Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Marder

Pages: [1] 2 3 ... 6
Suggestions / Re: The Minor Suggestions Thread
« on: 19-06-2019, 17:06:10 »
A fact I suppose, since the AA version with the Flakvierling were named Sd.Kfz. 7/1 (to avoid the confussion with the infantry transport)

Suggestions / Re: The Minor Suggestions Thread
« on: 19-06-2019, 16:06:25 »
In the kill messages, the Sd.Kfz 7 with the FlaKvierling 38, appears as "Sd.Kfz. 7", but it should be "Sd.Kfz. 7/1" right?

I imagine there are no much modelers active, which means less chances of seeing new vehicles from 0.
Hence, it makes sense to discuss what vehicles could be done from existing models in FH2 (which obviously takes hard work from Seth Soldier, Stubbfan, Matt Baker and others).
Here is my list, the devs are all aware of them for sure, but I wonder how mistaken, or not, I am:


-Sd.Kfz. 250/9 "alt" (the turret is already made in the Sd.Kfz. 222, it saw action with the 116th Pz. Div. in Normandy)
-Sd.Kfz. 251/2 (the Hanomag with a Granatewerfer 34)
-Sd.Kfz. 251/6 (this one was made once, and lost in a CTD right?)
-Sd.Kfz. 251/22 (really useful in Seelow and other late war maps, would depict the improvisation of the german industry in late war)
-Sd.Kfz. 232 (as a command post with guns, not sure about this, because of "no fighting commander" rule)
-Sd.Kfz. 234/1 (as a replacement of Sd.Kfz. 222 and 231 in late maps as Eppeldorf and Studienka)
-Jagdpanzer IV L/48 (this one can't be difficult from the L/70 right?, and there were lots of them in Normandy)
-Tiger I Ausf. H "mid" (taking the rubbered wheels from the early model and "paste" ;D them in the late model, replacing the full steel ones, easy pitsy!  :P)

*Soviet Union

-M5A1 Half Track
-Universal Carrier with PTRD or PTRS (dunno which one)
-ZiS-30 (I know, just for 1941 map/s)
-M4A2 76(w) (both Shermans for Berlin map?)
-T-34/85 M1943 (this one could be easy, if only the "normal" T-34 wheels were modelled instead of the "holed" ones...)
-KV-85 (KV-1S with T-34/85 M1943 turret)
-IS-2 M1944
-OT-34/76 M1943
-OT-34/85 (honestly, no idea where the soviet flamethrower tanks fought)


-M4 or M4A1 Mortar Carrier (the M3A1 half-track with a 81mm mortar)
-T19 Howitzer Motor Carriage (can be useful in Sidi Bou Zid, and it was present in FH1)


-Churchill Mk. V (the 95mm gun is already made in Cromwell Mk. VI)
-Sherman III (=M4A2)

I didn't mention other models like the Panther Ausf. D, the Semovente M42 da 75/34 or the Hotchkiss H35 and H38 because currently there are no maps for them AFAIK

You are right with the Mk. V mine, I suppose I didn't see the skull because of that bug when you join the game when the map has already started.

About the Hawkings mine, it disappears after 3 minutes only :-\

Suggestions / Re: The Minor Suggestions Thread
« on: 27-05-2019, 18:05:28 »
Good chance to remind the Sd.Kfz. 234/1 too.

Taking the Puma Sd.Kfz. 234 turretless + the turret of Sd.Kfz. 222 (is not the same in 234/1, but very close. I hope there is no need to model it from 0. And like Luckyone said, long barelled 20 mm gun too)

Current maps where it could be: Eppeldorf (instead of Sd.Kfz. 222) and Studienka (instead of Sd.Kfz. 231)

-When you lay the Mk. V mines with the No73 "Thermos" kit (you can find it in Alam Halfa, Fall of Tobruk and Sidi Rezegh, maybe more), the red skull doesn't appear.

-Also, is it normal that the Hawkins AT mine disappears too early being alive? At least that is what happens in Luttich.
They should last like the rest of AT mines, right? (as long as you are alive they won't disappear)

Could it be Lend-Lease vehicles from existing models in FH2. For instance the M17 MGMC and the SU 57 (M3 halftrack with a 6pdr gun).
Or maybe Shermans M4A2 with 75 and 76mm guns...
Valentine IX or X seems unlikely.
M3 Lee for Prokhorovka 1943 map?
Am I thinking too much? ;D

General Discussion / Re: Conspiracies Thread Mk II
« on: 29-10-2018, 18:10:55 »
No PaK 38's in service in 1940 either (not until Op. Barbarossa), even the Panzer III had the 37mm gun (I wonder if the devs can make an Ausf. F from the Ausf. J).
Btw, Panzer 38(t) spotted in the changelog (some french stuff too), thanks for your work devs!

General Discussion / Re: Best new map and balancing changes
« on: 27-07-2018, 14:07:30 »
Thanks for the answers Matthew, good to know that some of the old maps are going to be tweaked!

-You're right, there is only 1 Marder III at Mareth (I thought Mareth had 2) hence my suggestion to replacing one of them for a Semovente.

-As for the Mortar in Sammatus, I got a black screen and a CTD at the very first moment I click for the spots, but probably is for my shitty PC...

General Discussion / Re: Best new map and balancing changes
« on: 26-07-2018, 17:07:18 »
What do you think about my old maps suggestions above? Am I right, totally or partially wrong? Impossible to perform for the next patch?

General Discussion / Re: Best new map and balancing changes
« on: 07-07-2018, 17:07:47 »
My favourite map so far is Studienka.
I can't give my opinion about the balance in the new maps (not enough time played)
However, I can give my opinion about unbalancing stuff/points in the old maps, and since TS4ever said the next patch could be for other maps too (if I am not mistaken), my suggestions for 64p maps are:

-Supercharge: Increase the flag capture at Sidi Abd el Rahman. Too many effort to take it,
and half of the map is not playable because of this (the brits rarely reach the 2 final flags).

-Alam Halfa: Bring back the Valentine tank please. Originally there were 1 in the final british flags, but if possible add 1 more in the first 2 flags. Besides, Valentines were common in N. Africa as you sure know (it wouldn't affect the balance IMHO: Stukas, LeFH 18, Pz. IV F2 can easily kill them).

-Siege of Tobruk: Reduce the points (from 900 now to ┬┐700 or so?), because is a matter of time that germans win the map 90% of the times. Also, ┬┐more cover to the 25 pdr maybe?

-Mareth: Add 1 Semovente 75/18 (and replace a Marder III). Not because of the balance, but because the 75/18 is awesome ;D.

-Lebisey: Seriously, this map needs more points. The map ends after 15 minutes, I don't know how many points it has (400?), it's clearly insufficient.

-Omaha Beach: In 2.52 it had a lot of points. It made sense because it was hard for the yanks to conquer the beach, now in 2.53 it makes no sense anymore. The players know how to play it.

-Op. Cobra: The spawnable Panzerfaust has balanced the map for the germans a bit, which it was neccesary. But if possible, add at 1 more AA system for the germans (static or mobile).

-St. Lo: Increase the points a bit (no more than 200), so the yanks have more time in taking the Hill.

-Villers: Currently 900 points, which makes it one of the most long maps in FH2. 700 points or a bit less would be perfect.

-Pegasus: Too many points too. Easy win for the germans most of the rounds.

-Hurtgen: Ditto but for the yanks, and also I would reduce the cap. areas (the south flag is very easy to capture for example).

-Bastogne: It needs a bit more points. Too hard for an average USA team defending 3 flags at a time.

-St. Vith: Maybe it goes against the historical accuracy but, can the yanks have artillery and a couple mortars?. The germans win most of the times.

-Sammatus: Is possible that the soviet mortar is bugged?

-Seelow 32p: Adding a 82 mm soviet mortar.

All of these unbalancing issues is what I feel they need to be changed, in my experience playing online.

General / Valentine tank/s
« on: 11-04-2016, 21:04:05 »
Right now there is just two maps with Valentines. What about bringing back the Valentine tank to Alam Alfa? I think it was removed back in 2.2 or so. Maybe not in first line, but in the last two flags could fit perfectly without unbalancing the map.

Btw, the new posts in the maps feedback doesn't appear in the frontpage.

El Alamein / Re: El Alamein 64
« on: 11-04-2016, 21:04:05 »
Yes El Alamein and Lebisey are finished very quick, you can barely enjoy them. Idk if they have few tickets or the bleeding is faster than in other maps.

Villers-Bocage / Re: Villers-Bocage 64
« on: 08-04-2016, 17:04:16 »
Maybe this map has too many points? It's a very good map! but I don't know if someone feels the same, usually takes too long to finish, it's a bit tedious.

Lebisey / Re: Lebisey 64
« on: 08-04-2016, 17:04:27 »
Don't you think this map has very few points? Usually, with more than 64 players is finished in 15 minutes.

Pages: [1] 2 3 ... 6