Well, St-Mère Eglise wasn't lagging at all for me, although I run on high with quite old hardware. The only map totally unplayable for me was Forest, freezing every 3 seconds if I tried to move.
Here is my personal review of the maps :
St-Mère :
- Objective mode was over really soon, so can't really judge.
- Push mode : the layout was a bit strange for me, perhaps one of the two "Poste de garde" on the sides of the map is too much (number 3 and 5 if I'm correct), backcapping is really easy to achieve.
Beaumont :
Round ended quite fast too. I was a bit lost in the city, with many dead ends and such.
Sirmikrys :
Really interesting concept, beach landing is a bit difficult with few players, one or two MGs and you're dead as soon as you leave the LCA. With more players, it's more easy for some to reach cover in the city.
For push mode however, there isn't enough ways to attack the second flag, after the beach is capped.
Berchtesgaden :
We couldn't get the first flag because of this bug so I can't comment on this.
Forest :
Unplayable for me, can't comment on this either.
Bloody Beach :
Really interesting, the fog can cover some approaches, the trenches and bunkers system is really nice. I can't comment on the gameplay after the first flag is capped since I crashed when we were retreating to the "AA Post".
St-Fromond :
Round ended too fast, can't really comment.
General feedback :
All theses maps are really nice, with very good ideas and designs. Everything was running smooth for me, except Forest. Objective mode was over quite soon on every map, push layouts might need some rethinking but the quality is there overall. Keep up the good work and thanks for these new maps.
I'll try to give more feedback with more rounds played.