Author Topic: FH2 Modding Q&A  (Read 144381 times)

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #825 on: 15-09-2015, 20:09:04 »
-Is colormap for level pretty same,example,is for Totalize colormap vareity of green color? Can somebody explain colormap?
-I cant see my map in game? What is probaly problem(I took gold beach init. and replaced inside my map name)?
-How to put picture,topograf map or earth map picture, on my map so I can see where to put flags,etc?
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Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #826 on: 15-09-2015, 20:09:12 »
A colormap is the big texture of a map. It determines the colour of any terrain tile, the detail texture you can only see from up close.
To see the map ingame you need the info folder.
You need to set the picture you need as the colour map.

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #827 on: 17-09-2015, 22:09:24 »
Map is 2048x2048,what about secondary terrain,is it better then 512x512?
What is good texture tut?


Is map cosists of:
-color(basic green,yellow,etc.)
-detail(grass,land,desert,little stones)
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Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #828 on: 18-09-2015, 10:09:45 »
http://forgottenhope.warumdarum.de/tutorials/texturesystem.php

Read these tutorials. It should give you an understanding on how texturing works.

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #829 on: 18-09-2015, 22:09:45 »
When I want to load map in editor,editor crashes?Solution,problem?
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Offline Roughbeak

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Re: FH2 Modding Q&A
« Reply #830 on: 18-09-2015, 22:09:31 »
What did your "windowed mode" message say?

http://fhpubforum.warumdarum.de/index.php?topic=20396.0

Edit:
Wait a second, you said Editor or ingame?
« Last Edit: 18-09-2015, 22:09:34 by Roughbeak »

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #831 on: 19-09-2015, 09:09:20 »
Yes shitty editor.Can someone upload BF2EditorMemoryFix program ?
« Last Edit: 19-09-2015, 09:09:10 by Ivancic1941 »
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Offline Roughbeak

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Re: FH2 Modding Q&A
« Reply #832 on: 19-09-2015, 15:09:19 »
Try this (just replace the old .exe with the new one):
http://realitymodfiles.com/rhino/editor/BF2Editor_updated.rar


By the way I modified Fenring's tut a bit, so they're are not so much dead links. :)

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #833 on: 25-09-2015, 18:09:31 »
« Last Edit: 25-09-2015, 21:09:14 by Ivancic1941 »
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Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #834 on: 03-10-2015, 23:10:32 »
When I want to create objectspawner,I cant select velichles. Everything is white in box that opens.

How does example.pacific map has velichles that you dont have in FH2?

Can map work if you only,only put flags and spawnpoints? I tryed but it crashes.What else it needs?

I cant find bridge,usual one,so that road goes on him and rail under  in editor?
« Last Edit: 04-10-2015, 00:10:01 by Ivancic1941 »
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Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #835 on: 08-10-2015, 08:10:05 »
Ok I solved that up in community.
New problem:My editor didnt make GameModes folder. And it also made GamePlayObjects.con in Editor folder. My friend told me that now ,after I make Gamemodes folder, need to copy always GamplayObjects.con from editor folder to GameModes/gpm_cq ? Why editor didnt make his job?
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Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #836 on: 08-10-2015, 14:10:25 »
No don't do that. The editor will do that automatically once you place objects into a certain layer in the editor. Do you have layers set up?

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #837 on: 08-10-2015, 18:10:15 »
No I havent. Are layers 64,32,16 so only three?
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Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #838 on: 08-10-2015, 18:10:02 »
You can have as many layers as you like although you rarely use more than three (mostly for AI)

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #839 on: 08-10-2015, 23:10:17 »
Is there way to change map name in editor(so I dont need to do manually)?
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