Author Topic: AI tweak/fix mini-mod v1.1  (Read 8167 times)

Offline Remick04

  • Moderator
  • ***
  • Posts: 103
    • View Profile
Re: AI tweak/fix mini-mod v1.1
« Reply #75 on: 02-05-2010, 23:05:06 »
From my current undertanding of navmeshing I wouldn't be able to edit a navmesh without the original navmesh work files, which are created when generating the navmesh and are not in the map files themselves... so I wouldn't be able to edit the existing maps without having to generate new navmeshes for them. (or if who ever created the original navmesh were to give me the work files.) I'm not against going back and redoing existing maps, but for now I want to focus on getting navmeshs for maps that have none.