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Messages - 0utlaw

Pages: 1 2 [3] 4 5 ... 9
31
Gaming / Re: The good old times!
« on: 24-09-2015, 19:09:24 »
last big box - diablo 2

last small box - bf2142

but i havent bought anything new in years.

32
Gaming / Re: Arma Iront Front
« on: 23-07-2015, 03:07:32 »
Anything on the new engines will 'look' good. My concern always is the gameplay and amount of content provided.

33
ok, thanks for the info  :)

34
Modding / Re: FH2 Modding Q&A
« on: 20-07-2015, 17:07:45 »
have you tried to delete the secondary terrain in the editor?

35
The faustpatrone was more common then you think, as it was cheaper and simpler to manufacture then the Panzerfaust. Also it was alot lighter,  3.1 KG vs 5.2 KG

what will be the in game difference between these besides the name and model?

36
Gaming / Re: Project Reality Mod
« on: 04-06-2015, 19:06:48 »

 Can you go into more detail?

No more enemy spotted abuse or no more spotting entirely?


Well no more having the ability to spot an enemy, then teammates can view the enemy movements on the minimap. Although I used this feature since bf2 was released, I've always hated it was there. BF1942 only the player spotting would flash on the minimap, which was better imo. Did not feel as much of a ingame hack as BF2. Even markers placed by commanders/squadleaders that all teammates can view on the minimap would be good enough too. I think pr did very well by pulling away from bf2 features than FH2 has so far.


but this is a pr thread, so i wont go off topic anymore here

37
Gaming / Re: Project Reality Mod
« on: 04-06-2015, 07:06:31 »
standalone
mumble
completely removing bf2 spot system

do it!  ;D

38
Suggestions / Re: Hawkins
« on: 26-05-2015, 21:05:23 »
nice, thnx

39
Suggestions / Hawkins
« on: 26-05-2015, 20:05:11 »
Used some hawkins mines today, but noticed there is no team warning marker like other AT mines or S mines. Is that by design or something missed? thanks.

40
General Discussion / Re: Some questions to our developers
« on: 17-05-2015, 21:05:39 »
 :o

good enough for testing   :P

41
General Discussion / Re: Some questions to our developers
« on: 17-05-2015, 20:05:47 »
I was always interested in seeing the defense of the great wall somehow depicted in FH2. BF2 already has the wall statics available, one could utilize them to make the map.  :)

exactly what i was thinking too  ;)

converting bf2 greatwall to fh2 initiated, just for a quick map to use for now  8)

42
General Discussion / Re: Some questions to our developers
« on: 17-05-2015, 19:05:10 »
I was always interested in seeing the defense of the great wall somehow depicted in FH2. BF2 already has the wall statics available, one could utilize them to make the map.  :)

exactly what i was thinking too  ;)

43
General Discussion / Re: Some questions to our developers
« on: 17-05-2015, 06:05:10 »
would be interesting to see a china faction with proper weapons, vehicles, buildings, etc.
i'd create a map for it

 ;D

44
FH2 Help / Support / Re: Alt Tab broken?
« on: 05-05-2015, 20:05:28 »
I thought I was the only one who had that!

nice to know im not alone  :)

here are my specs

i5-3330 CPU @ 3.0GHz (4 CPUs)
RAM 8.00 GB
win 8.1
Nvidia GForce GTX 650 2048MB

i have not updated any drivers manually, not sure about any auto updates as i usually try to avoid that.
esc to menu before alt tab doesnt work either.

45
FH2 Help / Support / Re: Alt Tab broken?
« on: 05-05-2015, 06:05:45 »
fullscreen, yeah i tried that hotfix today too, didnt help though. its strange ill alt tab out just fine, but when im back in game all my minimap and hud features are not there. I have to restart the entire game to fix it back. Never had any problems previously like this and havent changed anything recently either. oh well, ill just not alt tab when playing, thanks.

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