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Messages - Beaufort

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General Discussion / Re: On the current system of SL spawn
« on: 26-02-2011, 16:02:38 »
If we disable the SL spawn in flag radius we'll only have squad leaders hiding in a bush while the rest of the squad is capping.  :-\

Off-Topic / Re: FH2 memes
« on: 26-02-2011, 14:02:56 »
Hahaha ... I was waiting for it ;D

General Discussion / Re: Post your FH2 Screenshots
« on: 24-02-2011, 11:02:20 »
Maybe the allied could use an extra main in B2 ...

General Discussion / Re: Post your FH2 Screenshots
« on: 21-02-2011, 21:02:18 »
Very nice defence of Giarabub on 762 :

All the squads were filled with 4 to 5 players...

And why people hate Anctoville :

I think it is 2 pzIV and 2 Panthers... The allied couldn't get out of main for 200 tickets or something :P

Suggestions / Re: Having FH2 really playing like WW2
« on: 21-02-2011, 17:02:00 »
VOIP roxxxxx in tourney, VOIP roxxxxxxx, period ! No VOIP suxxxxxxxx !

I dare you to find another argument in his post.

Suggestions / Re: Having FH2 really playing like WW2
« on: 21-02-2011, 16:02:23 »
A quiet game of FH2 sucks compared to one with chatter.

VOIP roxxxxxx !!

that's hardly an argument either...

Suggestions / Re: Having FH2 really playing like WW2
« on: 21-02-2011, 16:02:20 »
Are you saying public servers don't work because players don't use VOIP ? BS. ::)

Suggestions / Re: Less grenades
« on: 19-02-2011, 12:02:17 »
I am okay with Handgrenades. What i find a bit silly is the amount of riflelaunchers and nades and the use of it.
I shamefully admit that i am one of these people who at the beginning of a round puts on a rifle nade to shoot it at the first enemy i see, even while running or jumping  ::)- thats because you mostly have one or two spare nades and it is way too easy to use them.
Maybe reduce the amount of them or make sure that one can just fire it while standing or crouching (thats how they were used IRL too IRC)

^ this. Grenades are ok but riflegrenades are too much.

What ? Look further he's deploying it on a window :

Besides, it could be a different slot than the current mg to preserve mobility...

General Discussion / Re: FH2 Intro Music
« on: 15-02-2011, 13:02:15 »
I always thought the intro was a part of the menu song, but this one sounds good ! A little bit too much like bf pirate though ...

General Discussion / Re: FH2 Online Annoyances
« on: 14-02-2011, 01:02:12 »
Kubelshreck, but thats gone so theres just a few annoyances like...

Also people who spot spam with tanks and such...

BTs who never leave their tanks and are whining about scary little jeeps with bazooka in it, though you rarely see them playing anyway ...

Also when a rifleman can shoot you over a wall despite you barely see his head, and getting shot after you get into cover...

   No you are right Homer.....128 players would be great for FH2.  Problem is if PR will share the magic code....

... and if it works without lag. :\

Suggestions / Re: 2 Ways Improvement of Suppression Fire
« on: 09-02-2011, 12:02:01 »
^Yeah but your not going to be "blind" do to Mg suppression. Especially veterans who are fimiliar to the scenerios...okay the first couple round might initially take you off guard and cause the above effects, but after that you should be able to gather your witts and take cover, etc..

Exactly.  And blinking is already modeled ingame, haven't you guys had your official FH2 brand "eyelid" adaptors installed over your eyes?  I did long ago.

The best way to improve suppression is simply to return to what it was in 2.0, back when it worked.

I don't see why the blurr would be more realistic. You don't catch myopia everytime you are under mg fire, do you ?

Anyway, twiching is the best imo. Suppression would happen way more often than in PR, so ugly screen spam like the blurr should stay out or as it is now...

Suggestions / Re: 2 Ways Improvement of Suppression Fire
« on: 09-02-2011, 00:02:47 »
Sounds nice. Better than the blur...

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