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Topics - Remdul

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Modding / BfMeshView 2.5.3 released
« on: 02-02-2019, 23:02:09 »
I just released a new version (BfMeshView 2.5.3)!

This release is mainly a bug-fix release.

* added viewport screenshot function (press F12)
* added warning for incompatible locale settings (common on Polish locales)
* added option to disable GDI overlay rendering (which flickers on Windows 7 and later)
* fixed regression causing BF1942 StandardMesh (*.sm) files fail to load
* fixed bug in Material > Select Faces not properly marking all face vertices
* empty OpenGL extension strings are now filtered out (cosmetic issue on Linux/Wine)
* collision mesh edges are now drawn more visibly

Known Issues:

* BfMeshView windows do not show up in taskbar on Linux Mint 19 (this is a Wine 3.x issue)


Modding / BfMeshView 2.4.0 released
« on: 12-02-2018, 22:02:24 »
I just released a new version (BfMeshView 2.4.0)!

This release brings a large number of changes that have accumulated over the last year, mainly adding BF2 mesh editing tools and productivity improvements for common or repetitive tasks. We've used many of the new features to fix hundreds of statics glitches for the upcoming FH2 release.

The highlights:
* Generate Weighted Normals: this makes many models look significantly better
* Vertex Normal editing tools: this has allowed us to fix many lighting glitches
* improved UV Editor: this has allowed us to fix stretched textures
* mesh editing 'Fix' tool set: this has allowed us to fix many popping LODs
* improved .sample generation: allows quicker fixes of .sample files
* improved navigation: quickly locate to texture map files on disk
* updated shaders: all BF2 models should now appear definitively correct in BfMeshView

Note that this is a raw untested beta-release; some things may be utterly broken, incomplete, or undocumented.

@FH2 devs: please keep using the BfMeshView in your SVN working copy! SVN Update /Tools/BfMeshView/ for the latest builds!

Modding / BfMeshView 2.3.2 released
« on: 11-01-2017, 18:01:36 »
I just released a new version (BfMeshView 2.3.2)!

The highlights:
* added 'Copy UV Channel' tool
* added mouse wheel zoom to 'UV Editor'
* added 'Fix Overgrowth Alpha Mode' for BF2 .staticmesh
* added 'pro user' mode to skip overwrite warning on mesh save (enable in "config.ini": promode=1)
* added option to choose UV channel for OBJ export
* added option to export transformed vertices for OBJ export
* fixed OBJ export UVs being vertically inverted
* fixed error message when selecting missing material texture maps
* 'Generate Samples' tool now automatically reloads samples

Feedback welcome. Please report regressions and new bugs.

Modding / BfMeshView 2.2.0 released
« on: 04-10-2012, 20:10:34 »
I just released a new version (BfMeshView 2.2.0)! Last release was over a year ago!

UPDATED: please re-download if your version reports as v2.1.0!

The highlights:
* full BF2 shader emulation
* support for suffixed textures
* added vehicle component positioning (loads .CON)
* added CollisionMesh color legend
* experimental SkinnedMesh vertex weight tools
* much improved UV editor
* integrated animation player with main window
* lots of bug fixes, performance tweaks and improved compatibility

Feedback welcome. Please report regressions and new bugs.

Announcements / Call To Arms
« on: 07-05-2012, 23:05:13 »
Hi fellow FH fans and FH players!

As you might have heard of, very recently a commercial game was released titled "Army Rage" (, which consists of a large amount of assets (weapons, vehicles, textures, sounds etc) taken from Forgotten Hope 2 without our permission. The publisher "Yacuba Games" and developer "Tuyasoft" are thus illicitly profiting from the creativity of the Forgotten Hope developers. We have evidence documented here:

We have contacted the CEO of Yacuba Games (Delzar Khalaf), but he has generally ignored our requests. From the onset he has responded with denial in spite of obvious evidence, then falsely claimed it was removed. In a new version released a few days ago, they have tried to cover up more of our material in an apparent attempt to hide their origins.

As of now, we are in contact with various service providers to have "Army Rage" taken off-line, but this may take some time, and in the mean while, unwitting gamers may spend their money on a game that eventually may be shut down. We're hoping to inform them that, for now, "Army Rage" is an unsafe investment.

So, the FH team needs your help. We ask you to post comments, e-mails, reviews, tweets, youtubes, reddits, slashdots; in your own wording and to your own discretion, what you think about this matter. We hope that, as result, no informed gamer will waste their money on the cheap knockoff title that "Army Rage" strives to be.

Please note that while Yacuba Games and Tuyasoft are engaging in illegal activities, we will NOT accept personal attacks on individuals involved with these companies. Do not attempt anything illegal. Shame them, expose them, let them know how you feel, but remember that "two wrongs do not make a right". Keep things honest and respectable.

Some links to get you started:

Delzar Khalaf

Yacuba Games
T +359 894 302 602
F +359 2 489 43 73

On behalf of the entire, past and present, FH team

PS: If you recognize any material in "Army Rage" that was taken from other games or mods, please let us know! If you think you have found evidence of illegal activity by parties involved with "Army Rage", do not hesitate to contact us: martijn AT bytehazard DOT com

Announcements / Forum Issues
« on: 10-07-2011, 21:07:41 »
We had to upgrade the forum for security reasons. As you may notice the FH theme is currently disabled (compatibility issues) but will be back soon.

A reminder, please donate to our long time webhost and supporter, Flüstertüte:

Modding / BfMeshView 2.0.0
« on: 15-03-2011, 19:03:47 »
I have released a new version of BfMeshView today (1.9.0):

Many new features and fixes, the highlights:
* BF2 animation playback!
* added texture mass-rename tool (proven to be very popular among FH devs)
* added browse buttons to material editor
* improved display of UV channel info (should help to clear up confusion when troubleshooting bad lightmap UVs)
* added BF1942 StandardMesh shader/texture loading

Many thanks for the suggestions and bug reports!

One other thing I should also note, the file extension binding has been changed, so that files can be sorted by file type properly in Explorer and Winzip again. You have to open the Options > Preferences window, and click Apply for this to take effect.

If there are any regressions, I'd like to hear about it.

MaxScripts updated as well:
My webhost erroneously restored an old backup a while ago without my knowledge, so some users may have downloaded outdated scripts. Re-download if you're having trouble.

The webpage has now been moved to, which is where it will stay for time being, so update your bookmarks.

Modding / BfMeshView 1.9.0 Release
« on: 06-08-2010, 18:08:31 »
I have released a new version of BfMeshView today (1.9.0):

Change log:
* fixed crash when restoring child windows under certain conditions
* fixed double clicking on texture not always opening file
* fixed error when double clicking in treeview when no BF2 mesh was opened
* fixed transparancy for some shaders
* fixed crash when selecting some .geo nodes in treeview
* fixed rare crash in normal map converter
* fixed bundledmesh shader shadow/wreck texture
* fixed bug in sample generator
* fixed assert in sample generator
* added material editing
* added UV editor
* added sample generator
* added tool to fix broken samples
* added BF2 file format version to treeview
* added BF2 vertex attribute info to treeview
* added full BF1942 tree mesh (*.tm) support
* added display of texture memory use
* added "open folder" in treeview context menu
* added support for all BF2 collisionmesh files (including weapons)
* added experimental vertex transform tool
* added normal map converter options
* invalid sample points are now no longer rendered at origin
* upgraded treeview control
* disabled annoying treeview node hover tooltips
* optimized treeview refreshing
* texture maps that fail to load are now marked in treeview
* double clicking on textures in treeview will now open the file
* can now view single unshaded texture by selecting map in treeview
* skin bone transforms are now drawn in viewport
* arrow keys now properly selects treeview node again

Most useful new features are:
1) The material editor, which allows you to change the textures and even shaders and transparency mode of exported meshes.
2) UV editor, which is useful to fix minor UV errors.
3) Texture memory indicator in status bar, can give you an idea how (in)efficient assets are.
4) Various small helpers to debug bad exports.

A thundering fat beauty...and an accurate punch. Oh and some guy with a cat...

Now with 50% less dream crushing.

It's up:

An update for a special day...

It seems we currently have a problem with users' e-mail addresses being shown in their profiles, regardless of the "hide my email address" setting. This seems to be a bug in the forum software.

The workaround is to change your email address to something invalid, so it cannot be abused.

I will investigate this and keep you updated.

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