Author Topic: Purple Heart Lane: Testing  (Read 3962 times)

Offline Rumia

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Re: Purple Heart Lane: Testing
« Reply #30 on: 11-10-2010, 16:10:01 »
v3 rename to suit
http://www.filefront.com/17375811/objects_weapons_server_V3.zip/

with this version i set up the game and do nothing just let bots fighting, for 2 rounds no ctd
then in mid time of the 3rd round i entered the mg34 lafette at bridge no4, and ctd about 2 minutes after

Offline djinn

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Re: Purple Heart Lane: Testing
« Reply #31 on: 11-10-2010, 21:10:58 »
What were the changes between v1, 2 and 3? Are we still narrowing down or trying to fix the bug?

Do write what you do. It helps the SP fan project not depend on only one person in the know, and allows a joint-effort

Offline Devilman

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Re: Purple Heart Lane: Testing
« Reply #32 on: 12-10-2010, 01:10:06 »
Both stationary guns have 2 parts,the stand and the gun
i had to fix the AI file for both
V2 was just to clarify the problem code
V3 just gave a higher startegic strength to the guns

Offline djinn

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Re: Purple Heart Lane: Testing
« Reply #33 on: 15-10-2010, 09:10:21 »
Any word on this? Have you been able to id the exact issue? Any solutions?

Offline Devilman

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Re: Purple Heart Lane: Testing
« Reply #34 on: 15-10-2010, 10:10:24 »
Any word on this? Have you been able to id the exact issue? Any solutions?

Do you read anything i post here ?

I have already posted the exact issue and a solution here  ::)

Offline rd.king

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Re: Purple Heart Lane: Testing
« Reply #35 on: 15-10-2010, 19:10:20 »
Devilman
Most of us have seen and are thankful of this solution.
Now can you please look at Operation_Totalize. ;D

Offline djinn

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Re: Purple Heart Lane: Testing
« Reply #36 on: 15-10-2010, 19:10:08 »
Well, I know it has to do with the mg34 and/ or 42. But no post to fix it to keep them in-map and non-ctding that I've noted.

I'm looking for something SPers can use to keep an intact gameplayobjects.con without ctd, and which remick can plug into the next build

Offline Devilman

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Re: Purple Heart Lane: Testing
« Reply #37 on: 16-10-2010, 01:10:09 »
Devilman
Most of us have seen and are thankful of this solution.
Now can you please look at Operation_Totalize. ;D

Operation_Totalize CTD's after about 10 minutes,with this error,which "seems" to be related to the navmesh/pathfinding


Offline Devilman

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Re: Purple Heart Lane: Testing
« Reply #38 on: 16-10-2010, 01:10:54 »
weapon fix for MG34 Lafette and MG42 Lafette
unzip fh2 rar file,copy contents into your fh2 folder,overwriting the server archive file when asked
the only files included in the rar files,are the 2 problem weapons

http://www.filefront.com/17392854/fh2.rar/

Offline djinn

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Re: Purple Heart Lane: Testing
« Reply #39 on: 16-10-2010, 09:10:26 »
Cool thanks. Will alert Remick04 about adding this to the build

So what part of Drawde's code broke it? Because it was fine until after Drawde's mod.

Offline Drawde

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Re: Purple Heart Lane: Testing
« Reply #40 on: 31-01-2011, 19:01:09 »
Is there any possibility you could post a description of exactly what you changed in the MG34/42 Lafette files to fix the CTD?
If you post details of the fix it will be easier for the SP/AI devs to fix this in the next FH2 version, also I may be able to include it in the future 2.3 version of my AI minimod.