Recent Posts

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91
Off-Topic / Re: Picture of the Day
« Last post by nysä on 20-05-2021, 07:05:59 »
92
Off-Topic / Re: Which kind of music are you listening to?
« Last post by nysä on 19-05-2021, 18:05:28 »
93
Off-Topic / Re: Picture of the Day
« Last post by nysä on 19-05-2021, 05:05:21 »
94
FH2 Help / Support / Re: FH2 Objects in BF 2 editor
« Last post by jan_kurator on 18-05-2021, 21:05:21 »
1. Rubble like that is achieved via undergrowth
2. Those big railcars are vBF2 statics, you need to unpack those (and load in the BF2 editor) in order to place them on your map
95
FH2 Help / Support / Re: FH2 Objects in BF 2 editor
« Last post by vakantieman on 18-05-2021, 15:05:11 »
Thanks for the help so far.

Maybe another question. I'm well on my way with the map. now there are a few things that I have no idea how to make or find.

1) Rubble. as seen here in the Brest map http://forgottenhope.warumdarum.de/screenshotsfh2/Battle%20of%20Brest/brest_12.jpg
there are Rubble textures (detail_french_rubble2) but when I look at these they are of too low quality and look very different. Also (as in the Brest photo) there are 3D objects such as small pieces of stone (bricks) and wood to be seen. where can I find it? and are ground textures the right way to make rubble?

2) Railway wagons. On maps like Operation Cobra http://forgottenhope.warumdarum.de/screenshotsfh2/Operation%20Cobra/cobra_06.jpg and Operation Hyacinth http://forgottenhope.warumdarum.de/screenshotsfh2/Operation%20Hyacinth/hyacinth_11.jpg are large railway wagons. I can't find these in the editor. I did find the railway wagons that can be found on the Seelow Heights map but they do not fit on the map I want to make.
96


FRIDAY , May 21st, 18hUTC , the map Aniskala will be played in Karelian Wolves Forgotten Hope 2 Campaign

History
"More Finnish units joined the battle along with the German 303rd Sturmgeschütz brigade. The Finnish units had been spread out and mixed in the battle, which made the organization of a concentrated defence difficult. The Finnish units were therefore reorganized into two battle groups, BG Björkman and BG Puroma. The Soviets also reinforced their forces with the 108th Corps. At this stage, the Soviet forces included at least one armored brigade, two armored breakthrough regiments, and four assault gun regiments (around 180 AFVs if full strength).

The Finns tried to regain the initiative by attacking the four Soviet divisions (46th Guard, 63rd Guard, 64th Guard, 268th Division and the 30th Guards Tank Brigade) – that had broken through east of Leitimojärvi – from three directions, in order to make a "motti" of the Soviet divisions. The two battle groups, Björkman and Puroma, did manage to advance to within one kilometer of each other but failed to surround the Soviet divisions who had set themselves up into a hedgehog defense around Talinmylly.

The Finnish attack failed because of heavy Soviet resistance especially with massed tanks and artillery, and because communication between several Finnish battalions broke down during the attack. Colonel Puroma said after the war that the one thing he regretted was the failure to make a motti out of Talinmylly. The attack gave the Finnish defenders 72 hours of respite at the same time as the fresh Finnish 6th and 11th Divisions reached the battlefield. Several tank battles took place during this fighting.

On June 28, air activity was high on both sides as Finnish bombers and German Stukas pounded the Soviet formations and the Soviet 276th Bomber Division hit the Finnish troops hard. On June 28, the Finnish commander Oesch gave the order for Finnish units to withdraw back to the line of Vakkila–Ihantalajärvi–Kokkoselkä–Noskuanselkä (still within the VKT line), but they became caught up in a new Soviet offensive. In sector of 18th Division, in Ihantala one powerful barrage by 14 Finnish artillery battalions (~170 guns and howitzers) destroyed or damaged at least 15 Soviet tanks.

June 29 was the hardest and worst day for the Finns during the whole battle, and defeat was not far off. The Finnish forces finally managed to restore the line on June 29 after very bloody fighting. On June 30, the Finnish forces retreated from Tali. The heaviest fighting took place between July 1 and July 2 when the Finns lost some 800 men per day."






Click on the image below to join the Campaign
97
Off-Topic / Re: Picture of the Day
« Last post by nysä on 18-05-2021, 06:05:38 »


The northern shore of Lake Balaton, April 1945.
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Off-Topic / Re: Picture of the Day
« Last post by nysä on 17-05-2021, 06:05:57 »


1. Fallschirmjäger-Division and Pz.Rgt. 4 in Italy.
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Off-Topic / Re: Picture of the Day
« Last post by nysä on 16-05-2021, 06:05:50 »

100
General Discussion / Re: Headtracking allowed?
« Last post by HuntingHedgehog on 15-05-2021, 22:05:07 »
Nice, happy to hear and thanks again!

And to what it looks like in action there is at least one vid on youtube with Battlefield 5 and Track-IR 5, I myself use a DIY-solution because TrackIR pricing  is a bit absurd at well over 200€, I built mine for around 20€ and it is absolutly adequate.
I started playing DCS World last year and you really need some form of headtracking there but I didn't want to pay that much money. Found out that it is really not that difficult and went ahead with it, after some improvements I am very happy with my DIY setup :D

Up to Bf 4 the way how headtracking can be used is pretty rudimentary and limited, BF 5 is a whole new world but still has some theeting problems; for its full potential check out some footage of DCS, Il-2 Battle of Stalingrad or Falcon BMS.
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