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Messages - Remdul

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16
Announcements / Re: Call To Arms
« on: 25-09-2012, 15:09:53 »
Update:

http://www.fhmod.org/armyrage/

Yes. Yacuba actually sued a games magazine, because they would expose them... :o

17
Announcements / Re: Call To Arms
« on: 15-08-2012, 17:08:49 »
@ouech: the Army Rage engine they use is definitely not the BF2 engine. Although I have found some references inside a few files that seem very similar to an old Open Source game engine, it is probably just coincidence; I don't have conclusive proof.
I did find a programmer who claims to have worked on the Army Rage engine for Tuyasoft, but have not contacted him (yet).

I would also prefer if no one make legal complaints/accusations on your own (especially if you're not a respective rights holder). It is confusing for all parties involved and makes new developments difficult to keep track of. Please contact me instead if you have useful information (you will of course be credited).

18
Announcements / Re: Call To Arms
« on: 26-07-2012, 15:07:33 »
If they directly profit from their Youtube channel (e.g. by running 3rd party ads there), I certainly wouldn't mind to see it disappear.

19
Announcements / Re: Call To Arms
« on: 26-07-2012, 15:07:03 »
Just came to my mind, would there be any chance, to convince youtube to put down all armyrage videos? Surely this is as big copyright issue as using some copyrighted music on some video?

I don't believe in censorship. Their Youtube videos are probably the best evidence against them.

20
Announcements / Re: Call To Arms
« on: 26-07-2012, 14:07:12 »
Thanks for your interest and support bremijo. I have indeed contacted Leaseweb, it was one of the first things I did when we learned of Army Rage.

We are actually a customer of Leaseweb ourselves (our stats tracker and error reporting have been hosted there for years). Leaseweb will take down armyrage.com when given sufficient evidence. Given the material we've collected so far, they will almost certainly comply, if asked. I'm not sure why we haven't done that yet. I guess because we're nice guys.

We're not interested in destroying their business, just that they stop illicitly profiting from our creations.
Although they probably do deserve to be destroyed, we've given them more than enough second chances...

Current approach still is to shame them in public. A large online games magazine will soon run a story. If they not repent soon, we will strike with the hammer.

21
Announcements / Re: Call To Arms
« on: 23-07-2012, 22:07:58 »
"site not found"
Check for dangly wires. Works fine here.

22
Announcements / Re: Call To Arms
« on: 23-07-2012, 21:07:57 »
I've made an update to the page: http://www.fhmod.org/armyrage/

23
Announcements / Re: Call To Arms
« on: 27-05-2012, 16:05:39 »
I notified Valve Software, but they have not responded. Judging from previous experience, I highly doubt EA cares nearly enough to even read my emails, so I didn't bother sending one.

Not sure what DICE knows, but generally DICE ~= EA.

I'm not particularly big on copyright enforcement myself, which nowadays tends to converge with censorship. This is more a matter of acknowledgment of authorship, which has been denied us.

24
Announcements / Re: Call To Arms
« on: 26-05-2012, 21:05:50 »
1) Poland is awesome.

2) I've never seen any human work harder and more accurately than Polish men/women.

3) No news, maybe in a few days. My air loom was malfunctioning but now it is back in action.

25
Announcements / Call To Arms
« on: 07-05-2012, 23:05:13 »
Hi fellow FH fans and FH players!

As you might have heard of, very recently a commercial game was released titled "Army Rage" (www.armyrage.com), which consists of a large amount of assets (weapons, vehicles, textures, sounds etc) taken from Forgotten Hope 2 without our permission. The publisher "Yacuba Games" and developer "Tuyasoft" are thus illicitly profiting from the creativity of the Forgotten Hope developers. We have evidence documented here: http://www.fhmod.org/armyrage/

We have contacted the CEO of Yacuba Games (Delzar Khalaf), but he has generally ignored our requests. From the onset he has responded with denial in spite of obvious evidence, then falsely claimed it was removed. In a new version released a few days ago, they have tried to cover up more of our material in an apparent attempt to hide their origins.

As of now, we are in contact with various service providers to have "Army Rage" taken off-line, but this may take some time, and in the mean while, unwitting gamers may spend their money on a game that eventually may be shut down. We're hoping to inform them that, for now, "Army Rage" is an unsafe investment.

So, the FH team needs your help. We ask you to post comments, e-mails, reviews, tweets, youtubes, reddits, slashdots; in your own wording and to your own discretion, what you think about this matter. We hope that, as result, no informed gamer will waste their money on the cheap knockoff title that "Army Rage" strives to be.

Please note that while Yacuba Games and Tuyasoft are engaging in illegal activities, we will NOT accept personal attacks on individuals involved with these companies. Do not attempt anything illegal. Shame them, expose them, let them know how you feel, but remember that "two wrongs do not make a right". Keep things honest and respectable.

Some links to get you started:

http://www.armyrage.com
http://yacuba.com
http://www.facebook.com/yacubagames
http://twitter.com/yacubagames
http://www.youtube.com/yacubagames
http://www.tuyasoft.com

pr@yacuba.com
info@tuyasoft.com

http://bg.linkedin.com/pub/delzar-khalaf/b/259/8b6
http://bg.linkedin.com/in/viktorpetrov
http://bg.linkedin.com/in/marinamarchovska

Quote
Delzar Khalaf
CEO

Yacuba Games
T +359 894 302 602
F +359 2 489 43 73
E d.khalaf@yacuba.com
W www.yacuba.com

/Remdul
On behalf of the entire, past and present, FH team


PS: If you recognize any material in "Army Rage" that was taken from other games or mods, please let us know! If you think you have found evidence of illegal activity by parties involved with "Army Rage", do not hesitate to contact us: martijn AT bytehazard DOT com

26
I think it is only fair that some other mods get a chance, we've won the 1st price 2-3 times now? I don't even remember. There are some fun mods out there that blow your minds, and they deserve the recognition just as much.

Keren is in my opinion one of our best looking maps, and the African huts and Keren station by Herc are fantastic. And on top of that, this map plays great. It has everything you want.

27
Announcements / Forum Issues
« on: 10-07-2011, 21:07:41 »
We had to upgrade the forum for security reasons. As you may notice the FH theme is currently disabled (compatibility issues) but will be back soon.

A reminder, please donate to our long time webhost and supporter, Flüstertüte:

http://fhpubforum.warumdarum.de/index.php?topic=15051.0

28
Announcements / Re: Eyecandy: FH2 Update
« on: 12-06-2011, 20:06:28 »
Quote
But on the other hand: people will judge what they see, and when they see a double blurred pic as first pic, they will judge in a bad way.
This has nothing to do with haters, flamers or whiners.
Well I could have taken 10 screenshots of the same scene, blended them together to average out the noise, but that's a lot more effort and we don't really do that kind of image trickery at FH. Our images look the way things really are. I wanted to show the FH2 artwork in it's natural beauty without faking anything.

29
Announcements / Re: Eyecandy: FH2 Update
« on: 12-06-2011, 20:06:28 »
The film grain is really really subtle. It's barely noticeable during gameplay, because it changes every frame. It's more visible in static images for that reason. It also has a purpose. DXT compression and color correction causes slight 'banding', especially in clear skies. The grain hides this. It's also much less than in most games (L4D for example).

The grain also hides the nature of the temporal dithering on the blur.

Also, in the first image (the one with the C47s, is actually an old screenshot with twice the grain amount. I kept it in the update because it was difficult to reproduce in-game. It was just a random image taken at the right moment, I felt it was more honest than posing it.

Either way, our beta testers were really on top of things to ensure it won't negatively affect gameplay, so don't worry about it. Once you get used to it, you don't want to go back. It really adds much to the immersion.

There's also no noticeable performance impact. In fact, I optimized the shaders so there might even be an improvement. Due to BF2 engine limitations, the shaders also had to conform to Shader Model 2.0, which it still does. I've also added simpler shaders for medium and low quality.

@jan_kurator: it has always looked like that, but yeah, I need to spank a mapper for that.

30
Modding / Re: BfMeshView 2.0.0
« on: 22-03-2011, 17:03:43 »
Thanks guys.

I should note that the 'official' BfMeshView support thread can be found here:

http://www.bfeditor.org/forums/index.php?showtopic=12968&st=0

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