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Messages - LuckyOne

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Suggestions / Re: Having FH2 really playing like WW2
« on: 22-02-2011, 15:02:07 »

WW2 is not a compelling enough "theme" to install a 4gb mod for most people. It's done in too many video games and unless the game play is totally unique or it offers some deep persistance system or hardcore teamplay, people will not be able to see pass the expiring date on the actual game they launch.

Well maybe you (as the devs, I mean) should start working on those "totally unique gameplay or deep persistance system or hardcore teamplay" then... :P

I'm not saying you're doing a bad job, in fact I admire all the hard work that has been put in this mod, but it seems to me it still lacks some "new features"... Sure it has awesome graphics, excellent historic accuracy but the gameplay still plays out a little too much like BF2...(as in you spawn, run or drive around for a bit, cap some flags and eventually win by spawnkilling the enemy at their main/1st flag). It lack something new and different... Of course push mode has offered some concentrated action and ceased the back capping but I still feel it's a bit lacking.

Maybe it's not the all devs' fault, maybe it's all in the community (maybe that's why tournaments are so popular) but I find it hard to believe that devs don't have some nice ideas to "spice up" the gameplay.

And about your dying out mod theory, we got to take a look at the big picture, sure gamers are moving to newer games, but some of them also come back disappointed... Also new gamers are made every day... Hell I'm a newcomer, I bought my new rig mainly to play FH, not for some new generation games as they all started to feel exactly the same for me... Specially with the focus on the modern part of history.

Suggestions / Re: Less grenades
« on: 22-02-2011, 15:02:30 »
...Not to say SL spawn is bad, but certainly is a factor in the abundance of grenades.

So you're saying that we should remove SL spawn to prevent grenade spamming? That's a... great idea actually, I never liked people randomly popping out of thin air, but that could potentially have a great effect on public play teamwork, which is already pretty rare...

Suggestions / Re: Having FH2 really playing like WW2
« on: 21-02-2011, 18:02:57 »
In BiA rifles are scaled to be accurate over 10m. That is not realistic by any means.

I don't want BIA-gameplay but longer firefights

AFAIK that's only possible by applying unreal amounts of deviation or getting rid of the "1shot1kill" gameplay and bringing the game back to BF2 and BFH levels...

Another way would be making people actually fear dying... but I don't know how do we do that?

Off-Topic / Re: City of Ruins
« on: 21-02-2011, 14:02:30 »
Touching... the aftermath of WWII never looked so vivid...

Suggestions / Re: Having FH2 really playing like WW2
« on: 21-02-2011, 13:02:39 »
thanks. You're the first.

Hey! I said I'd love to have all of that too, and I think most of your suggestions are great! I just said it isn't probably to happen... Seeing as the devs try to make everyone happy, by making a fun game, open to a wide(r) audience

General Discussion / Re: FH2 Intro Music
« on: 21-02-2011, 13:02:49 »
I did! On Luttich IIRC... Stayed in my memory as I got stuck in a ditch with it... they were hard to drive...
L├╝ttich is an FH2 map... without any ditches.

Hmm it must have been in one of the Pixel-fighter's map packs then...

Suggestions / Re: New commander option
« on: 20-02-2011, 17:02:31 »
Fixing how the commander works is on our to-do list (somewhere at the bottom).

Hmm I wonder what's at the top of it then...

Suggestions / Re: Having FH2 really playing like WW2
« on: 20-02-2011, 17:02:37 »
There is a way for almost everything you mentioned there, but the real question is "Do the devs really want FH2 to be as real as possible?"

...Cause it seems to me that they kinda don't... They focus heavily on historic accuracy of the maps, equipment, and the looks of everything but I somehow don't believe they want this game to become ultra-realistic with the need of distinctive WWII knowledge to play effectively....

It seems to me they just want it to stay how it is, a somewhat casual WWII experience with shiny graphics and polished maps.

Now don't get me wrong I would like to have everything you said, but it's probably not gonna happen.

Suggestions / Re: FH2 award system revisited
« on: 20-02-2011, 14:02:57 »
It seems to me that FH1 is still played because of its superb quality as well pixel-fighter's mapping team hard work in creating new maps and expanding the mod's possibilities not because of some "fancy stat system"... Although there are probably people who play for stats (like a few guys who like to sit at the artillery and shell the crap out of the enemy, thus getting 70 - 100 kills in a round of, Ramelle for example)

On topic: yeah an award system with achievements would be a nice addition to the mod

Suggestions / Re: New commander option
« on: 18-02-2011, 23:02:37 »

A commander accumulates, over time, resource points.

*hides from the angry anti-PR mob running to this thread*

Suggestions / Re: Horses, Donkeys & Dummies
« on: 18-02-2011, 17:02:51 »
Well now that we got an announcement of the Eastern Front I believe it's time to reconsider adding horses in FH2 someday...

BTW can we also get camels in FH2? I believe they were in FH1 although they were not exactly rideable... they just flipped over when you tried to ride them...  ;D

And yes horses can be really useful on the battlefield! They are useful for scouting, fast movement to strategic points, and hell I have even managed to capture a Jagdpanther with a horse in FHSW  :P

General Discussion / Re: FH2 Online Annoyances
« on: 18-02-2011, 17:02:53 »

SL who abuse of the ability of making people spawn at him like in a bunker or a church... They simply broke all the gameplay and fun of the game... just because of one or 2 guys who do that I would like to disable the SL, they simply broke all kind of fun.

Calm down, it's lame but it's actually the only tactic which works on some maps...  The other team just needs some teamwork to clear the church or bunker (flamethrower anyone?  ;))

Suggestions / Re: New commander option
« on: 18-02-2011, 17:02:24 »

IIRC, it would work the same way as in BF2, you'd have to get them repaired.

You're right that sounds better... but how do we repair Naval guns support? I suppose it could be disabled on those maps...

 Ah well off to the devs to decide if they need this...

Suggestions / Re: New commander option
« on: 18-02-2011, 14:02:46 »
Its perfectly feasible, its just a question of if the devs want to make the heavy artillery models for it, and set it up.

Well he's not talking about the models, just resetting the commander's timer... I believe you don't need models for that... unless you wanna make it more "realistic"

I don't know I kinda like it... would be a bit more interesting for the commanders to try and outsmart each other... but could also turn into a "whoever manages to click the button faster wins"

General Discussion / Re: FH2 Intro Music
« on: 17-02-2011, 18:02:12 »
o yeah, what happened with those ? never saw them in 0.7

I did! On Luttich IIRC... Stayed in my memory as I got stuck in a ditch with it... they were hard to drive...

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