Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kelmola

Pages: 1 ... 188 189 [190] 191
2836
when all of you have it on your HHDs ;D

Our Holographic Huso Disks:P
us_lose.ogg
us_win.ogg
;)

2837
Suggestions / Re: Tank and AT guns
« on: 09-06-2009, 22:06:32 »
Thanks for the info, very informative.

Next questions:

1) PzGr were obviously German tankgrenades. Are HEAT shells side-specific or did both sides have them?
2) Shouldn't the PzGr 40 be changed into PzGr 39 in the Panzer IVF2? (see link above)

The long-barreled 7,5 cm KwK 40 L/43 on F2 had both PzGr 39 and 40 available, while the short-barreled 7,5 cm KwK 37 L/24 on A through F1 had only PzGr 39 -- however, the short-barrelled variant did have access to HEAT shells (Gr.38 HI A, B and C variants).

http://en.wikipedia.org/wiki/7.5_cm_KwK_37
http://en.wikipedia.org/wiki/7.5_cm_KwK_40

HEAT rounds were not exclusive to Germans, see the Wikipedia HEAT article.

http://en.wikipedia.org/wiki/HEAT

However, during the war, they were mainly used to enable short-barreled low-velocity guns originally meant for firing HE in support of infantry (like KwK 37 on early PzIV's) to have sufficient penetration ability against late-war armour. So top-of-the-line tanks with long-barreled high-velocity guns would have APCBC, APCR, or even "sabot" ammunition for anti-tank role instead.

Also, my apologies, the expression that HEAT "melts" through the armour was a bit inaccurate, the metal in the nose of a HEAT shell is focused with the shaped charge into a very thin stream of particles that "sandblasts" a hole in the enemy armour (enabling the blastwave from the shaped charge to follow).

2838
Suggestions / Re: Tank and AT guns
« on: 09-06-2009, 21:06:33 »
I have ben reading a lil about this, and I was wondering: what is the difference between HEAT shells and PzGr 40?

And I read something about Panzer IVF2 using PzGr 39, so is there a big difference between them and if so, shouln't the number be changed to 39?

http://www.absoluteastronomy.com/topics/Panzer_IV
PzGr 39 = APCBC (Armour Piercing Capped Ballistic Capped)
PzGr 40 = APRC (Armour Piercing Rigid Composite)
HEAT = High Explosive Anti-Tank

Basically, a regular AP round has a sharp, aerodynamic point and is generally the same alloy overall. APCBC has a softer, blunt nosecone attached to a regular AP round, and the nosecone itself has an aerodynamic fairing (hence the repeating of the word "capped" - it has literally two "caps"). APRC has a core of hard metal such as tungsten, surrounded by lighter and softer metal (eg. aluminium). On the other hand, with a HEAT shell the shell itself does not penetrate armour at all, it is a shaped charge that upon contact fires a focused explosion that melts its way through the armour.

http://en.wikipedia.org/wiki/Shell_(projectile)
http://en.wikipedia.org/wiki/APBC
http://en.wikipedia.org/wiki/APCBC
http://en.wikipedia.org/wiki/HEAT

2839
General Discussion / Re: Can't wait for 2.2
« on: 09-06-2009, 18:06:55 »
I wonder if that upcoming "Nations Cup" has anything to do with it...? ;)

2840
I will surely try the MP but I do not feel I am ready yet for that.
Just leap headlong into multiplayer.
That's what I did when Flippy recruited me last September. Hadn't touched the SP mode before that, did not touch that thereafter. It's much more fun to practice against live humans rather than bots, plus you actually learn more that way because you can ask the veterans and get answers straight away.

Read The Friendly Manual for vanilla BF2 first, then read FH2 FAQs and guides, and after that you're set to go online. Don't teamkill, stay low, be polite, ask if you have questions 'cause the community is happy to answer, DO NOT SHOUT!!!!½½½½, stay low, try to follow the orders of your squadleader if he gives those, the rest you can pick up as you go. After half a year of regular practice, you won't die as often as you used to do ;D

2841
General Discussion / Re: Exact Date
« on: 05-06-2009, 12:06:33 »
Of course, speculating about 2.2 is irrelevant, considering that 3.0, with fully realized Eastern Front and Pacific will be released on December 21st, 2012 at midnight, fulfilling the Mayan prophecy of the ending of the old world and the creation of a new one. The sudden rush to download 3.0 will first cause the collapse of the Internet, then a global blackout, which leads to nuclear meltdowns, food and fuel shortages, etc. and as the smoke clears, the bloodthirsty gangs that roam the nuclear wasteland have no tehnology or need to play any FPS games... ;D

2842
General Discussion / Re: Geussing game;-)
« on: 03-06-2009, 11:06:12 »
Hoping for a P-38 Lightning, just because it's my favourite WW2 fighter plane ;D

2843
Suggestions / Re: stockless thompson
« on: 01-06-2009, 16:06:21 »
You do realize that a stockless Thompson is a very useful weapon if you happen to have a shoot-out in a crowded elevator? ::) Why not save weight and model it without the muzzle brake as well to make it even more accurate :P

2844
Suggestions / Re: Defenses and trenches
« on: 31-05-2009, 02:05:55 »
You have to suspend your disbelief anyway.... considering how an artillery barrage leaves things like wooden tables and camouflage nets intact but wrecks anything beneath. "Building" defences at fixed locations, I have bad memories of that from FarCry. I mean, I can accept a table that looks wooden but seems to be adamantium, but to create walls and fortifications out of thin air with nothing but a wrench is really pushing it. Might have its place in a semi/non-realistic action shooter, but not in FH2, IMHO.

2845
General Discussion / Re: Can't wait for 2.2
« on: 31-05-2009, 02:05:20 »
Hey, at least this is not "Forgotten Hope Forever" where the devs change the engine now and then when the project starts seeming too ready. :P I would not put my money on the release of 2.2 on D-Day +65, at most I would bet on a gameplay video, and if I would be betting heavily on Sebulba, a tentative release date. Perhaps 2.2.2010? ;D

Plus, the fact is, if the developers want to go for the "critical mass", then unfortunately, D-Day equals Omaha in the minds of that terrifying end-of-level monster General Public, if not before then at least since that terrible film starring Mr. Cauliflower Head (where you have nothing but P-51D's doing close air support in Normandy - yeah, sure). And even us military enthusiasts and/or history freaks and such are more easily attracted to FH2 with THE most famous map you could have for Normandy campaign. So releasing 2.2 without that bloody state of Britons' former colony is a no-no.

2846
General Discussion / Re: Can't wait for 2.2
« on: 30-05-2009, 20:05:37 »
when is normandy's release?  ???
"When it's done."

2847
Suggestions / Re: Something needs to be done about Landmines
« on: 29-05-2009, 18:05:03 »
The only thing that needs to be changed is the "instant kill" thingie .. But that cant be done .. sadly :(
So the engine doesn't support "mobility kill"? Darn, I was about to suggest that for the sake of realism. AFAIK even AT mines are primarily meant to immobilize the tank, no to blow it up spectacularly (but if that happens, then all the better). Would also encourage to use the mines beyond the static defence line instead of waiting that Matilda walzing right into your base for some spawnraping and only then running up to it and placing the mine under the tracks (very little sense to just immobilize something that's already sitting where it should not be).

If mobility kill is not possible, then maybe adjust mine damage so that the "heavies" (Tiger/Königstiger, Matilda/Val) are damaged only to the point of burning. That way, driver has to retreat into cover and do some repairs lest he burns into a crispy critter. Not as good as the real thing, but would make more sense than the current KA-BOOM. "Mediums" (Sherman, Grant, Pz3, Pz4) and "lights" (Stuart/Honey, Crusader, Pz2) would still be destroyed (smaller & lighter tracks and wheels ==> more of the blast wave gets to the bottom armour).

2848
Invasion of Crete-1941 / Re: Invasion of Crete 64
« on: 29-05-2009, 17:05:05 »
Is it not possible to disable the bofors once the axis team has taken a flag?
There's already a method for that. It's called Panzerbüchse 39. I like to spawn with the AT kit as soon as possible if I'm playing Germans, primarily to take down the Boforses (and only secondarily the tanks), preferably even before the flag is taken (die, spawn at SL with new kit). Suddenly, infantryrushing Rearguard or Hill 107 without Stuka support becomes far less suicidal...

The Boforses are located badly to be of any use as offensive weapons, and on the defensive, two ATR shots take it out. So even if it's for Britons only, it's not really so imbalanced. The real problem for the Germans are the inexperienced Tante Ju drivers who do not even listen to advice and fly at low/medium altitudes straight into the worst flak zones - then repeat the excercise time and again. ::)

2849
Country: Finland
Teamname: Jääkäripataljoona 27
Team Captain: (slayer for now)
Player 1:
Player 2: Sir_Kowskoskey
Player 3: RetroMute
Player 4: Harju
Player 5: kummitus123
Player 6: Lydecker
Player 7: Speed-Evil
Player 8: Janizki
Player 9:Josevic Ponska
Player 10: Kelmola
Res 1: Achtungsnow
Res 2:
Res 3:
Res 4:
Res 5:

Guess I won't have to brush up my skolsvenska after all :)

2850
Ever since 2.15 was released, and I got the taste of the Siege of Tobruk map, I have dreamt what would Battle of Stalingrad or Battle of Berlin look like in FH2, salivating at the thought.

Also, I imagine a gently rolling steppe, with long grass undulating in the breeze, that will nicely hide all those pesky AT patrols (with their famous anti-tank dogs). And a Ferdinand/Elefant stalking in a hull-down position, waiting for that T-34 platoon to pass by. The sheer horror of facing a KV-1 in a PzIVD or F1. Shturmoviks terrorizing German tanks until 109's and 190's arrive. Seeing whether "Kobryusha" would live up to its reputation, being just as deadly to both tanks and aircraft (or as was often the case due to its tendency to flat spin, to its pilots as well)? Or would the Stuka armed with the twin 37mm PaKs be the ultimate tank killer?

Then again, the Finn in me would like to see Winter War scenarios with massive human wave assaults and artillery barrages opposed by a hastily trenched infantry line with too few MGs to go around, with the defenders trying to stop T-26's with just L-39 ATRs and Molotov cocktails. Or maybe a Continuation War scenario, where there's far too many tanks available to the Soviet side so the players simply cannot resist the temptation, and then, without proper infantry support, they drive straight into a forest full of 'faust or 'schreck-armed infantry...

The Pacific theatre does offer some nice ideas, but those specific to the theatre are infantry-heavy instead of combined arms -style (jungle patrols, capturing/clearing a bunker/tunnel network -- and I don't like infantry vs. infantry battles 'coz I suck at those). The remainder can be handled in other theatres' maps: invasion beaches will be in Normandy; cityfights can be anywhere; picking the only real tank battle in the Pacific theatre versus the innumberable tank battles elsewhere; a big dogfight over water could also be a "Battle of Britain" special map. Plus, if it is still uncertain whether "real" ships can be made, I think Pacific can wait.

Pages: 1 ... 188 189 [190] 191