Author Topic: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]  (Read 100473 times)

Offline batistadk

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #150 on: 19-11-2018, 04:11:42 »
Thank you for the testing and gathering these results! I don't know when or if I will be able to fix the CTDs - I ran into the same issues when I tested over the last weeks and was not able to find a definitive reason so far. But maybe I'll get around to invest some more time to look at them again. The minimap error happened to me once, but was fixed after a restart of the game. I'll look at nordwinds python, but so far I didn't get any python error log for it, tbh with you I have no idea what else could cause it.

Alright Darman! Thanks for your quick response! You see, after you said you're out of time to update the pack, I'm grateful you're still here running troubleshooting, so nothing to complain, at least from my part. Do whatever you can at the time you see fit. Anyway, the number of maps not working is quite small, the best of the pack is still kicking ass! About Operation Nordwind, can be something related to unique statics, as Slayer said. Maybe...

About Kasserine Pass, I agree with you. The complete overhaul the map deserves is quite a big task... But looking into you said, like bleed-conditions and spawn assets, can be a reeeeal stopgap to keep the map alive. By the way, if you put your hands on it, you could be kind and maybe exchange those M10s for some M3 Lees. The M3 is by far a helluva of a war machine, and as long as we don't need to go to real war inside one, I think it'll make the map more enjoyable. My two cents here...  ;)

Thanks for everything! I'll keep checking the thread for pleasant news!

batistadk

Offline jan_kurator

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #151 on: 19-11-2018, 20:11:37 »
Flagbug is a memory related issue, so when loading Nordwind takes up a load of memory it might cause that bug. I guess deleting unique statics might help there a bit?

Also, a simple game restart normally fixes it, no need to use repair function.
« Last Edit: 19-11-2018, 21:11:20 by jan_kurator »

Offline Kandel

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #152 on: 17-03-2019, 09:03:47 »
Some maps crash when i cap a flag. If flag is neutral it wont crash, only when flag is US or German, this problem i noticed when i playing BLOODY GULCH map. I try to fix it by make all flag neutral but when i cap it and enemy team come close to cap it it will crash again. :-(

Offline Slayer

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #153 on: 18-03-2019, 12:03:55 »
Bloody Gulch is a custom map which is part of an outdated pack that isn't supported by the latest version of FH2, so that might cause the trouble.

Do  you have similar problems with stockmaps, like Omaha, Lebisey or Alam Halfa for example?

Offline Kandel

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #154 on: 18-03-2019, 23:03:31 »
 No no maps from FH2 works fine, i mean restart of the game helps, but some maps just from this pack crash only when enemy of 2. team cap a flag. This is the trigger. I know little about moding of FH2 but i always try fix some problems and this one is harder than i expected. Thank you for advice i know this is old map pack i just wonder if there are someone who fix this or at least try fix it.
« Last Edit: 18-03-2019, 23:03:54 by Kandel »

Offline Slayer

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #155 on: 19-03-2019, 20:03:04 »
The best fix is: wait for the mappack to be updated. Until then: have fun playing on one of many, many stockmaps FH2 has :)

Offline Figaro

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #156 on: 20-03-2019, 06:03:23 »
Some maps crash when i cap a flag. If flag is neutral it wont crash, only when flag is US or German, this problem i noticed when i playing BLOODY GULCH map. I try to fix it by make all flag neutral but when i cap it and enemy team come close to cap it it will crash again. :-(


Just put these lines at the end of tmp.con inside server.zip of the map.

rem ***** FH2 Spawners *****
run ../../objects/Common/CommonSpawners.con
"Bots are my loyal friends"

Offline Kandel

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #157 on: 20-03-2019, 16:03:28 »
Some maps crash when i cap a flag. If flag is neutral it wont crash, only when flag is US or German, this problem i noticed when i playing BLOODY GULCH map. I try to fix it by make all flag neutral but when i cap it and enemy team come close to cap it it will crash again. :-(


Just put these lines at the end of tmp.con inside server.zip of the map.

rem ***** FH2 Spawners *****
run ../../objects/Common/CommonSpawners.con

Thank you man, it means a lot to me :) it works ! This is a reason why i love FH2 community is not toxic ... This FIX will also works for Juin and Carentan :D wunderbar !

Offline Watchtower1001

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #158 on: 05-05-2020, 19:05:15 »
Darman - would you be interested in doing SP for Peleliu and other pacific maps?
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Offline Darman

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #159 on: 16-05-2020, 16:05:40 »
Darman - would you be interested in doing SP for Peleliu and other pacific maps?

Afraid not. I tried my luck with a few of them a couple years ago and gave up at some point. The AI and water don't work well together.

Offline robbob42

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #160 on: 03-10-2020, 20:10:47 »
This is a reply to an old post, but I just had to say, "Figaro, dude, freakin' awesome!" ;D
Worked like a charm on Carentan - can't wait to try it on others.

I only recently came across this map pack and was disappointed the 1st two I tried (Bloody Gulch & Carentan) did the CTD within 3 minutes of gameplay. Having done some VERY miniscule modding (adding a couple new weapons), I tried to find the cause (off & on) for 3 days - including comparing files with maps that did work (Argentan), etc - but no luck.

Given the differences between even various tmp.con files, and not knowing enough about how the code all works (everything I "know" is self-taught), I was at a loss. So I started searching forums and just now came across this post. Many many thanks, Figaro, for taking the time to post this! You just never know when someone might need some valuable info like this down the line.

I also want to include a huge, HUUUGE thank you to Darman and all the others who've contributed so much to making this mod the best! Can't tell you how many (thousands?) of hours of fun we've had playing it! ;D
« Last Edit: 03-10-2020, 20:10:40 by robbob42 »

Offline MorganH.

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #161 on: 21-11-2020, 10:11:59 »
Dear Darman and all,

As i am always trying to be able to play as much different FH2 maps as i can, i was wondering if someone could advice me on installing the map packs from the OP.

I know that some are not working, obviously because of the Main Mod updates since releasing the packs, but even when i have only 1 extra map to fight on , it will be worth it in my opinion.

I have 2 simple questions:

I have downloaded all files and i have now the 4 exe. files in a separate map on my pc.
How do i proceed from there to get the new maps into my FH2 game ?

And the 2nd question:
Will installing these maps not interfere with anything in my current FH2 set-up i hope ? (this is most important !)

Thank you very much in advance.
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Offline Knochenlutscher

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #162 on: 12-01-2023, 19:01:21 »
A Beta Test for FH2 2.6

https://www.mediafire.com/file/spttnffgu2pkkmm/FH2_Coop_Map_Pack_2.6.7z/file

Credits are at original Authors

Edits I made, Reichswald floating Statics removed, the most annoying ones, some Bunkerbeds and Opel Doors that floated. The rest is original.

Warning!
No Localisation Files atm. let us kno how it works or they tend to be updated, I hope not, as I never done such stuff before.
This is unofficial, I cleaned up the Serverarchives and Clientarchives.cons, though you might get
py Warnings, CTDs I haven't got so far. But again, we are testing here. Report issues here or/and on Discord.

I have least editing capacity, know how to edit, import stuff, no big deal, no Guru pro Skills.
I'm a Modder/Texture Artist at IL-2 1946 Community, there's my main preference, FH2 and Coop an old Hobby.
So I might shift activity from time to time, depending on work for IL-2. Atm. I have a bit time off, projects on halt, I took a break from 4 Years constant work, but when I'm back in the Modding sadle, I don't have much time then here.
I'll try my best.
Thanks and happy testing
« Last Edit: 12-01-2023, 19:01:54 by Knochenlutscher »
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Offline Knochenlutscher

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #163 on: 13-01-2023, 20:01:02 »
Known shortcomings at the Time:

-Map Descriptions missing
-waw_fht_762_obj folder with custom Statics/Vedgetation missing

The Localisation Folder needs a clean up, that is proposed when I have the custom Objects cleaned up.
The deletion of the Server/Clients.cons was a standin. atm. I'm adding this back, minus the troublesome stuff
that CTD'd here all the time. Needs to be added neatly for each Map again, and tested. When ready I'll post
it here and on Discord.

Best wishes
Tobias
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Offline Plattfuss

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Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
« Reply #164 on: 31-01-2023, 12:01:19 »
When loading St. Mere Eglise the following error appears: