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Messages - Magnus

Pages: 1 [2]
General / Re: BF2 Spawnsystem!
« on: 20-05-2009, 14:05:45 »
God forbid that you actually have to run for 30 seconds before getting contact...

Tunis is so small that you don't need APC or SL spawn. The Flag spawns are more than sufficient.

OMG, If you did't understand that was a joke you have to tweak your humour a bit more. I placed the  ";)" for a reason..

General / Re: BF2 Spawnsystem!
« on: 20-05-2009, 13:05:54 »
Yes, but at that point the defender would have become the attacker and attacker would have become the defender. So again, it is the same situation. Sucks for defender, rocks for attacker.

Yes, but in total the defender is still the attacker and vice versa = balance  ;)

Squads that work together and with an agressive gameplay benifit of this sl system as it should be. 

But like I also said, imagine the same thing in Normandy when the SL can hide pretty much anywhere as long as the flag is around thick vegetation (which is of course plenty on pretty much all maps).
Yes I can imagine it (though I can only dream of normandy ;) ). But it doens't matter if a sl is hiding behind bushes in normandy or in a building, bombcrater, or behind statics like they do now in the africa maps. You can't see them both. I have to wait of the Normandy release to get my opinion about it.

In general:
You can not compare SL-spawns on public servers with tournamant play where everybody knows each other, communicate through ts and have a specific targets. If you remove sl spawns you will remove teamplay of the public servers. The majority of the people on public servers don't use ingame voip and the SL spawn is the only thing what holds the squads together.   

I play a lot on hslan in squads and as SL and most of the time flags are capped by 3 to 4 guys togehter with the sl walking/driving up to the flag. Not by sneaking one sl through the line and spawn all on him at the flag.

PS how would you get an APC in the tunis map  ;)

General / Re: Ammo in FH2!
« on: 19-05-2009, 22:05:23 »
I agree with Flippy Warbear, remove the commander entirely if possible. To compensate the loss of commander arty you could give sl (full squad only) the abbility to call in an arty strike (once or twice a map? just a suggestion).

To compensate the suplly drop: Give ammotrucks the abbility to repare vehicles and the driver teampoints of resupplying/reparing like FH did with spotting for arty. That will boost the proper use of supply trucks.

General / Re: BF2 Spawnsystem!
« on: 19-05-2009, 21:05:11 »
SL as it is now is either a) great for attacker and b) shit for the defender.

Defender uses the same tactic to cap the flag back, so it's great/sucks for both.

Attacker can keep pouring on until overwhelming defender, while defender must search and destroy the attackers "Magic Man" who keeps summoning people with his Satanic powers, defender will in most cases be overwhelmed.

Thats the general idea of attacking. btw most regular sl have their standart hidding places. If you play more or less regulary you now where to look (corvax  ;) can tell you about it).

Points A to E and droppable commander spawnpoints (corvax) will never work on a public server.

If you gonna use it (on a publicserver) I predict 90% of the attacking team will be stranded on the mainbase.

I like it as it is, its in balance for both attacker and defender.


Announcements / Re: HEAT Resistant
« on: 23-04-2009, 12:04:29 »
Nice update.

No damage if it hits the skirt.

Does this mean it will be easier to knock-out a Panther with a bazooka/Piat from the side then a P4H?

Great work on the posters, very nice indeed

A lot on pilots but nonetheless pretty funny.

Go to the hslan kick and ban topic and you will see most topics are about teamkilling for a plane.

FH2 Help / Support / Re: Strange disconnecting problem.
« on: 07-04-2009, 11:04:12 »
Exactly the samething happens to me sometimes also on hslan, get disconnected and can't reconnect to hslan but i can to other servers. The message when I want to reconnect "failed to connect, check your network settings" or something simular.

Luckily it's very rare but it's strange it only happens with hslan server.

Solution reboot your rig and it's solved, at least in my case.

Hope it will help you.


General Discussion / Re: Post your FH2 Screenshots
« on: 03-04-2009, 19:04:05 »
Wanted a lift when this happened  :)

Sidi Rezegh / Re: Sidi Rezegh 64
« on: 31-03-2009, 12:03:52 »
Only problem I really see is that flags turn over very quickly, cap-times are much too short.

I agree with you, It happens quite frequently when I cap a flag with a squad it's being recapped in seconds and it takes just one player to do so.

Sugestion; two or three guys to cap the flag and a longer cap time?



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