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Messages - batistadk

Pages: [1] 2 3 4
1
FH2 Help / Support / Re: Missing Items
« on: 27-05-2020, 18:05:03 »
Here http://fhpubforum.warumdarum.de/index.php?topic=20003.0 and here http://fhpubforum.warumdarum.de/index.php?topic=20690.0. But please be advised that some of them (mostly on Forgotten Maps Pack) need some tweaks and workarounds to work properly. I strongly recommend to follow the threads to get useful info on these.

Cheers!

2
FH2 Help / Support / Re: Missing Items
« on: 27-05-2020, 07:05:06 »
Well Saku, some considerations.

As you play only offline, you should take in account that some maps, mainly on the Eastern Front, are not officially available as Single Player. But you could take a look on the Single Player section here on the forums, some of these are available in non-official packs.

As the vehicles and weapons, it depends on the map. As ALAN said, you must find them! Take a look around the spawn points, you'll find some kits hanging around... or maybe in towers and high places, who knows...  8)

3
Singleplayer and Coop / Re: SP/COOP issues on 2.56 update
« on: 27-05-2020, 01:05:03 »
studienka 64 coop crashes 5 or 10 minutes into the round, it seems to be a problem with the bots at the Studienka village flag, I tested it from german side and the soviet side once, and it crashed both times looking towards that flag.

Yes, I also detected that crashes in Studienka, and another one on Arad's map after a few minutes playing.

Well, I cannot confirm those. Played Studienka 32p just now, and the round went on without problems. About 64p, I'm going to try it ASAP. Arad, AFAIK, is working just fine, all layers, in my install. Be advised anyway that Arad has no official bot support, so you should try contact Darman on his original EF COOP thread here: http://fhpubforum.warumdarum.de/index.php?topic=20690.0.

4
Singleplayer and Coop / Re: SP/COOP issues on 2.56 update
« on: 21-05-2020, 16:05:15 »
Cool. Worked just fine. Thanks jan!

5
Bug Reporting / Re: Motovskiy Bay 32p ctd
« on: 21-05-2020, 07:05:29 »
Chad, you should cut the file and paste it somewhere else, like your desktop, for example. Then, proceed with the changes. After you finish, return the file to the original location.

6
Bug Reporting / Re: Motovskiy Bay 32p ctd
« on: 20-05-2020, 04:05:53 »
Applied the fix and everything is working right. Thanks jan!

7
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 20-05-2020, 04:05:46 »
Hi Ivanwazowsky! Finally I tried your pack. Some considerations:

1st: Amazing job! I just tried a couple of them, and everything is working alright. It's good finally to have Sidi Rezegh working properly on 16p and 32p layers.
2nd: I really encourage you to make a proper post on the Single Player session of the forums and ask to be stickied, so people can reach your work easier.
3rd:
i also have a plan to make a navmesh for ihantala.
If this pack is a proof of your skills, I'm waiting eagerly for this! And also Tali, sir, if you please!  ;)

Cheers!!!

batistadk

8
Singleplayer and Coop / Re: SP/COOP issues on 2.56 update
« on: 19-05-2020, 23:05:11 »
Hey jan, great news! Thanks for the heads up.

Well gatto, I usually plays all of the maps in COOP mode, but the Normandy ones usually have the best offline experience for me. I like Lebisey, Pointe and, specially, Goodwood and PHL.

9
Singleplayer and Coop / Re: SP/COOP issues on 2.56 update
« on: 19-05-2020, 18:05:41 »
I've been experiencing random crashes on these maps too, plus Operation Goodwood. Usually late on the round, after + 30 min. of gameplay. In COOP rounds.

Gatto, notice that the sniping "feature" occurs only in SP mode. In COOP mode, bots are more forgiving and do not fight like cyborgs. I strongly recomend to set up rounds in COOP while playing offline.

10
Bug Reporting / Re: Motovskiy Bay 32p ctd
« on: 19-05-2020, 09:05:50 »
The 32p version of Motovskiy Bay always crashes to desktop while loading.

I confirm that. But the map loads and plays fine as SP though.

11
Singleplayer and Coop / SP/COOP issues on 2.56 update
« on: 19-05-2020, 04:05:10 »
Well, I expected some possible bugs on SP/COOP mode after 2.56 install, and the first one appeared. :'( As I couldn't find any thread specifically to this matter, I decided to post my problem here, and also let it open to any other bugs that anyone could find, so we can rely on this thread here as bug reporting/fixes available. (If there is an adequate place to post it, please move this post admins)

The first bug appeared on Operation Hyacinth. Right at the start of the round, I got a PY Warn. After a couple of minutes of gameplay, I got a persistent CTD, 3 times in a row. Strangely, it happens only in a COOP round. I tried the same scenario in a SP round, and everything went well. What could be? My log error looks like this:

Code: [Select]
****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.

Thanks in advance!

batistadk

12
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 16-05-2020, 16:05:01 »
Hi Ivan! I think you should post these in the Singleplayer session of the forums: you don't misuse this thread here and make it easier for people to find your work. Maybe you consider repost it over there?

Second, are these maps already finished? All of them are available through the link?

13
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 16-05-2020, 10:05:24 »
Hey Kandel, you know, it's an old question about SP/COOP official support for the latest maps. The main issue is to program ai to perform a minimum decent combat behaviour. This thing looks quite challenging, frustrating and time-consuming sometimes, as often reported by the devs.

But you can try the non-official support provided by the community, like Darman's packs and garylee's Ogledow. They are quite good, and with them you'll have most of the maps working in SP/COOP.

The only ones not covered yet are the latest Finnish maps (Ihantala and Tali), but who knows what can happen in the future? Matthew said someone in the team is likely working on offline support, so patience is your friend by the minute.

By the way, good work to all the team for the latest patch. Content is just marvelous! Keep up the good work gentleman!

Warmest regards,

batistadk

14
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 14-05-2020, 18:05:16 »
Just a side note...

Polish Cromwells in Totalize? Are the Poles arriving in Normandy in 2.56?

Vehicles' page easter egg...

http://forgottenhope.warumdarum.de/fh2_vehicles.php?country=7&type=1

15
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 13-05-2020, 01:05:45 »
Hey Matthew, that's great news! I wish the best for this guy and the whole team!

Waiting eagerly for some treats in the future.

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