Author Topic: The road to Prokhorovka New Update  (Read 40804 times)

Offline TASSER

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Re: The road to Prokhorovka Part 2
« Reply #105 on: 04-09-2012, 23:09:43 »
Thanks for the update Knoffhoff! Looks like things are really moving along!
BOOM! BOOM! BOOM! BOOM!
BOOM! BOOM! BOOM! BOOM! –ping       <3

Offline RommelBr

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Re: The road to Prokhorovka Part 2
« Reply #106 on: 04-09-2012, 23:09:57 »
Great update! BTW, nice new Eastern Front Buldings models i see.

Offline th_battleaxe

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Re: The road to Prokhorovka Part 2
« Reply #107 on: 05-09-2012, 12:09:57 »
It's really fun to see the map in its making. And I know what a bitch it is to get the railroad lined up, tried some of that in the bf1942 editor. Keep it up, I should say
J'aime l'oignon, frît à l'huile
J'aime l'oignon car il est bon
J'aime l'oignon, frît à l'huile
J'aime l'oignon, j'aime l'oignon

Offline Kwiot

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Re: The road to Prokhorovka Part 2
« Reply #108 on: 05-09-2012, 14:09:29 »
Looks promising so far. I have 1 question - are you posting your up to date work or have you already done much more?

Offline Zoologic

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Re: The road to Prokhorovka Part 2
« Reply #109 on: 05-09-2012, 17:09:01 »
Squashing rail roads with Panzer tracks are always fun. Saw many footages of tanks doing it, one of them from the Apocalypse: The Second World War, during the march to Stalingrad, one Panzer III J with several troops mounted on its back crossed and run through a railroad supposedly running through Stalingrad city, wobbling and jiggling, kicking large amount of dust.

Offline Turkish007

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Re: The road to Prokhorovka Part 2
« Reply #110 on: 27-10-2012, 21:10:13 »
Whats goin' on? Havent heard anything for a while.  :)

Offline pizzzaman

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Re: The road to Prokhorovka Part 2
« Reply #111 on: 27-10-2012, 21:10:24 »
Making a map isn't quick you know,  :P
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Offline Turkish007

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Re: The road to Prokhorovka Part 2
« Reply #112 on: 27-10-2012, 22:10:28 »
Yeah, but it has been several months till last update.   ;)

Offline Rabbit032

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Re: The road to Prokhorovka Part 2
« Reply #113 on: 16-11-2012, 00:11:39 »
What made you choose not to use Microdem?
Pipe Hitters Union

Offline Knoffhoff

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Re: The road to Prokhorovka Part 2
« Reply #114 on: 02-01-2013, 22:01:42 »
What made you choose not to use Microdem?

Microdem doesn't offer the resolution I want to work with and doesn't give me the freedom that creating a heightmap from scratch in PS is giving me.


The road to Prokhorovka Part 3: getting at it again

first post updated

Offline Kuupperi

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Re: The road to Prokhorovka Part 2
« Reply #115 on: 02-01-2013, 23:01:27 »
No doubt there's going to be intensive fighting on +64 servers when this map is on.

Offline Surfbird

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Re: The road to Prokhorovka Part 2
« Reply #116 on: 02-01-2013, 23:01:49 »
Very nice update Knoffhoff. It's great to get an insight of how a map is developed, so I'm looking forward to future updates. Thanks for your effort!

Offline kettcar

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Re: The road to Prokhorovka Part 3
« Reply #117 on: 02-01-2013, 23:01:50 »
love to read it :-))

Offline pizzzaman

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Re: The road to Prokhorovka Part 3
« Reply #118 on: 02-01-2013, 23:01:43 »
Interested to see how the gameplay will work out.
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Offline CptdeS35

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Re: The road to Prokhorovka Part 3
« Reply #119 on: 03-01-2013, 02:01:49 »
Nice to see thoses posts ! It's a nice idea to show the work...in progress, and the progress by itself !