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Messages - LuckyOne

Pages: 1 ... 175 176 [177] 178 179 ... 182
2641
General Discussion / Re: FH 128 hosting
« on: 18-03-2011, 20:03:39 »
Well, well I'm sure they can see the flaws in THEIR game better than us... But still... don't make it the same as before (sitting in a half empty desert is... how should I say... a bit boring  :P)

2642
General Discussion / Re: FH 128 hosting
« on: 18-03-2011, 18:03:40 »

Would be a big mistake to fix it. Most of the time you have player numbers between 64 and 128. If the maps would get fixed to deal 128, gameplay with 90 players will feel as empty as 64 player maps with 40 people.

Indeed, some maps just need a few more vehicles (for example, Crete needs more planes, or faster spawning planes), and some kit loadouts need to be fixed (PHL grenade spam for example). No other fixing needed. The maps are extremely well designed and most of them can accommodate 128 players without problems.

2643
Suggestions / Re: medic ! ....medic ! ! ! ! !
« on: 15-03-2011, 18:03:28 »
well it could be that the victim might die in 10 secs unless the medic gives him bandages

That's what we have now... duh... (except you carry 1 bandage so you can patch yourself once if no medic is around)

2644
Problem is, tracers were used for rifle rounds.  MGs could have them, but they tended not to use then except in AA or night time roles so that the observer could see the landed shots.  Riflemen could in 'theory' have them, but there was no point in issuing them.  There were not tracers for pistol rounds though, so there would be none for SMGs.

Alright it seems no tracers for ya! :(

Can we make the smoke from the attack markers more visible then?

2645
Loved it, I think it made us win twice on BoB :D

Yeah you were a great asset to the team (unlike me... I mostly got shot the moment I took off from the ground  :'()

2646
Theory yes... in practice... you would probably be dead before you could mark him with tracers... (and don't forget that old saying... "tracers work both ways" ;))

But still it's a very nice idea!

/sign if it's possible (and historically correct)

2647
FH2 Help / Support / Re: New in FH
« on: 14-03-2011, 21:03:55 »
Ty very much :D ! I'am from Croatian so, i don't understan all English, but i will try to read that. :)

Just PM me and I'll explain anything you don't understand  ;)

Pozdrav!

2648
Off-Topic / Re: Huge earthquake hits japan, Tsunami follows
« on: 14-03-2011, 20:03:20 »
There were no meltdowns AFAIK... The cores were shut down on time, and the only problem is the cooling system malfunction (but they're working on it). They released steam to reduce pressure, and started pumping seawater to cool the reactors.

In other words, move along there's no world nuclear disaster threat.

2649
Had lots of fun! I have never seen so much exciting dogfights in FH2! Also BoB was epically chaotic! Well done WaW guys!

2650
Suggestions / Re: italian stuff
« on: 12-03-2011, 23:03:02 »
+1 for MOAR Italian bias!

2651
FH2 Help / Support / Re: CD-key is invalid
« on: 12-03-2011, 23:03:13 »
Sounds to me like someone haxxed your game...

2652
General Discussion / Re: FH 128 hosting
« on: 12-03-2011, 19:03:04 »

+ for an 400€ server i had an really shitty ping
You mean the old one or this new? The new one has 10 times faster connection than the old.

Could be but my ping hasn't changed at all :P

2653
2(!) mins

Unfair ppl with faster connection will DL them faster than me...   :(

2654
General Discussion / Re: FH 128 hosting
« on: 12-03-2011, 18:03:59 »
I somehow knew it you weren't a bloody money grabbing scammer! You seemed too nice in the gamechat  ;)
I apologize for my doubts!

Thank you everyone who donated! Let us play FH 128 for a month!  ;D

2655
General Discussion / Re: FH 128 hosting
« on: 12-03-2011, 14:03:23 »
Oh well we'll see what will happen... If you believe him, donate (To lose 2-5 € is not that big of a risk IMHO)... Let us know if you get your money back though!

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