Recent Posts

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Modding / Re: Berlin
« Last post by Matthew_Baker on 19-08-2018, 21:08:38 »
Oh wow, I didn't see the minimap before :). Just some more comments;

There are some parts that seem very narrow for 100 players (like the approaches to Ruins/ Yard & Boulevard). They might not be, but just keep in mind that you don't want to create too many hardcore bottlenecks. The result is something like Brest where American's can't push past the mob of defenders and it ends up as Op Metro. I count 3 main streets to the Yard/ Ruins sector but as long as the blocks in between have many places to cross between each road/ even push the flags it should be ok. :)

As long as there's multiple routes to attack a flag so player density isn't too high.

I'm not sure how the sectors work (I'm counting 5 or 6?) but it looks like they have nice progression and each sector is distinct and separate on the minimap. I wouldn't add any more sectors as this seems like enough.

Curious to see how it plays! :D
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Community Polls / Re: Transports showing in mini-map
« Last post by jan_kurator on 19-08-2018, 17:08:26 »
Using a transport vehicle like a truck or a jeep and parking it close to an enemy position is a worthless strategy because it is simply stupid to begin with. On the other hand, I think that all vehicles but bicycles and ciivilian cars/trucks should be teamlocked, what would result in them being hidden on the minimap. I don't like how easy it is to drive enemy's vehicles, but I understand technical reasons behind it. We now have new flashing markers to indicate when precappers "sneaky attackers" are on a flag, so I wouldn't mind vehicles not being shown. Unfortunately, it is not possible to implement without teamlocking all vehicles or making them invisible for both sides.
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Modding / Re: Berlin
« Last post by Slayer on 19-08-2018, 17:08:11 »
Looking good indeed! I agree with Seth about the atmosphere, it looks a bit too bright still, but maybe that also has to do with lightmapping. Keep it up!
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Modding / Re: Berlin
« Last post by Seth_Soldier on 19-08-2018, 16:08:11 »
It looks good.
Remember to test gameplay too.

About ambiance, imo you should go for a dark and high smoke map but not the night. More like a burning city feeling.
Something like cod waw berlin and FH1 berlin streets
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Community Polls / Re: Transports showing in mini-map
« Last post by Slayer on 19-08-2018, 16:08:24 »
I don't care for the Africa maps
To each his own of course, but to discard a large part of the mod, without which we wouldnt even have this discussion right now, and then use it as an argument on gameplay is really wrong imo.

I agree with Matt, sneaky tactics are not for this game. I agree that rushing into static defenses is not the best tactic, but taking flags with the use of smoke, artillery, tank support and infantry skills, ie combined arms with a bit of teamwork actually is the core of the game.

Therefore it is imo totally fine that a jeep becomes visible on the map. If you don't want that to happen, leave at least one teammate inside it: problem solved.
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Modding / Re: Berlin
« Last post by Jimi Hendrix on 19-08-2018, 15:08:56 »
 Im glad as well  ;)

Im still hoping at some point you would consider porting over the Reichstag static from FHSW map "Fall Of Berlin" to use in your map as a centerpiece.

I envision a push map starting with flags on the exterior of Berlin, ending at the Reichstag........one can dream.

Keep up the good work soldier!
 8)
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Modding / Re: Berlin
« Last post by Matthew_Baker on 19-08-2018, 15:08:06 »
Screens are looking nice. The real bread and butter is when you show the overview minimap/ layout.

I'm glad you're still working on this and that it's coming along! :)
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Modding / Re: Berlin
« Last post by Wilhelm on 19-08-2018, 15:08:32 »
Looking good!  ;D
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Community Polls / Re: Transports showing in mini-map
« Last post by |7th|Nighthawk on 19-08-2018, 12:08:07 »
No need to get cranky. I don't care for the Africa maps and at one point a lot of maps got blessed with that game mode, including Falaise Pocket, after which my enjoyment for this mod dropped a little. I'll be more precise: Most of the maps I enjoyed got a change for the worse -> in my opinion <-. I'm probably alone with this opinion as many people still enjoy your mod just as much as on day one so it's completely fine to keep it that way.
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Community Polls / Re: Transports showing in mini-map
« Last post by Ts4EVER on 19-08-2018, 12:08:04 »
And that means "Most" of them are now sector push? I don't think you know the definition of "Most".
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