Recent Posts

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General Discussion / Re: A New Dawn, A FH2 Campaign
« Last post by RayderPSG on Today at 15:40:28 »
So funny playing with you all yesterday night! This game, with coordinated gameplay it s just awesome.

See you next friday!
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General Discussion / Re: A New Dawn, A FH2 Campaign
« Last post by RAnDOOm on Today at 13:14:53 »
Who has time to look at or think how pretty a map is when the fighting is incredibly intense? How many here honestly plays FH2 for it's awesome look? :D

Had a great time last night fighting around the maps. Looking forward for more action next friday!

Im glad you had fun yesterday night.

Thats what is most important. 

Next Friday we will have a even more intense, fun and teamplay oriented FH2 battle.  ;)
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General Discussion / Re: A New Dawn, A FH2 Campaign
« Last post by PapillonFH on Today at 13:09:50 »
Naturally the Custom maps we use are not on the same visual and consistency level as stock maps.
You just have to look at the speed of production for vFH2 and tournament.
It's just different stuff, you cannot compare it really, and you should not try to measure it with the same baseline.
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General Discussion / Re: A New Dawn, A FH2 Campaign
« Last post by caeno on Today at 13:01:54 »
Who has time to look at or think how pretty a map is when the fighting is incredibly intense? How many here honestly plays FH2 for it's awesome look? :D

Had a great time last night fighting around the maps. Looking forward for more action next friday!
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General Discussion / Re: A New Dawn, A FH2 Campaign
« Last post by PapillonFH on Today at 12:52:51 »
Another high-quality constructive comment from Jan. You should look at TS4EVERs vids to see how constructive feedback is done.
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General Discussion / Re: A New Dawn, A FH2 Campaign
« Last post by RAnDOOm on Today at 12:28:24 »
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Operation Cobra / Re: Operation Cobra 64
« Last post by caeno on Today at 12:01:12 »
I'd just like to point out that the situation is still the same with the planes, mobile AA and axis counterattack.

Once the allies cap all flags, the axis have lost. For gameplay reasons, please give the axis ONE, just one mobile AA of any kind to help the counterattack. This map could be a lot more fun if the axis counterattack had a better chance of working.

I don't even want to play on the allied side, because it's so ridiculously easy to steamroll the axis airforce and tanks.

One more mobile AA for axis could help out and it surely wouldn't change the balance too much.
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General Discussion / Re: A New Dawn, A FH2 Campaign
« Last post by Alubat on Today at 11:51:37 »
Big UP!
Juin 44 has very FUNtastic city fight gameplay
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General Discussion / Re: A New Dawn, A FH2 Campaign
« Last post by Airshark79 on Today at 11:38:44 »
@Jan

Well, it was a lot of fun! See you next week!
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General Discussion / Re: A New Dawn, A FH2 Campaign
« Last post by RAnDOOm on Today at 11:15:19 »
Thank you to all the members that attended yesterday night.

We had very good numbers for our "pre-scrim".

Hope everyone joins again next Friday 5th May.

 8)
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