Recent Posts

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11
Off-Topic / Re: Picture of the Day (Other eras)
« Last post by Matthew_Baker on 12-07-2019, 18:07:59 »
This isn't a "conflict," but instead a US police action from 1947 in Texas.

Quote
Armed troops form a roadblock at Texas City, Texas, as all persons, including workers, were barred from entering the area where new explosions were expected. Fire in huge oil storage tanks burns in background.



I thought it was cool because of the M3 Scout Car :)
12
I don't think shooting blindly is desired. I personally don't want people to shell spots without spotters. People will quickly learn exact coordinates they prefer to shell (like spawnpoints) and will exploit the shit out of it.
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Modding / Re: How to be a modeling volunteer?
« Last post by jan_kurator on 12-07-2019, 16:07:34 »
Just contact devs on Discord if you are interested in helping out, and post those pics in the #workshop channel. That's where the modding related stuff belongs ;)
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Suggestions / Artillery -- display *absolute* gun elevation/azimuth?
« Last post by Badger on 12-07-2019, 16:07:28 »
(Could not find this point via the search function, so if this has already been discussed, etc.)

Could it be possible to display the *absolute* gun elevation and azimuth of an artillery gun? Currently, if someone with binoculars made a spot for you, the display tells you how much you need to adjust your gun to zero in the target.

However, I've found that there are a few situations where it would be very desirable to also know the absolute elevation+azimuth, like the following examples (lets assume using a static howitzer for simplicity)

1) there is a single spotter which keeps switching between targets -- you've just zeroed in on an AT position/MG nest, which will likely get repopulated/repaired soon even if you just hit it.
2) there is an obvious chokepoint (like a single bridge) which you probably want to be shelling during the downtime where you have no active spotter/ no current targets -- because all spotters are dead/too far away for spotting

In both cases it would be useful to know the needed gun angle to be able to blindly fire at that position, even without the magic overhead target camera that the spotter provides (of course when firing blindly, pay close attention to the minimap to avoid friendly fire blablabla).

So, could the current gun angle be displayed, just two numbers in the corner of the screen?

What I've been doing so far in those cases is, once zeroed in on a target (with help of a spotter), to remember the part of the skybox the gun is pointing at ("ok, to hit that crossroads, point the gun at this-and-this corner of that skybox cloud"). It's pretty coarse but just spraying the general area of a chokepoint sometimes yields some hits, and might also discourage the enemy from moving there.

What do people think about this? Is this feasible, or even desirable? Is there some obvious balance-breaking aspect to adding this I'm missing?
15
Off-Topic / Re: Picture of the Day (Other eras)
« Last post by th_battleaxe on 12-07-2019, 09:07:32 »


SM U-5 of the K.u.K. Kriegsmarine (Austro-Hungarian navy). Under the command of Georg Ritter von Trapp (yes, that von Trapp), she sank the French armoured cruiser Léon Gambetta on April 27th 1915.
16
Off-Topic / Re: Picture of the Day
« Last post by nysä on 12-07-2019, 08:07:38 »
Interesing. Do you happen to have more photos of british Matildas in the 1940 campaign?

Sorry, only couple wrecks from Arras - like "Good Luck" from 7th RTR, 1st Armoured Brigade, supposedly knocked out by an 88mm on 21st of May:



You can find more on Google, check out the image search using words like knocked out Matilda 1940 and Arras Matilda.
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Modding / Re: How to be a modeling volunteer?
« Last post by Sturmkatze on 12-07-2019, 00:07:09 »
Thanks, i'm in discord.
I can to modelling handweapons, vechicles and houses. Character modelling coming soon (Sorry for bad knoweledge of language).
This is some of my works:
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Off-Topic / Re: Picture of the Day
« Last post by Slayer on 11-07-2019, 21:07:16 »
The signs are a bit ironic in this context ;)
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Modding / Re: How to be a modeling volunteer?
« Last post by jan_kurator on 11-07-2019, 20:07:57 »
I want to help with 3d modelling too. Is it actual yet?
Sure, we need every helping hand! Though not many people are active on a forums nowadays. All the magic happens on Discord these days, so feel free to join our cool kids club there 8)
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Modding / Re: How to be a modeling volunteer?
« Last post by Sturmkatze on 11-07-2019, 19:07:36 »
I want to help with 3d modelling too. Is it actual yet?
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