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Messages - Balloon with mustard

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Suggestions / Re: The Minor Suggestions Thread
« on: 13-11-2018, 17:11:24 »
I think it has been discussed many times but I want to ask anyway. What's devs opinion about instant changing position in vehicles? When a guy siting on a body of tank mashing F3-4 buttons, instantly changing position and becoming invincible, is that fine in the eye of devs? 

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Funny thing that I realized just now. When I played previous CMP campaign I got laggy experience. But now when I play at CMP # 1 I have zero lags and very smooth gameplay. Why is that could you tell me?

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Suggestions / Re: Tiering system for the vehicles
« on: 10-09-2018, 08:09:08 »
Dancho pls don't make mention of H&G and other pay2win trash. Your friends just are casual players who prefer all this progression stuff and other bs over the balanced and complicated gameplay. That's bad for them. And what would you say about veterans who use tanks just to farm doing nearly nothing useful for the team or wasting them within same 30 second range?

I took a look at your profiles and found something interesting. You got only 42 repairs after 450h of play. So you don't support newbie tankers as engineer but demand from them to be good. Don't you think this is ridiculous?

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For those who say that FH2 or games like it make people to play as a squad in a magical way, maybe they just haven t spent too much time playing here. Fh2, as loads of games, is plenty of lonewolfs. That's why you can see the server with 50 people per side and +20 players unassigned to squad. Also, lonewolfs join squads but then it s like if they weren't there.

My point is - there is specific kind of players who are lonewolfing neverless the scoring system. And I consider them as noobs. And there is no way for them to realise benefits of teamplay in squad that they already have. So stimulating that kind of players will give nothing because they already ignoring possibilities they have now.

But back to topic. SL  new system just ran fine yesterday on the cmp server, but I agree with Achtungsnow. I still see not too much difference between what I saw and what we already had weeks ago which is nothing. 40 meters , which is nothing in FH2, makes the SL to stay to close to the flag, hence he dies fast. Most of good SL don't approach that much because they know they re gonna face the enemy again and again. So, we need to change those 40 meters to 60 or more IMO. Also, now that I m getting used to be SL, I think the points you get aren't enough.
But, forme most important thing it s to change the meters thing. My 2 cents

I agree with you sir that 40 meters is nothing. That's practically mean SLs should engage enemies and risk their lifes otherwise they'll get nothing. IMHO there are two ways to solve this problem. One is implement scoring to SLs for spawning on them. And two is significantly increase this scores sharing range.

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Why you should additionaly stimulate players to play in squads? The game does it itself. When you are playing with a squad you got more action, you spend less time to get into it, you got more tactical options and possibilities overall. You got more fun and your experience is way better than just lonewolfing after spawning on flags. Only noobs don't understand these simple things. All good experienced players plays with squad and will do that neverless the points scoring. And of course I support additional points for SLs especially points for spawning on them. SLing is the core of the gameplay and it should be rewarded.

However the share is only counted if the squad mate scoring points is actually anywhere near the squad leader


What is the exact value of this @anywhere near@ in meters or some ingame units?

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Operation Hyacinth / Re: Operation Hyacinth 64
« on: 04-08-2018, 21:08:36 »
Year 2018. I got shitty AMD Athlon II X740, HD 6950 1Gb, 6Gb of RAM and still these fucking flares make my potato PC bleed. Flares! What a nice feature! And we dont give a shit about perfomance on players PCs. Well done! BTW I have zero issues with perfomance on all other maps.

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Ogledow / Re: Ogledow 64
« on: 29-07-2018, 03:07:35 »
This mod about war not a vacation. So birds in a war zone is a nonsense. Birds will fly away ASAP in a mile radius after first round of a tank has been shot. Where is TS4Ever comment on screenshots?

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Ogledow / Re: Ogledow 64
« on: 19-07-2018, 04:07:39 »
Birds in a war zone? I hope you are kidding.

Back to subj. Im looking for comments about screenshots below.









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Modding / Re: Custom font in FH2
« on: 26-05-2018, 19:05:06 »
Yeah Im sorry my bad, it works fine. But it seems that patch did something with clientarchives.con so the line about custom fonts disappeared. Thats the only explanation on why custom fonts stopped working right after installing the patch. Thank you for help sir.

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Modding / Re: Custom font in FH2
« on: 25-05-2018, 22:05:26 »
Its seems that subj is doesnt work in 2.53. Could somebody confirm or deny that?

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Off-Topic / Re: Picture of the Day
« on: 01-05-2018, 00:05:50 »
The upper sign tells: Honor to a warrior who shed blood for the Motherland. And the lower one: Honor to Russian artillery.

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Modding / Re: BringWar sound modification for FH2
« on: 25-04-2018, 13:04:36 »
You can check it out in GermanSoldat videos. One of them: https://www.youtube.com/watch?v=5GKS7QVQjrk

Sgt.Robharts, good work sir! I was impressed by your mod when I watched GermanSoldat videos. Its increasing immersion a lot especially these dying soldiers moans.

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Chad1992 try tracert and ping commands to check for lags and possible packet loss. Check your firewall settings for FH2 application.

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Suggestions / Re: The Minor Suggestions Thread
« on: 19-05-2017, 09:05:59 »
I would like to see a clear note about my mistake, my TK

I changed default string HUD_HUD_KILLEDBY_TEAMKILLS in english_fh.utxt to §1#PLAYERNAME1#§C1001[§1TeamKills§0 §1#WEAPON#§0]§C1001#PLAYERNAME2#. Now I clearly see who I TKed or who TKed me.

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