Author Topic: Singleplayer in Forgotten Hope 2.46 - 2.48  (Read 19607 times)

Offline Plattfuss

  • Newbie
  • *
  • Posts: 49
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: Singleplayer in Forgotten Hope 2.46
« Reply #30 on: 20-04-2014, 12:04:22 »
So far, I only managed to CTD on Sidi Bou Zid.

Happened right after I put down my binocular. Dunno what triggers it though, might try it again in the future.

I´ve tried this several times, but no Crash!

But if you want to repair the PAK our COOP-Server crashes!


Offline Darman

  • FH-Betatester
  • ***
  • Posts: 236
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #31 on: 20-04-2014, 22:04:12 »
Another thing I noticed: The Tank AI on Bastogne is totally fckd up. This used to be different in previous builds. Now they'll barely get a tank into the battle, most of them will be stuck and abandoned in the woods.

Offline gamerjer

  • Jr. Member
  • **
  • Posts: 173
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #32 on: 21-04-2014, 00:04:47 »
nice to see you guys still keeping the sp alive to i love playing forgotten hope 2 in summervacations lan with my friends =-) keep up the good work!

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #33 on: 21-04-2014, 00:04:12 »
Mount Olympus just randomly crashed on me  :-\ .

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #34 on: 21-04-2014, 00:04:24 »
Sorry for the double-post, but I just remembered that it was my PC that have up on me. I had to do a hard-reset.

Offline Plattfuss

  • Newbie
  • *
  • Posts: 49
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: Singleplayer in Forgotten Hope 2.46
« Reply #35 on: 23-04-2014, 17:04:45 »
Our Server is running in COOP-Mode and crashes when you repaired a pak and want to use it.



Modmanager log:

[2014-04-23 17:05:59] Warn: Client 0 from 178.142.122.101 name=' [PzDF]Plattfuss' tried to invoke 'selectkit' without auth
Timer object destroyed (rc 0)


Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #36 on: 23-04-2014, 19:04:37 »
Plattfuss, could you be more specific: what PaK and what map?

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.063
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #37 on: 23-04-2014, 19:04:06 »
The error message is mentioning a Lefh18, German arty.

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #38 on: 23-04-2014, 20:04:30 »
...
Modmanager log:

[2014-04-23 17:05:59] Warn: Client 0 from 178.142.122.101 name=' [PzDF]Plattfuss' tried to invoke 'selectkit' without auth
Timer object destroyed (rc 0)
You can safely ignore this warning, the modmanager is not familiar with internal workings of FH2.

Offline Plattfuss

  • Newbie
  • *
  • Posts: 49
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: Singleplayer in Forgotten Hope 2.46
« Reply #39 on: 24-04-2014, 11:04:33 »
Plattfuss, could you be more specific: what PaK and what map?

Alam Halfa - LeFH 18


Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #40 on: 24-04-2014, 12:04:59 »
Hehe, using the "PaK" word for the LeFH is blasphemous on this forum :)
Was it a completely wrecked LeFH or a "scratched" one?

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #41 on: 24-04-2014, 19:04:31 »
Could bots be made to run by default instead of walking? That would improve their survivability and the general immersion a fair bit.

Offline Michael Z Freeman

  • Jr. Member
  • **
  • Posts: 758
  • The Few are many;) (Used to be known as DJ Barney)
    • View Profile
    • Homepage
Re: Singleplayer in Forgotten Hope 2.46
« Reply #42 on: 24-04-2014, 22:04:04 »
I've only ever seen them run to vehicles and to heal other players (?). Could be possible I guess.


(However, running might take away part of their relentless Terminator like nature  ;D)


Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #43 on: 24-04-2014, 23:04:40 »
Suggested before. The AI logic requires them to run if and only if there is a reason to, not just because eg. C4 code, to avoid vehicles running them over, to get away from bots they are not in a position to engage.

If there's a creative way to make them run once they see a target but are not in range to engage it, hence running until they get within range then shooting-and-scooting as usual, that may be nice, but I don't know if that logic translates into doable code.

Offline nysä

  • Jr. Member
  • **
  • Posts: 816
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #44 on: 26-04-2014, 17:04:29 »
Regarding running bots: today a German bot surprised me as he sprinted and bayoneted towards me, as I was capturing the flag in Lebisey. There's a lot of great finds in 2.46  ;D