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Messages - FHMax3

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16
Community Polls / Re: What is FH2 needing most?
« on: 05-02-2018, 17:02:50 »
I voted for statics because with unique custom statics, each map is enjoyable and has a unique feel which makes you quite happy. Maps with generic statics will end up looking like some CMP maps, and I don't really like that.

17
General Discussion / Re: Conspiracies Thread Mk II
« on: 21-12-2017, 16:12:37 »
Holly fucking shit, this is some fuck ton of conspiracies! Damn too sad I have probs with my online account so won't be able to enjoy it anytime soon  :'(

18
Happy 10 Years! Nice to see some old faces!  :D

19
Well I haven't yet but I do have a decent few other new goodies for SP/Coop which I will be posting some screens up soon.

Such as the M1895 Nagant Revolver and Bf-110. Which I will make abundantly clear: I did not create these models/textures. The Bf-110 is of course from CMP which I did code for AI. The Nagant Revolver I had to fully re-code to fit along with the gameplay balance of FH2, and it needed to be tweaked for AI. The recoil, deviation, animation tweaking, projectile, effects, zoom, sounds, icons, etc..as well as fixing a couple CTD's. I am however working on some new models & textures of my own for the Volkssturm project :)

(Sorry for the low quality pic. My laptop isn't powerful enough to run FH2 at max on Coop without lag.)
Thats okay, was the Nagant in the beta files?

20
I have to ask, would there be any possibility that I could have at least the two French handweapons, both bolt-action rifles I believe the MAS 36 & the Berthier? Just the required handweapon contents such as the meshes, textures, animations, sounds, .con/.tweak, etc. Anything that may need coded/tweaked such as AI, projectile, recoil, deviation, etc...I can do myself. This isn't for any sort of distribution nor would I distribute anything (at least not without permission). 
 
I've always loved the MAS 36 rifle in particular & would enjoy having it available in my SP/Coop FH2. If this isn't possible then I certainly understand, not a problem.
If ya get it, send us screens.  ;D

21
FH2 Help / Support / Re: Account Error
« on: 08-12-2017, 10:12:59 »
Is it possible to create a new account entirely? I haven't heard of this before.
Problem is, I don't want a new account

22
FH2 Help / Support / Account Error
« on: 07-12-2017, 18:12:49 »
I had a glitch in FH2, so I turned off my PC. When I logged in on my online account it was fucked (All data deleted) Whenever I try to restore it, it just says loading and thats it.

23
Off-Topic / Re: Revolting Uniting
« on: 19-11-2017, 16:11:51 »
This has turned into a criminal thread.

24
General Discussion / Re: Conspiracies Thread Mk II
« on: 12-11-2017, 10:11:28 »
I was wondering if Soviets could have lend-lease weapons. (Tommy gun, bazooka, etc)

25
Nice to see you're still around Seth_Soldier  :)

Easy Eight, I downloaded this model, along with several others. Did I know they were  FH models? I kinda figured, I'm familiar enough with their older BF1942 stuff to know, even if the texture sheets wasn't signed. But since they were uploaded to a free 3d model download site over 3 years ago, and available for download under personal and commercial free license, I used them. I changed some things on the models, and the textures as well, to fit with what I'm doing with my mod, but I never claimed ownership of the models. Plagerism? Stolen models? Criminal? Seems a bit excessive, even coming from an FH fanboy...

I would suggest a simple Google search of "free 3d models" to see whats out there and who put it there, and under what conditions they can be used, BEFORE coming to a public forum and accusing anyone of anything.

EDIT: As a side note, it would have been easier for me if I did just "take" the model from the FH mod. The models I downloaded were in .max format. I had to open them in 3dsmax 12, convert them to .3ds, then open them in 3dsmax 7, make any changes to the model I deemed necessary, break apart the tank into it's hierarchy, set the pivots, create the bones, skin the tracks for animation, create the collisions and shadows, apply the texture, and then code after exporting. I can honestly say that I have just as much work in the model itself as the original dev. I chose to do this because even with all that work, these models were still unwrapped and textured, which (for me at least) is the most time consuming part of the modeling process. So, if I have anything to feel "guilty" about, it would be using the texture that I didn't not create.
Hmmm... https://marketplace.secondlife.com/p/FiveRings-Tiger-Panzer/8843490?id=8843490&slug=FiveRings-Tiger-Panzer

26
Tactics & Tutorials / Re: Volkstrumgwher 45 "The rivet gun"
« on: 12-11-2017, 09:11:16 »
762 just has a wait in line rule. if someone is ahead of you in line, you have to let them have the tank, kit whatever they're waiting for. they also have to make it clear they're waiting for it.
I remember on Totalize I was waiting for Tiger, and when it spawned, I jumped in. Then a guy, who was waiting for Tiger later than me ran up and started saying that I was farther than 5 meters from the tank, and I should get out.

27
Hmph... From the map looks like enlarged Meuse River map.

28
Gaming / Re: Call of Duty: WW2
« on: 12-11-2017, 09:11:43 »
I'd like to update my review a bit after watching almost all the missions now (I've finished watching the Hill 493 level). Actually the gameplay is not bad  :-X. If you stripped the game from its cutscenes, quicktime events, and other useless features, you have yourself a classic Call of Duty game. For example, the Operation Cobra level: you start by riding on tanks then assaulting German positions, using flak gun on stukas and in the end assaulting with your tanks the last German defenses. I could really see this as a level from CoD1 or CoD2. Call of Duty is no way historically accurate, but it has enough to immerse yourself in the battle.

I think my favorite level so far has to be the undercover Paris mission where you have to show documents to German officers to let you pass. This level reminded me a lot of Medal of Honor's undercover missions. It's great to see this concept in a CoD game.

I don't know, I was expecting much worse from this game's SP campaign but it doesn't seem all that terrible (from a casual perspective). I quite like the new mechanics of friendly soldiers throwing you ammo, grenades, health, or mortar strikes when you need them. I mentioned this before but I love the readdition of the health meter.

A comparison of two CoD games I made:

Atleast CoD2 got Point Du Houc correct.
There were a few things that were actually correct, like the American helmet, and... eeehm, eeehm, .... I saw a plane which looked historically correct (Thunderbolt?). And, oh: the German helmet was correct too. Actually all helmets. And the MG42 looked good too, but I think that's about it.


The Thunderbolt looked like a P-36 IMO. Unless that was not the D variant.

29
thx for the report. I think this gun was ported from FH1 so the ejection port was probably not made separate from the model, and so it would need a re-export before a new animation.

EDIT:
*black helicopters whisk Matt Baker away*
Yeah it is from FH1, remember it from Tobruk map. And no black choppers for me.

30
Off-Topic / Re: Picture of the Day
« on: 26-09-2017, 19:09:16 »


Students saluting a USSR veteran, 1989.

This is one of the most heartbreaking pictures I have seen.

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