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Messages - eldiablo

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1
HI Gavrant,

Thanks for help. I had to reapply the patch. Data was from august and is now from december.

Sorry for late reply, your help is much appreciated.




eldiablo, both Purple Heart Lane and Vossenack have 9999 tickets only on 16 map sizes, and Patch B fixes this issue:
  • Fixed wrong number of tickets at the start of Coop rounds (vBF2 bug - the game used to take tickets number from 16 map size instead of 64).
So in theory you should get 500 tickets on Vossenack 64 and 1000 tickets on Purple Heart Lane 64 (+ increased ticket bleed on both maps, the patch fixes that too).

Could you check the modification date of the following file: ...\Battlefield 2\mods\fh2\python\game\gamemodes\gpm_coop.pyc? If the file is dated July or August 2012, then the patch is not properly installed. But if the file is dated December 2012 (can be 30 November, depending on time zone), it'll require further investigation.

2
HI,

thanks for patch B, it improves lots of things.
Just noticed that there are maps with 9999 tickets when palying 64 coop settings. Vossenack and purple heart lane are examples. If I find more I reply here with map names.

If there will be patch C can you please set those tickets to around 300?
Where one can find the correct place in files to modify it, I would like to set them to ~300 to use those maps at next LAN party.

Thanks for supporting coop and SP! Coop helps a lot at LANs where there are never enought players.

The maps with 9999 tickets are supposed to be "King of the Hill" game mode... Where you fight for control of a single flag, and the team that is losing is bleeding fast.... The bleed is timed so that if a team can't take the flag the round should last around 10 minutes.

Don't know if they work well with bots though...

Did not seem to work with Coop. It takes ages to reduce the tickets. Thats why I would like to be able to reduce the amount of tickets.

King of the hill is fun at online, but does not work that well with coop.


3
HI,

thanks for patch B, it improves lots of things.
Just noticed that there are maps with 9999 tickets when palying 64 coop settings. Vossenack and purple heart lane are examples. If I find more I reply here with map names.

If there will be patch C can you please set those tickets to around 300?
Where one can find the correct place in files to modify it, I would like to set them to ~300 to use those maps at next LAN party.

Thanks for supporting coop and SP! Coop helps a lot at LANs where there are never enought players.

4
Singleplayer and Coop / Navmesh for Sidi Bou Zid
« on: 08-03-2012, 11:03:49 »
Hi,

There are several good looking maps at moddic area. Sidi Bou Zid by Nerdsturm looks very nice. Could some one generate Navmeshes for it.

Of course This needs to be approved by Nersturm who created this, but if it is OK for him/her it would be real nice to be able to play this map at COOP mode.

There have been some navmeshes generated by ZXX43, ballard44 and others and if you could help once again it would be really nice.

Thanks!

5
Modding / Re: Map Juin 44
« on: 08-03-2012, 10:03:50 »
Hi,

very nice looking map, thanks for creating it!

I saw that ZXX43 did create SP navmesh for version1 are there coop possbility for Juin44 V2?

If not I  (and I am sure there are others) would like very much if ZXX43 or ballard44 or somebody else could create COOP navmeshes for V2.

Thank you!


6
Singleplayer and Coop / Re: ESAI: FH2 Edition
« on: 08-03-2012, 10:03:05 »
Sorry for resurrecting the old thread but this seemed best place to ask.

Void posted a new and improved method at singlepalyer forums.
---
You can change this yourself to use any of the pre-made strategy sets you like as the default for your mod. The trick is to take the mapfile for the strategy set, put most of the lines in AIDefaultStrategies.ai, and then add the last line to AIDefaultStrategiesAdd.ai.
---

I take that this would work for ESAI:FH edition also? I wish not t corrupt my FH installation hence I´ll ask first try later (for a change...).

Thanks!

7
Quote
Don't use the white Hanomags.

not an acceptable solution; if a bot gets in the vehicle you still get a crash.

I've already given AI to this vehicle. cF, I can post it in your download sticky if you like; next patch won't be too far off but still, the sooner players get this the better.

Did you post it? I´d like to try it before our LAN party. Eppeldorf is a great and fun map, but it is raher same that it will crash when white hannomag is used.

Thanks.

8
Singleplayer and Coop / Re: Gold Beach Remake
« on: 08-03-2012, 10:03:09 »
Hi,

did any one got this to work? I still get CTD when trying coop. SP worked, but not once did I get to beach :) MGs were rather leathal.

I have changed the bot ratio to 96 and AI skill to (too) high, that may be the reason why I could not get to beach.

Thanks for darman for creating this map, if I can get this to work, it would be avesome addition to our upcoming LAN session. We play at coop mode since we do not have enought human palyers to make it fun.


9
Hi,

I play at 2560x1600. I have PLP setup and with softth I could play at 4960x1600, but menus are not very easy to use. I recently got 20"+24"+20" setup and it should work with eyefinity 2.1 but I haven´t tried it yet.

I have 6950 2GB DCII and FH2 works rather well with it.

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