-2010, 13:09:16 »
Kill messages removed? No thanks

Hit indicators removed? Plausible
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Offline Ahonen

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #8 on: 26-09-2010, 13:09:30 »
What is this immersive mode? :o

He probably means removing the HUD client side.

Yer, but for basic play, its unsatisfactory to not get a kill message.


I find more satisfactory to find my enemy's body laying dead behind a window than to see a message telling me I killed him.


But it should remain optional.


That would defeat the point of my suggestion. For it to affect gameplay, it needs to be server side.
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Offline THeTA0123

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #9 on: 26-09-2010, 13:09:30 »
you will find it more satisfactory, but the grand majority wont. Because it is something FH2 went with for 6 releases
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Offline DLFReporter

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #10 on: 26-09-2010, 13:09:37 »
This has been posted like 3 times before and always ended in a flamefest PR vs FH. But anyhow...

I am all FOR removing the hit indicator, but NOT for removing the kill message!

Why?

Here is my answer: I would go with removing the hit indicator for the reasons given above, but I am all against removing the kill message.

It ruins the fun. Plain and simple. Yes it might be more immersive and bring up some tactical advantages but the main thing that gives me a reason to play FH2 is to defeat friends and people from the community that I know. Shooting someone and not knowing who you took down just ruins it and makes the game to be an anonymous shooter. If I wanted that I could just play a single player FPS.

Now those this mean that everything has to stay as it is? No. It has been discussed to perhaps delay the message a few seconds, but till this is possible, if ever, I don't want to see anything done to the killmessage.
« Last Edit: 26-09-2010, 13:09:14 by N24Reporter »
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Offline Natty

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #11 on: 26-09-2010, 13:09:39 »
and the winner of "least thought-through suggestion of the year" (known as LTTSOTY) goes to.............  ;D

just no. killmessages and hit indicators stay.  8)

Offline Ahonen

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #12 on: 26-09-2010, 13:09:00 »
you will find it more satisfactory, but the grand majority wont. Because it is something FH2 went with for 6 releases

Fine then, but how about it giving away the presence of vehicles to the enemy team?
When, after waiting 5mn for a tank to run into the ambush you set up with your Marder I, a kill message gives away your presence (that of an enemy tank destroyer) to the other team, defeating the point of ambushing the enemy and firing from an unexpected angle to avoid detection after your shot?

and the winner of "least thought-through suggestion of the year" (known as LTTSOTY) goes to.............  ;D

just no. killmessages and hit indicators stay.  8)

Excuse me, but I have exposed every gameplay change resulting from this suggestion in the first post.
« Last Edit: 26-09-2010, 13:09:27 by Ahonen »
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Offline Natty

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #13 on: 26-09-2010, 13:09:54 »
The game would suck without hitindicator + killmessage, because the servers would be empty.

Offline Ahonen

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Re: Removing the hit-indicator and kill messages for infantry
« Reply #14 on: 26-09-2010, 13:09:33 »
The game would suck without hitindicator + killmessage, because the servers would be empty.

Are you implying that most FH2 players only care about score and kills?
I seriously hope not.
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