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Messages - batistadk

Pages: [1] 2 3
1
Hi gary!

First of all, I would like to thank you for your outstanding work here on Ogledow. The rounds I played worked just fine and the map is stable, no crashes or any other big problems! Now, some gameplay sidenotes:

1. As Oberst said before, I confirm the problem with Russians spawning on German flags. I can't confirm the exact positions it happens, but I noticed Russians recapturing a couple of flags time after time with much ease.
2. The game reports some Python problems right on the round beginning, but just it; no bigger issues or crashes.
3. The ticket ratio on the default value (200) gives both teams an overwhelming 9999 tickets; you should consider keep the tickets close to the original map values.
4. There are too many vehicles spawning on the round start, and the number keep increasing as the Germans advance and capture more flags; you should consider decrease the number of assests closer to the original map, but this is my two cents here; you do it as you seen fit.

All in all, you just created a good basis to keep improving this COOP project. I hope we can see a patch in the near future...  ::) Thanks for your efforts here sir!

Best regards,

batistadk

2
Thank you for the testing and gathering these results! I don't know when or if I will be able to fix the CTDs - I ran into the same issues when I tested over the last weeks and was not able to find a definitive reason so far. But maybe I'll get around to invest some more time to look at them again. The minimap error happened to me once, but was fixed after a restart of the game. I'll look at nordwinds python, but so far I didn't get any python error log for it, tbh with you I have no idea what else could cause it.

Alright Darman! Thanks for your quick response! You see, after you said you're out of time to update the pack, I'm grateful you're still here running troubleshooting, so nothing to complain, at least from my part. Do whatever you can at the time you see fit. Anyway, the number of maps not working is quite small, the best of the pack is still kicking ass! About Operation Nordwind, can be something related to unique statics, as Slayer said. Maybe...

About Kasserine Pass, I agree with you. The complete overhaul the map deserves is quite a big task... But looking into you said, like bleed-conditions and spawn assets, can be a reeeeal stopgap to keep the map alive. By the way, if you put your hands on it, you could be kind and maybe exchange those M10s for some M3 Lees. The M3 is by far a helluva of a war machine, and as long as we don't need to go to real war inside one, I think it'll make the map more enjoyable. My two cents here...  ;)

Thanks for everything! I'll keep checking the thread for pleasant news!

batistadk

3
This is a side note about Kasserine Pass. The map is working just fine in 2.54, but after some real gameplay, I noticed the map isn't on par with the quality standards of your mappack. Here is some personal impressions and feelings:

1. This is a very crude, unfinished map on layout, terrain and statics. Looks like you are on Mars or something.
2. Playing as infantry is very frustrating: there are virtually no cover, even close to the flags, so you turned to be easy meat for the tanks, time and time again.
3. Playing as tankist or vehicle crew is frustating as well: there is a veeery active aerial support, so you got blown by bombs after a few moments inside a vehicle. Many times you don't even have the chance to get to the frontline.
4. The artillery is quite misplaced; at least 50% of the AT guns are located in useless positions. There are almost no AA available, except for some German 88's; with so much air power, this lack of AA guns, mainly light calibers, affects both teams, the worse for the Americans, that doesn't have anything, except for a isolated and remote Bofors.
5. There are no ammo boxes available for infantry, and no ammo kits or ammo trucks for the vehicles. After you spent everything, you must run like hell in search of a remote truck or APC, or dump your Sherman or Tiger somewhere, if you have enough luck to survive 'till then.
6. The flags are very far away from each other, you simply don't have a chance to go from Hachem to Djebbas; the three frontline positions can't support each other, so remote and isolated they are.
7. The assets respawn is just overwhelming. Tigers, Stukas and P-40's keep coming to the point you don't give a damn anymore. So I got raped by the bots all the time.
8. The game on both layers progress very slowly and increasingly boring, as the bleeding depends of a team capturing ALL flags; the Germans must cap all three frontline flags (that's totally unreal) plus the Allied Main to start the bleeding. This way, a gameplay can last for hours, without a decisive blow to any side.

That's just a thought about the gameplay in this map. I know that changing all of that is really time-consuming, and probably beyond your interest, as it should involve overhauling the landscape etc. So, if you decide to give it a go, or just leave it alone, let me know! If you choose to not touch it, I'll probably be uninstalling the old map once and for all.

Thanks bro!

batistadk

4
Hey Darman!

As we talked some weeks ago on another thread, I went on a test session for the maps in the Forgotten Maps pack and found those that are bugged for any reasons in 2.54. So here is my report:

1. Random CTD - these maps are fine about lightmapping etc., but for some reason, all of them crash after some time of gameplay: sometimes after a few seconds, other times after a couple of minutes. But they aren't playable at all. Beda Fomm, Bloody Gulch, Carentan, Juin 1944.

2. Minimap flag bug - on Operation Nordwind, the gameplay is just fine; no lightmapping issues and no crashes at all. On the other hand, when the map is loaded my minimap flags got bugged, as they don't appear at all. It somehow affects my whole install, as when I load any other map, including the official ones, the flags keep bugging, sometimes just some appear, other times no one at all. To correct it, I must run the repair tool on the launcher so everything come back to normal.

These are the bugged maps for 2.54. I assume they can be easily fixed by you, so if you have the time to take a look at them, it'll be much appreciated.

Thanks in advance!

batistadk

5
Alright Darman!

I'll test the maps from Forgotten Maps pack, but I'm quite short on spare time to play my beloved FH2, though. Anyway, I'll play what I can and will post the results on the Forgotten Maps thread. I'm looking forward to 100% compatibility in the future!

Thanks sir! Best regards,

batistadk

6
Hey Darman!

You, sir, is a hero! Truly! Wonderful job, as usual.

I played some of the updated maps, mostly the 16p layers, and they are working just fine (Seelow is far more difficult now for the Russians... ;)), and I've not experienced any crashes or bugs so far. Your iniciative is very appreciated: now, we COOP/SP players have almost all of the official maps available in COOP. I hope to see Ogledow and Ihantala some day...

So, thanks to your efforts and well done job! I'll tell you about any bugs, if I found them...

Just for the anedocte: some of your maps form the Forgotten Maps pack are uncompatible with the 2.53, and I assume they will continue this way with 2.54. So, there is a way to uninstall these particular maps, so they will not show in my COOP list ingame? I wonder if I just delete the folders inside fh2/levels would do the trick... Could you confirm this?

Thanks in advance!

batistadk

7
Does this work with the current version of FH2?

Hey MovingTarget, actually, some maps are working in 2.53. Excepting Sammatus, that shows python related error and won't work at all, the rest work just fine, as far as I can see. Arad and Dukla Pass have some lightmapping issues (as explained by Ts4EVER here >>> http://fhpubforum.warumdarum.de/index.php?topic=20003.msg357185#msg357185), but the gameplay isn't affected. But you won't see the updated kits and stuff, like the Luftfaust B on Seelow...

Best regards,

batistadk

8
FH2 Help / Support / Re: Crashes for some reason
« on: 28-05-2018, 21:05:23 »
Hi NForcer.

I do not use the installer you mentioned, and I don't know what maps it come with, but the thing is, the EF maps in patch 2.52 and 2.53 have no COOP/SP support. I use the MapPack released more than 2 years ago by Darman (http://fhpubforum.warumdarum.de/index.php?topic=20690.0), but Sammatus is showing the same problems as yours, because some Finnish kits were updated with the new Lahti pistol, and the old COOP support version wasn't updated as well.

So, you have two options: try to update the kits in this level by yourself (there is a guide somewhere in the forums explaining it), at your own risk; or wait to some official or unofficial support to the new maps being released.

Best regards,

batistadk

9
Hey Ts. Indeed, they are not. That's why I'm posting right here, to see if someone that uses the good old pack have the same problems. About the official maps, they are running juuuust fine, as usual. But you see, I got fond of this addon, and wouldn't like to set the maps aside.

As I am no coder, I have to wait and see if Darman is still around... I hope so.

Thanks for the answer sir!

batistadk

10
Alright, there we go...

As I downloaded and installed the new patch, but unable to play them on COOP, I continued with my routine on the older maps, including these from the Forgotten Maps Pack and those from the EF 2.52. As I expected, most of them are showing issues. :-\ :-\ :-\

I'm sure these problems are related to 2.53 because they weren't happening until yesterday. So, if someone are experiencing the same problems, or others related, or if anyone has a solution for them, feel free to post here! I don't know if Darman are checking the forum nowadays, so I don't know if we can count on his support by now. Anyway, below is a small list with the issues I have seen so far. I'll try to test more maps and keep listing the bugs...

 - Advance on Foy (all layers): most of times, the game crashes on loading screen, at 62%. The only time it managed to load, the game crashed a couple of minutes after round started.
 - Arad (all layers): some houses have lightning problems. The textures looked messed up, with bright and totally black spots, mainly on roofs but on some walls too, as a chess board. :P The gameplay is quite good though.
 - Beda Fomm: the game crashes after a couple of minutes of round start.
 - Bloody Gulch (all layers): always crashes after 15 or 30s of gameplay. And some statics have the same problem as Arad.
 - Dukla Pass (all layers): the same lightmap issues as Arad, but this matter was explained by Ts just below. The gameplay is fine.
 - Sammatus (all layers): this map shows a python problem right on the start, something related to kits. The game always crashes.

Thanks in advance!

batistadk

11
Just installed the new patch, and I'm stunned by the new content. New maps are awesome: very well modelled, with breathtaking sceneries, and lots of nice places to defend and attack (I'm impressed by the number of trenches, dugouts and strongholds). In other words, these maps will be fun to play, even with the good old bots.

But, for now, not a word on COOP support, what's a pity, unfortunately. But I've been following the threads and the devs said well before that SP support wasn't planned for now. Of course, these guys are doing a lot of work, and probably we won't see any COOP/SP update for a while. It's important to remember that even EF 2.52 maps haven't "official" COOP support until now, so I wouldn't count on this.

But, I'm waiting to see if Darman shows up with good news for us single players. His Forgotten Maps pack, as well the EF maps are truly gems, and we can count with some surprises, as long he is still involved with FH2. I haven't seen any posts of Darman for a while, so I don't know if he is around, but I would give some time, since we got the new patch just today, and see what happens in the next few weeks.

Best regards,

batistadk

12
I'm with Knochen. Looks like your browser, or your system is already compromised somehow. Probably the malware was already in your system before you tried to download the files.

And yes, at least for me, the formatting is the best option in this case. You'll be sure nothing have left and will give some fresh air for your machine. So, time to get that external drive, save everything you can and get down to business. Good luck!

Best regards,

batistadk

13
Humm, this looks strange. I've been modding BF1942, BF2 and IL-2 1946 with multiple mods (BF1918, FH, FH2, PR:BF2, VPModPack) in multiple computers using different OS, and never got such warnings.

You might want take a look at your anti-virus and other security configs. Some of them can be a real PITA and keep telling you everything you install on your rig is a "virus". Norton and McAfee are notable for such behavior.

Hope you get everything running safe and sound!

Best regards,

batistadk

14
Hey nickm. You can find more COOP maps in this thread: http://fhpubforum.warumdarum.de/index.php?topic=20003.0, all of them by Darman. Here you will find some NA maps plus Western Europe, including St. Mére Église, Carentan and Bloody Gulch (Hill 30). Same procedures to install and run them, so I think you'll have no issues here.

About Italy and Pacific Theatres, the CMP have quite a good number of maps, BUT they are not available to SP/COOP. Darman said in occasion he could take a look on these, but the man hasn't posted anything for a while, so he's probably busy with stuff somewhere. In a conspiracy thought, I think (and that's only me, and I can be wrong) he's working with the devs to bring some awesome news to the SP/COOP community in the next patch... Who knows.

But I can assure you that his map packs are worth the try, and keep coming back to see if some new shit are available here.

Best regards,

batistadk

15
General Discussion / Re: Conspiracies Thread Mk II
« on: 09-05-2017, 16:05:27 »
Yay! That's what I could call "reeeeal goooood"!  ;D

The T-26 is, with no doubt, a huge, I mean, HUGE step towards early Ostfront. And the background with that thick pine forest looks nice too. I wonder what's the official status of early Ostfront at this very moment. But it shows we have a slight chance of see it in action one day.

Thanks for the info FHMax.

Best regards,

batistadk

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