Author Topic: Infantry Boot Camp for FH2  (Read 36170 times)

Offline Torenico

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Re: Infantry Boot Camp for FH2
« Reply #15 on: 31-03-2009, 07:03:50 »
DLing man.


Offline VonMudra

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Re: Infantry Boot Camp for FH2
« Reply #16 on: 31-03-2009, 09:03:20 »
One thing, put the targets for the MG range WAY, WAY out there.  Like the closest should be about 100m, and the farthest, at least for the lafette, should be barely visible, so you can train with an observer ;)

Offline Schneider

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Re: Infantry Boot Camp for FH2
« Reply #17 on: 31-03-2009, 13:03:31 »
Looks interesting.
And yeah, you should set up some targets for practicing way out, up to a few hundred meters away. Then it would be more interesting for non-noobs (but I, of course, am a noob  ;D).

Offline Sir Apple

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Re: Infantry Boot Camp for FH2
« Reply #18 on: 31-03-2009, 16:03:55 »
One thing, put the targets for the MG range WAY, WAY out there.  Like the closest should be about 100m, and the farthest, at least for the lafette, should be barely visible, so you can train with an observer ;)

Yeah , agreed  ;D. Plus its harder for new FH players to fight long range, so training for this would be good.

Offline Gl@mRock

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Re: Infantry Boot Camp for FH2
« Reply #19 on: 31-03-2009, 17:03:39 »

... I once tried making the targets destroyable, but that didn't go so well...

coding the targets to fall down (and possibly come back up) is complicated...

Can you code the target with sound?

Sort of: Every time you hit the head/body you hear  a "DING" or "HEAD SHOT" or "ULTRA KILL"

To let you know you've hit the target where it count.

azreal

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Re: Infantry Boot Camp for FH2
« Reply #20 on: 31-03-2009, 18:03:50 »
I guess you could make an extremely loud collision sound or something. Never heard of anybody doing something close to that.

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #21 on: 31-03-2009, 18:03:11 »
I wonder if there's actual road terrain in the editor, the cars are frequently taking damage during driving because of the uneven terrain throughout the map.  The 'roads' I drew into that map are not real roads.

azreal

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Re: Infantry Boot Camp for FH2
« Reply #22 on: 31-03-2009, 20:03:52 »
Did you use the spline tool or draw them with textures? If you used the spline tool there is an option to smooth terrain around your spline.

Offline Danger X

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Re: Infantry Boot Camp for FH2
« Reply #23 on: 31-03-2009, 20:03:36 »
I played it, and liked it very much. However, could you add some higher buildings for better practice with the grappling hook? Even if it's just for fun.

Cheers,

Danger
As my tutor, old Bubbleface, used to say:"Make love and be merry, for tomorrow you may catch some disgusting skin disease."

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Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #24 on: 31-03-2009, 21:03:05 »
Did you use the spline tool or draw them with textures? If you used the spline tool there is an option to smooth terrain around your spline.

I drew them with textures.

azreal

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Re: Infantry Boot Camp for FH2
« Reply #25 on: 31-03-2009, 22:03:13 »
Ahhh ok. Try searching thru these forums, as there are alot of tutorials aimed at beginner mappers and there is one on doing roads somewhere in there.
http://bfeditor.org/forums/index.php?s=db10e6399726bc94a992b76ae1bdefba&showforum=17

Offline Torenico

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Re: Infantry Boot Camp for FH2
« Reply #26 on: 01-04-2009, 00:04:02 »
Im going to test it. sounds fun :)


Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #27 on: 01-04-2009, 04:04:56 »
alright... the feedback so far comes to this in regard to the training areas:
-move the targets on the MG ranges farther back
-add taller structures to use grappling hooks on

I also got to add the following:
-roads (as in real roads and splines not texture-drawn ones)
-more signs (some for navigation, some for humor)
-combat zone

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #28 on: 03-04-2009, 02:04:34 »
new update on the boot camp map.

-added roads... real roads
-added some towers on both sides for use of grappling hook.  Climbing the taller towers with grappling hooks are doable, but a little bit challenging.
-moved the targets in the MG ranges farther back.  The targets of the Allied side are not that far.  On the Axis side though, I placed a static in the same line as the lafettes and simply added 100 to the existing X-coordinates on that static so I could use it as a reference to how far the targets will be.  I also deleted the targets on the back row since the lafette with the scope can't even see those.  There are bunkers on the two sides of the Axis MG range so some Axis players can observe the targets being hit.  There are metal doors covering the side slits of the bunker to deflect MG bullets in case some player gets any ideas.

I'll post some pictures up later.

Offline Danger X

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Re: Infantry Boot Camp for FH2
« Reply #29 on: 04-04-2009, 02:04:48 »
It all sounds great! Thanks for the towers! ;D I will be up there almost all the time. This could really work for anyone with any kit.

Cheers,

Danger (happy camper, lousy shooter)
« Last Edit: 04-04-2009, 02:04:51 by Danger X »
As my tutor, old Bubbleface, used to say:"Make love and be merry, for tomorrow you may catch some disgusting skin disease."

Rowan Atkinson as The Black Adder