Recent Posts

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21
Suggestions / Re: The Minor Suggestions Thread
« Last post by blander on 21-06-2018, 03:06:01 »
We could have the disposable fuel tanks from planes added as new statics for maps.

I came across the idea after remembering the story my german teacher once told about the war. When she was a child she had to make long walks to school across the country. She told me she and her schoolmates avoided going through a wooded area because the allied planes had ran strafing runs on it looking for hidden targets. Bullet holes could be seen on the trees.

One day something that looked like a bomb appeared on the dirt road. Everybody thought it could explode at any moment so nobody dared to get close... for a few days. People finally realised it was not a bomb, it was a discarded airplane fuel tank. Countrymen proceeded to cut it into two halves, making two improvised bathtubs out of it.

I asked my teacher if she knew if the fuel tank belonged to an allied or a german plane. She said she didn´t know, she was just a girl.
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Suggestions / Re: The Minor Suggestions Thread
« Last post by Mayhemic.MAD on 20-06-2018, 21:06:17 »
I would like to see more destroy-able buildings.
BattleGrounds Frontline, a BF2 mod, uses a lot of them.  There is a map where you can destroy almost all the houses in the village.  I think most people's computers can handle that nowadays.
What about adding chairs, tables, or boxes that can be moved in houses.  I figure they can serve at least two purposes, one being able to use the item to see out of some windows that are just to high.  A second purpose would be to use the items to build a "wall" to hide a squad leader behind (of course a well placed grenade would blow that plan to pieces lol)
The problem with such things is that we would need to add a lot more network objects to our maps and the BF2 engine does not like that. It sucks if only some things (barrels, boards, tables, chairs) are movable or destructible and others are not.
We have a few such gimmicks on some maps. Purple heart lane has a tin can with networked physics, so you can move it around by shooting it.
23
Do you have a link to your post?
24
Off-Topic / Re: Picture of the Day
« Last post by Leopardi on 20-06-2018, 19:06:46 »
25
Off-Topic / Re: Picture of the Day
« Last post by Matthew_Baker on 20-06-2018, 18:06:51 »
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FH2 Help / Support / Re: Seeding the Files
« Last post by Thesalamanderman on 20-06-2018, 17:06:16 »
Ok, I'll try to solve that problem first. Thanks!
27
Off-Topic / Re: Picture of the Day
« Last post by Seth_Soldier on 20-06-2018, 17:06:07 »
28
 Im still waiting for this HUGE wave of new players to TK me on a regular basis...... :-*
29
General Discussion / Re: FH2 Campaign - "Into Darkness" Is Now Open
« Last post by RAnDOOm on 20-06-2018, 10:06:32 »


FRIDAY , 22 June, 18UTC , the map Karelian Isthmus will be played in the 1st battle of the Into Darkness Campaign


History
  The Finnish reconquest of the Karelian Isthmus (1941) refers to a military campaign carried out by Finland in 1941. It was part of what is commonly referred to as the Continuation War. Early in the war Finnish forces liberated the Karelian Isthmus. It had been ceded to the Soviet Union on March 13, 1940, in the Moscow Peace Treaty, which marked the end of the Winter War. Later, in the summer of 1944, the Soviet Union reconquered the southern part of the isthmus in the Vyborg-Petrozavodsk Offensive. Finnish forces facing the Karelian Isthmus consisted of two Finnish army corps. The advance of the Finnish II Corps started on 31 July. Soviet defenses slowed down the Finnish advance especially due to the Finnish tactic of advancing through forest which caused severe logistical problems





Click on the image below to join the Campaign
30
Off-Topic / Re: Picture of the Day
« Last post by nysä on 20-06-2018, 05:06:04 »


Wreck of a lone Jagdtiger from s.Pz.Jg.Abt. 512. Beierfelde, Osterode
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