Recent Posts

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91
General Discussion / Re: Berlin Map Test Event - Sunday 18h UTC
« Last post by Matthew_Baker on 03-12-2018, 02:12:19 »
I re-downloaded the files and it all seemed to work. I joined the server, maybe a setting was changed, idk
92
So I tried to install this on my fiancies PC and the game won't start.  The installer does its thing, I click the desktop icon, and click play on the pop up the screen goes black then COD.  Anyone else have this problem or know any solutions?
93
General Discussion / Re: Berlin Map Test Event - Sunday 18h UTC
« Last post by blander on 03-12-2018, 00:12:19 »
I think I know what went wrong. The link provided only updates the CMP minimod, it is not a FULL CMP pack.

Here are all the zips needed in the fh2/levels/cmp_minimod folder:

http://dl.cmp-gaming.com/cmp_file_share/fh2/levels/cmp_minimod/
94
Modding / Re: Berlin
« Last post by blander on 03-12-2018, 00:12:09 »
I knew about the static tiger barrier. It should be made with a single custom static instead of that mashup I made. I had to reach a balance between not getting stuck and making it look good. I´ll see how I can improve that, it will be hard because I don´t know how to model, I have to stick to the mapping tools.

The non-movable AT gun is just for the looks, just like the vierling. They could be removed but I think they add a touch to the map.

The towed Pak40 has to be driven through even streets, otherwise it will get damaged or destroyed (just like in real life). It works wrong if you use it wrong, that´s the point. My recomendation is to drive slowly and conciously.
95
Modding / Re: Berlin
« Last post by Ivancic1941 on 03-12-2018, 00:12:13 »
-You can easily stuck beetween static tiger and that barrier. So make more distance between tiger and barrier
- Why non-movable AT gun in russian main base? Germans cant get there even if they want
- I would remove Sdkfz7 with towed Pak40. Towing is not working properly and if you hit something with Pak40 while driving you explode. I would replace it with StukaZuFus

Thats for now
96
General Discussion / Re: Berlin Map Test Event - Sunday 18h UTC
« Last post by Matthew_Baker on 02-12-2018, 23:12:17 »
Oh sweet, well not a ton of people, but it should give you a good feel for things. If you want to do another session it might be helpful to keep iterating until you get the gameplay where you want it.

I won't be available for many weekend tests this month. Probably only the weekend of the 15th/16th. But if you advertise another test early in the week, it can give people time to dl it and make sure it runs on their system properly first so they can join.

Make sure ppl post their feedback in the thread!
97
General Discussion / Re: Berlin Map Test Event - Sunday 18h UTC
« Last post by blander on 02-12-2018, 22:12:53 »
2 hours of playing. Around 5 rounds.
98
General Discussion / Re: Berlin Map Test Event - Sunday 18h UTC
« Last post by Matthew_Baker on 02-12-2018, 22:12:59 »
Just played one round?
99
Off-Topic / Re: Picture of the Day
« Last post by nysä on 02-12-2018, 21:12:31 »
I suppose. Dr. Ferdinand Porsche was so impressed by the first captured T-34 and KV-1, that he told Waffenamt 6 just to copy them. Ironically, overheating was also a problem with Soviet tanks, so much that the tank crews were ordered to drive max. 22-25 km/h in hot and dusty weather. V-2 diesel engines also took a lot of maintenance (every 50 km), nominal warranty being around 200 km back in 1942-43.
"T-34 Mythical Weapon" by Robert Michulec and "The Tanks of Operation Barbarossa: Soviet Versus German Armour on the Eastern Front" by Boris Kavalerchik are pretty good books on the topic.
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General Discussion / Re: Berlin Map Test Event - Sunday 18h UTC
« Last post by blander on 02-12-2018, 21:12:42 »
nysä you probably didn´t update the CMP mod. It might work on local but not online if you don´t update it.

We had 2 hours of fighting with 30 people max. Please leave your feedback here. In general there are too many russian tanks.
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