I like the idea. Don't know how to specifically implement it, but yes, commands such as "Fire at will", "Friendly Fire/Friendlies in target area", "Shift fire {one command for each direction}", "Fire for effect", etc. would be incredibly helpful. You could have them affect only the people in your squad, and then have players form artillery squads, with the squad consisting of gunners and spotters.
Do we need all casual players to be checking the website to understand the basic gameplay features? Makes me sick about this game that what makes you a better player is how much time you've spent playing it. That totally sucks imo.
OK, now you lost me. Isn't that how it's supposed to be? Shouldn't games reward play time with an advantage over those who haven't played as long? I remember a
Zero Punctuation review in which Yahtzee bashed Brawl for not rewarding experience, stating, paraphrased, that "no matter how good you get, you can still lose to someone randomly mashing buttons".
Or did you mean to say that FH2 isn't intuitive enough, in which case I can't really agree. Games with features such as artillery can't be intuitive enough to make manuals, guides and forums obsolete, and players
should check these sources for information before embarking on the battlefield. Unfortunately, we've gotten to the stage in recent years where people expect to be hand-held into games and have everything explained to them, and reading the manual is considered a defeat for many people. Shouldn't have to be that way, but it is.
Oh, and there's also a very helpful artillery instruction
video out there
.