Author Topic: Lack of spread with MG's is a problem that needs fixing  (Read 2690 times)

Offline Airshark79

  • Jr. Member
  • **
  • Posts: 453
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #15 on: 23-12-2014, 12:12:34 »
Only a fool can disregard the fact that the static mg's hit one spot.

Your know it all attitude is retarded. You want to hit me proper, come up with the code!

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.756
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #16 on: 23-12-2014, 12:12:58 »
OK. This is the code for the static MG42s, recoil and deviation:

rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 0.5
ObjectTemplate.recoil.recoilSpeed 200
ObjectTemplate.recoil.recoilSpeedGB 200
ObjectTemplate.recoil.cameraRecoilSpeed 20
ObjectTemplate.recoil.cameraRecoilSize 1.5
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 0.2
rem ---EndComp ---

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.369
  • Magnificent Mustard
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #17 on: 23-12-2014, 12:12:12 »
Hurr, it is not a proof that MG42 is coded that way, you could made up those lines of code to jump on Airshark79 again without a real reason, durr! It's not an argument anymore, it's cyberbullying!!!

Offline Airshark79

  • Jr. Member
  • **
  • Posts: 453
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #18 on: 23-12-2014, 12:12:43 »
This is either false or .2 degrees is fucking small to hit the same spot on the beach.
« Last Edit: 23-12-2014, 12:12:45 by Airshark79 »

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.756
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #19 on: 23-12-2014, 12:12:59 »
Bipod and tripod mgs all use the same code because they use the same weapon.

Offline Airshark79

  • Jr. Member
  • **
  • Posts: 453
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #20 on: 23-12-2014, 12:12:19 »
Get the code

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.369
  • Magnificent Mustard
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #21 on: 23-12-2014, 12:12:22 »
This is either false or .2 degrees is fucking small to hit the same spot on the beach.
Hitting the same spot on the beach? That rarely happens but obviously it is possible to hit the same spot at a distance of ~500m if you spray 1200 bullets per minute aiming exactly the same spot from a lafette for a while. Now I see where this idea came from, you played Omaha Beach on allied side and ruined your K/D ratio again? As I said, adding more spread to MG42, which causes your butthurt, will result in opposite thing you want to achieve and you gonna get rekt even more.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.756
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #22 on: 23-12-2014, 13:12:24 »
I know you don't like to listen to reason, but here it goes.
A deviation of 0.2 translates to a spread of 0.34m at 100m. The range from the cliffs on Omaha down to the beach is between 400 and 500m. At 400m, that means the shots are landing in a 1.36m radius. The MG42 shoot 1200 shots per minute, which means that a 1 second burst sends 20 shots (each usually dealing enough damage to kill) into that radius, making survival extremely unlikely.
So in conclusion:
- Machine guns have deviation
- This deviation makes them actually more lethal, increasing it would only spread out the rape some more.
- You don't know what you are talking about, but I do.
- Your "personal experience" doesn't count for shit. You might as well tell me you saw a UFO.

Offline Airshark79

  • Jr. Member
  • **
  • Posts: 453
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #23 on: 23-12-2014, 15:12:02 »
Oh, and you are defending this? In general combat distance the spread is nothing more than my arm! This only gets my point further, what's the logic behind controlling a gun of 1200 rpm to shoot within 1.5 meter diameter? It should be changed to at least .3, optimum being .4

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.854
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #24 on: 23-12-2014, 15:12:09 »
In general, MG's are quite heavy relative to the impact moment of the bullet so would be expected to have less recoil than rifles using a similar bullet, and the entire idea of a bipod, tripod, or fixed mount is to dampen the recoil even further. They are supposed to be accurate if aimed (for example, suppressing a bunker by aiming at the openings, suppressing a tank by firing at viewports and periscopes), even though they can and are often used as area effect weapons by moving the barrel around. There are real-world examples of MG's being used for sniping (when firing single shots only, mind you), so I don't see what's the point of making them more inaccurate.

PR's idea of random spread is a game mechanic to prolong firefights (and partially to simulate suppression under fire, although that logic goes out of the window when the ambushers suffer from it to begin with), it has nothing to do with realism.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.756
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #25 on: 23-12-2014, 15:12:48 »
Weapon accuracy in FH2 is scaled down compared to real life due to the lower ranges. IRL the MG42 reliably hit man sized targets at 2000m, which is why they put a scope on the tripod.

Offline Airshark79

  • Jr. Member
  • **
  • Posts: 453
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #26 on: 23-12-2014, 16:12:19 »
Ok, so do you mean would the gun itself hit within a circle of 3 meters diameter when going full auto at a thousand meter combat range? I'm not against precision at the first shot but I'm failing to understand why you are against more logical spread.

.3

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.756
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #27 on: 23-12-2014, 20:12:27 »
"Logical"
See this is your problem: You have no idea what you are talking about. You don't know how accurate the machine gun was or how it even works. It feels wrong to you with your common sense because of how guns act in movies or other games. Thing is: your gut feeling is wrong and worthless.
But yeah, a burst from an MG42 on a tripod will easily hit a mansized target at 2km and not just the first shot. The gun is fixed in the tripod, so recoil is almost non existant.

Offline Airshark79

  • Jr. Member
  • **
  • Posts: 453
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #28 on: 23-12-2014, 20:12:06 »
What you state as a fact is your opinion. I'm not a gun expert, neither you are, but you also lack the vision for proper gameplay. We can never settle this discussion. Either take the effort to improve spread to at least .4 or lets just stop discussing, after all it's up to you to change.

Now defend the lack of spread with flak.

Let's start with codes.
« Last Edit: 23-12-2014, 20:12:23 by Flippy Warbear »

Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.863
  • Adequately docile
    • View Profile
Re: Lack of spread with MG's is a problem that needs fixing
« Reply #29 on: 23-12-2014, 20:12:03 »
Use the edit button for once. I merged few of your double / triple posts.
« Last Edit: 23-12-2014, 20:12:51 by Flippy Warbear »