Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LuckyOne

Pages: 1 [2] 3 4 ... 181
16
Suggestions / Re: The Minor Suggestions Thread
« on: 30-06-2019, 21:06:10 »
is there a technical reason why deployable MGs don't have the freelook feature?
Yes, they have crouch ability instead, so you can hide when under fire.

Ah, I see your point, got confused for a bit because freelook used to be activated by the Shift key in BF1942 whereas it's Ctrl in BF2/FH2.

Maybe consider giving the 3rd person camera back to the deployable MGs? Or would that make them too OP because they would be too hard to take out?



17
Singleplayer and Coop / Re: Advice for Private LAN Play
« on: 27-06-2019, 22:06:11 »
Basically, no. Most newer WW1/2 games are very multiplayer focused and bot support is often an afterthought.

Besides, nothing out there quite matches the scale and quality of FH1 or FH2.

There is a community made downloader for FH1 called the FH1 toolbox that should be you go-to point for anything FH1 related (fixes, mappacks, texture packs):

http://www.pixel-fighter.com/modules.php?name=Downloads&d_op=viewdownload&cid=10#cat



Don't know if it works on Win 10 as I haven't used it for a few years... But it worked quite good on Win 7.

Unfortunately they don't seem to provide an easy link for the server files so unless one of the devs or some server admin from CMP / old Forgotten Honor (the tournament communities) knows where to find them as a direct download you'll have to try to find it on you own.


Edit: there's the official dedicated server files on this site but I have no idea if the links (or even the files) still work:

http://forgottenhope.warumdarum.de/downloads.php?

18
Suggestions / Re: The Minor Suggestions Thread
« on: 27-06-2019, 22:06:11 »
is there a technical reason why deployable MGs don't have the freelook feature?

I'd love having the ability to look around without turning the whole gun (very slow with non 360 degree tripod mounts)...

19
Singleplayer and Coop / Re: Advice for Private LAN Play
« on: 26-06-2019, 18:06:48 »
Somebody correct me if I'm wrong but you don't need to setup a dedicated server to host a local LAN game. Just select coop game mode and chose the map rotation and other computers on the same network should be able to see it.

However running a dedicated server might give you better performance and stability as you can set the affinity of the server process to run on separate cores than your game client.

20
Singleplayer and Coop / Re: Advice for Private LAN Play
« on: 25-06-2019, 18:06:24 »
1. They should probably do fine. Make sure you put the server on the one which has the highest single core frequency, as the old engines don't care about number of cores, only speed.

2. I find bots a bit smarter in BF2 but it's not really that noticeable. They still get stuck often and are lousy in following commands.

3. Both FH1 / 2 are quite stable up to Windows 7. On 10 I crash much more often but it might be the fact that I haven't reinstalled Windows in like 4-5 years on my current PC.

4. No idea about this. You probably don't need to install anything extra.

5. I believe there was / is a sound and texture pack for FH1 somewhere (check pixel-fighter.com, the last home of FH1 community). I know there's one for FHSW and it's quite good, but FHSW doesn't have bot support so I'd recommend you bring your kids to the FHSW server on the weekend fight nights - 40 - 60 people gather there at times). For FH2 there's only some sound packs but I think they're all outdated. You can try installing ENB with some presets ... For vBF1942 there's this, if you can get it to work: https://www.moddb.com/mods/high-definition-remaster

6. FHSW has a LOT more content than FH1 if you don't mind secret weapons and historical inaccuracies. It also has quite a few different gameplay mechanics including: angling affects armour penetration, different ammunition types, ability do duck when manning a mounted/stationary MG, working bomber bomb sights, working altitude meters for planes and many more I can't recall right now...

7. FH1 and FH2 are different beasts. The only common thing between them is the love for history. I'd say FH2 is a more polished, aestetically pleasing version of your first high school crush (FH1), you know the one you actually managed to marry and it has been a perfect marriage ever since  :D

21
As a Pole I'm against reusing old 2.0 map as it is a rather cheap move IMO (Poles thought against Italians in different sector).

Fair enough but given current manpower issues I'm certain many would happily overlook this "slight" inaccuracy.

Besides, how many variations of "defensive rings in mostly flat desert" can you think of?

I was actually thinking about it, as it should be a fairly easy map to make indeed, but I was convinced people would hate another African map (and another Tobruk to add to that!).

I believe people hate Africa maps because they're open, often bland looking and tanks and planes absolutely dominate them. Let's face it most people in FH2 play infantry, whether by choice or by force. And infantry fights are often boring in Africa. I'm sure people wouldn't mind a slightly more infantry focused Africa map ( but not a shoebox level like Tunis )

And why are you surprised exactly? I love most of the Africa maps and absolutely adore seeing often underrepresented nations featured in FH2  ;)

22
Suggestions / New maps made as variations of the old ones
« on: 25-06-2019, 15:06:01 »
It has recently come to my attention that FH2 features a few maps depicting locations where the battles spanned several months, sometimes even years.

Over the course of that time the battlefield often changed significantly, new units were brought to the front, as well as new equipment.

One notable example in FH2 is Siege of Tobruk. The map is not a very loveable one, because it features a frontal assault against very well prepared defensive lines. Leading to a very unique flavour of constantly being bombed by artillery and tactically retreating for the defenders.

I would like to suggest making a  variation of this map with reversed roles.

The Australians were eventually relieved in their trenches by, between others, the Poles, several months after the battle depicted in FH2.

Their uniforms can basically be made by reskinning the current British North Africa uniforms.

I suggest making it a night map focused on close quarters trench fighting. For example make the Italians dug in on the opposite side and maybe even an Objective mode map where the Poles need to destroy some radios in enemy territory?

It would be a welcome change from the currently often hated Africa maps with nowhere to hide from the "laser guns" from the sky.

It seems to me this kind of map should take less time to make as most of the assets and statics are already there, just need to strike a good layout for interesting gameplay.

What do you guys think? Opinions, suggestions are very much welcome!

References:

 
  https://en.m.wikipedia.org/wiki/Polish_Independent_Carpathian_Rifle_Brigade
http://www.polandinexile.com/icrb.html

23
Singleplayer and Coop / Re: SUGGESTIONS FOR THE AI DEV(S)
« on: 22-06-2019, 12:06:05 »

MY SUGGESTION: Add this python plugin to Coop/Solo to restore artillery and supply drops - https://www.moddb.com/games/battlefield-2/addons/advanced-ai-commander-plugin

Excellent idea! I have recently reinstalled BF2142 and SP is much more fun when the commander is active

24
Sorry if I came out as too negative. I just wanted to state the fact that human communities die, with the passing of time. Both the physical, as well as the "virtual" like this one. It's inevitable but natural.

That's nothing to be sad about. In fact it should be a call to cherish what we still have, a more than 10 year old mod still being actively enjoyed by a decent number of people, while many others have perished (this includes both the mods and sadly, the people behind them).

But while there are still us, who hop on from time to time and enjoy the splendid work they've made they will never be truly forgotten.

So, keep playing, keep creating and keep remembering!  :D

25
I think the issue is... FH2's fate was sealed when it stopped "evolving". When a mod is "done" (talking in terms of gameplay, not actual content) it will only ever attract players already familiar with the games that offer similar gameplay (usually older games, as players will naturally try to find the next-gen game that offers the same / similar gameplay they are already familiar with).

That's how mods actually became popular in the first place, as previously new sequels of games from the same franchise did not come out almost every year and the only way to get "the game you love, but better" was to install a few mods to make it better).

Now in FH2's case that pool of potential newcomers has shrinked to a minimum. BF1942 / FH1 / BF 1943 / RO1 and its mods are all effectively dead and there will seldom be anyone new coming from there.

Unfortunately I have recently realized the "window" where FH2 can experiment with new gameplay options (introduce new game modes / refocus on different mechanics / try to attract a different audience) has closed.

Any changes now could potentially be devastating to the existing playerbase because "old fans" will not agree with them, and besides that the potential dev pool has also shrinked to nothing, which means there is effectively no manpower that could bring FH2 into the "next decade".

I believe the last chance was about 4 years ago when PR went standalone. That was the "last blaze of glory" of the good old BF2 engine. The devs missed that opportunity because they didn't want to risk having legal issues with EA. And somehow the cross-promotion with PR was also not very successful (or taken advantage of), although it did provide a small boost to player numbers.

So FH2 is destined to become the next FH1, eventually the community will take over and focus just on adding new fronts / maps and rehashing old content in previously rarely seen / unseen combinations.

Of course, it will still be religiously played (eventually only on weekends) just like FH1 / FHSW by a small contigent of die-hards and nostalgia seekers.

The only way out would be for someone to start working on FH3 and eventually attract new devs and new audience... That way the old community could move on, the old fans would come back and potentially new players would flock to the "next iteration" of the gameplay they all know and love.

:-\


26
Off-Topic / Re: Picture of the Day
« on: 13-06-2019, 22:06:49 »
^ All I see is:



Damn this Rebel Nazi scum! ;D

To stay on topic:


27
Suggestions / Re: The Minor Suggestions Thread
« on: 10-06-2019, 22:06:40 »
Is it possible to make the Meuse river a no-go zone ? I mean the river itself...



It's a bit stupid that infantry can swim in it... I mean there's these beautifully made bridges and defensive positions with sandbags but almost no actual firefights occur on the bridges...

I think this would be a much more interesting map then. The Allies can try to hold the right side of the map and cut off Axis infantry, but they can easily be encircled and cut off if the Axis manage to cap Town and get a squad guarding the northernmost bridge.

There's also great high ground around the river itself on both sides that now gets utilized way less than it would be expected in the military sense...


28
Dang, this ancient version even has the Gold Rush as an official game mode!

(It would be awesome to have that back, as an April Fools or Christmas Special maybe ? Just for shits and giggles... :) )

29
I have no idea what happened with 762 but I don't see new servers popping up as a bad thing...

One thing the devs could do is to offer to bring back the old "official" ranking / stats system that was abandoned after 762 monopolized the playerbase, and offer the Russians / CMP / whoever there is to connect to it.

I'd imagine quite a few players are pissed that they lost their "ranks" on the new servers, which is why they don't play (for now - I'm sure they'll get over it eventually ?)

Also, bear in mind FH2 is now quite old, and there's a ton of WW2 / realism games coming out lately, and I'd imagine there's a bit of a playerbase overlap which is why FH2 is slowly losing numbers.

It will pick back up after the next release, or when the novelty of the new games wears off.

30
Suggestions / Re: The Minor Suggestions Thread
« on: 19-05-2019, 00:05:19 »
Could the German armored cars be featured on more maps ?

For example, I believe a Puma can be used on Villers Bocage...

Maybe replace the Kubel with it since the Schwimmwagen is already featured there and serves basically the same purpose. The map might need some re-balancing if it's introduced though... Maybe replace the Stuart Recce with the Normandy skinned Daimler for Brits then ? Would be an interesting matchup, Puma vs Daimler!

I'd also love to see the 222 in Normandy camo with the improved long barelled 20 mm gun, but we probably don't have a map where it could historically have been used ? :




Pages: 1 [2] 3 4 ... 181