16
Singleplayer and Coop / Re: Ogledow unofficial Coop Support now available!)
« on: 03-08-2019, 11:08:45 »
That's just silly. Look at the way Darman has done it.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Michael Z Freeman, Copy the existing Ogledow to another folder. Delete it from your FH maps directory then. Copy the new one to your maps folder.
They occasionally do IIRC. But yes, it is quite irritating.
Also to add to the guide. Many players have noticed that with X-Fi hardware (as well os the X-Fi MB3 software) some maps have distorted reverb and EAX. This is due to a missing "Sounds.con" ...
1. The level should have this file (for example) "D:\SteamLibrary_Win10\steamapps\common\Battlefield 2\mods\aix2ex_mm\Levels\Dalian_plant\server.zip\Sounds.con". If it does not add it to the level "server.zip".
THIS FILE IS CONFIRMED *MISSING* IN MAPS THAT HAVE DISTORTED EAX.
The file contains ...Code: [Select]rem ------------------------------- Global Reverb ------------------------------
rem -----------------------------------------------------------------------------
sound.setReverb "common/sound/levelambients/Openlandscape.eax"
rem -----------------------------------------------------------------------------
This file defines the EAX setup.
2. Make sure the all important "Openlandscape.eax" is in "D:\SteamLibrary_Win10\steamapps\common\Battlefield 2\mods\bf2\Common_client.zip\Sound\LevelAmbients\". There is also "City.eax" for maps that have a more enclosed city environment.
Some have accused BF2/X-Fi/EAX being "bugged" when it comes to BF2 EAX. However this is not the case as I've seen this problem cleared up in multiple maps now using the above fix. Before, the reverb is distorted with sounds being heard right across the level. After the fix is applied this goes away and EAX is back with environmental reverb and sound occlusion.
Thx - You should have a medal!!
This is the solution I been looking for.
Adding Sounds.con fixes my audio issues (bathroom sound experience) in Custom maps like Berlin
michaelzfreeman@DESKTOP-QOJ2SDI:~$ ping 192.168.1.92
PING 192.168.1.92 (192.168.1.92) 56(84) bytes of data.
64 bytes from 192.168.1.92: icmp_seq=1 ttl=64 time=0.920 ms
64 bytes from 192.168.1.92: icmp_seq=2 ttl=64 time=8.41 ms
64 bytes from 192.168.1.92: icmp_seq=3 ttl=64 time=1.01 ms
64 bytes from 192.168.1.92: icmp_seq=4 ttl=64 time=0.990 ms
64 bytes from 192.168.1.92: icmp_seq=5 ttl=64 time=1.31 ms
64 bytes from 192.168.1.92: icmp_seq=6 ttl=64 time=5.35 ms
64 bytes from 192.168.1.92: icmp_seq=7 ttl=64 time=5.08 ms
64 bytes from 192.168.1.92: icmp_seq=8 ttl=64 time=0.993 ms
^C
--- 192.168.1.92 ping statistics ---
8 packets transmitted, 8 received, 0% packet loss, time 7006ms
rtt min/avg/max/mdev = 0.920/3.010/8.413/2.701 ms
michaelzfreeman@DESKTOP-QOJ2SDI:~$ ping 192.168.1.80
PING 192.168.1.80 (192.168.1.80) 56(84) bytes of data.
64 bytes from 192.168.1.80: icmp_seq=1 ttl=128 time=0.115 ms
64 bytes from 192.168.1.80: icmp_seq=2 ttl=128 time=0.112 ms
64 bytes from 192.168.1.80: icmp_seq=3 ttl=128 time=0.113 ms
64 bytes from 192.168.1.80: icmp_seq=4 ttl=128 time=0.111 ms
64 bytes from 192.168.1.80: icmp_seq=5 ttl=128 time=0.114 ms
64 bytes from 192.168.1.80: icmp_seq=6 ttl=128 time=0.125 ms
^C
--- 192.168.1.80 ping statistics ---
6 packets transmitted, 6 received, 0% packet loss, time 5004ms
rtt min/avg/max/mdev = 0.111/0.115/0.125/0.004 ms