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Messages - Oberst_Kroenen

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16
Good to see you are still updating your work.

17
It''s really cool we're getting an even better model than the one we had. Great work as always.

18
Thanks again! Your work is really appreciated!

EDIT: Thanks a lot for notifying me about the update. Very kind of you. For some reason I was unable to reply to your message though so I'm writing here. That's what I got when I tried to reply. Anyway re-downloaded the maps now. Thanks again for your work on this!


19
Awesome! Thanks a lot!

20
We are getting there! Great work again team!

21
Yeah it looks like your resolution is the cause.

Really? What is the required resolution?

22
From what I know someone has to spot a target first and only then you'll be able to see it from the mortar and aim at it. But I ain't sure.

23
Nice work with these toys guys! It's really nice getting we are getting so many early war toys and content!

24
Announcements / Re: Spanish Gem - A Forgotten Hope 2 Update
« on: 23-08-2020, 21:08:32 »
Nice work team! Keep them coming!  ;D

25
Announcements / Re: French Kiss - A Forgotten Hope 2 Update
« on: 11-08-2020, 23:08:20 »
No static MG has a reload animation in FH2, not possible to add them without complex workarounds in the BF2 engine. It will be available in static and deployable version like any other HMG in the game tho.

Yep I know its due to engine limitations. And Mats reply already gave me the answer to my question. Now that we are getting the French, do you guys think we'll get a map with Vichy Fr one day?

26
Announcements / Re: French Kiss - A Forgotten Hope 2 Update
« on: 10-08-2020, 20:08:55 »
Nice work guys! Is it a static mg without reload animation? Or is it deployable?

27
As the mod is based on a 15 year old game you don't need a space shuttle to run it. My potato is pretty old, CPU AMD FX 8200 or something close and my CPU is a Nvidia GTX 660 and I still run it at max settings.

28
Thanks for your hard work! Its much appreciated. 

29
Awesome work! Thank you so much! Will give them a nice spin this weekend. Also I thought, about the maps that need the bots to land on the island, isn't it possible to just change one flag on the island as if it has already been captured and force the bots to spawn on it? This way we can keep the fighting on land only.

30
Announcements / Re: Bayard - A Forgotten Hope 2 Update
« on: 14-07-2020, 21:07:49 »
Oh yeah! The French campaign! We are getting there! Nice work on the char Seth!

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