Author Topic: FH2 Modding Q&A  (Read 90199 times)

Offline SgtAlex

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Re: FH2 Modding Q&A
« Reply #1020 on: 13-04-2018, 04:04:13 »
As Blander said, we have a group on Telegram for beginners on FH2 modding, we are all spanish speaking (10) at the moment but anyone is welcome. There we can talk about modding and help each other as we advance on our projects, and work together as we learn. It would be great to have many of you there.
We have lots of useful tutorials on PDF format and all necessary files to get the editor working.

Group is public so just look for us on Telegram: "FH2 Modding"
Or follow this link: https://t.me/FH2_Modding
« Last Edit: 13-04-2018, 04:04:25 by SgtAlex »

Offline Cermna2

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Re: FH2 Modding Q&A
« Reply #1021 on: 15-04-2018, 09:04:54 »
Hi all,  I am from Czech Republic, concretely from Silesia and at the end of the war, there was some minor battle about Sudeten, so i would to make some map on this theme. I have any idea of this specific places Troppau (Opava), Hotzenplotz (Osoblaha) and Tikowitz (Orechov near Brno).

But have only a few practice with modeling and coding throu 3D printing, so I must learn everything and dont know if someone still play when it wil be ended

I will attempt to contact yours gang Blander, every advice be welcome.



My editor every time start new map with defalut terrain height 163,XX m,  can i change this value somwhere?
« Last Edit: 15-04-2018, 09:04:39 by Cermna2 »

Offline GeoPat

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Re: FH2 Modding Q&A
« Reply #1022 on: 15-04-2018, 20:04:30 »
You can change terrain height while in the editor at anytime.  It should be under level settings in the lower left menu.  Of course you probably want to change it early before you do much work.

Offline Robbanswe48

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Re: FH2 Modding Q&A
« Reply #1023 on: 24-06-2018, 19:06:47 »
Hello all!

Im thinking of modding a Dark wood or Light wood k98.

I have briefly walked through http://forgottenhope.warumdarum.de/tutorials/skinningdingo.php tutorial.

But i dont understand the step from .jpg to "fh2 skin file" (is it .con??? who determines the skin?)

Could someone link a tutorial on that or a thread explaining that?


Best regards.

Online Matthew_Baker

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Re: FH2 Modding Q&A
« Reply #1024 on: 24-06-2018, 19:06:37 »
The texture files are in a .dds format. You need a .dds plug-in for photoshop to open and save them.

Is that what you mean?

Offline Hjaldrgud

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Re: FH2 Modding Q&A
« Reply #1025 on: 29-06-2018, 15:06:25 »

How do I fix LSD-grass?

"Generous and brave men live the best" -Hávamál

Offline GeoPat

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Re: FH2 Modding Q&A
« Reply #1026 on: 29-06-2018, 16:06:59 »
Try lightmapping the terrain.  That works for black grass.
If that doesn't do the the trick, make sure you have detail textures and low detail textures.
Also check that the undergrowth has a terrain color value in the tweak.  1 is best.

Offline Hjaldrgud

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Re: FH2 Modding Q&A
« Reply #1027 on: 05-07-2018, 18:07:24 »
It worked. Thanks.

Is it usual that I get bombarded with the error

"Could not find valid technique for the shader" while lightmapping the objects? It is mildly unsettling. I know the editor loves giving all kinds of errors in the console, but I can't remember seeing this when I lightmapped last time.

I have installed the lightsamples of both fh2 and regular bf2 in the bf2editor folder.

EDIT: Seems to have worked anyway. Fenring's guide to lightmapping is flawed btw. Setting a light preset resets the sun direction to North. Light preset should be set, then sun direction should be set after. I learned. Painfully.

EDIT 2: On closer inspection I see that a lot of the shadows are wrong and twisted, so I think there is something wrong.
« Last Edit: 06-07-2018, 00:07:58 by Hjaldrgud »

"Generous and brave men live the best" -Hávamál