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Messages - valleyman

Pages: 1 ... 4 5 [6]
76
General Discussion / Re: FH2 Thursday Reloaded!
« on: 30-01-2013, 16:01:34 »
Yes, it was very enjoyable, only wish I could have stayed longer.  Anyways, can't wait for Thursday!

77
Modding / Re: heightmap problem
« on: 21-01-2013, 02:01:01 »
I've read that you save/open with a channels count of 1.  I'll try saving out as 2.  I have the correct resolution, 513x513, and as 8 bits.

78
Modding / Re: heightmap problem
« on: 20-01-2013, 22:01:21 »
This is just my main terrain with none of the surrounding secondary terrains. 

I created my height map by saving out a terrain mesh from google sketchup 8 of an area i selected.  I opened this terrain in 3d max, uv mapped the mesh in the Y, and added a gradient texture to the mesh.  I then rendered out the height map in the top down view.  I brought this rendered height map into photoshop and copied it onto my existing heightmapprimary.raw.  I then scaled the new heightmap down to fit and deleted the old heightmapprimary layer.  I saved out and over as a .raw in 1 channel.

79
Modding / heightmap problem
« on: 20-01-2013, 06:01:27 »
Hi all, i'm having problems with a height map i created. 

here is a picture of my HeightmapPrimary.raw



and here is a picture of what my terrain looks like in editor



New to this, so all help is much appreciated, thanks.

80
General Discussion / Re: FH2 Thursday Reloaded!
« on: 18-01-2013, 01:01:35 »
Oh crud, it's Thursday already?  I'll try to be on for as long as I can.  Hope to see you all on!

81
General Discussion / Re: FH2 Thursday Reloaded!
« on: 10-01-2013, 22:01:07 »
So, it is that time of the week again.  Anyone going to be playing tonight?

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