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Messages - Ahonen

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Bug Reporting / JagdPzIV model bug
« on: 25-11-2011, 21:11:35 »
The Jagdpanzer IV's return wheels become see-trough at some angles.

General Discussion / Re: Best gun for long distance
« on: 20-11-2011, 13:11:41 »
The FG42.

For some reason, I always achieve insane pixel accuracy shots with it.

Nice PzIIIs. Glad to see Africa still gets some new stuff.

Suggestions / Re: Planes too fast/ too hard to controll
« on: 16-09-2011, 14:09:55 »
God no, they're good now, the ridiculous UFO-like flying from the previous patch was painful to watch.

Off-Topic / Re: The churchill
« on: 19-07-2011, 19:07:06 »
Awesome website, thanks for the link.

I still hope we'll see the AVRE in-game one day.
Well it is already made...

just sitting there in the game files=Aw common chaps! Dont be so jerry! Let me out and let me have fun with 40 pounds of pure HE fun!

That's why I said in-game.

Though I wonder what kind of role it would have on the battlefield, considering the short range and very long reload.

Maybe an objective map, with some key bunkers to destroy to unlock flags or something.

Off-Topic / Re: The churchill
« on: 19-07-2011, 17:07:16 »
Awesome website, thanks for the link.

I still hope we'll see the AVRE in-game one day.

General Discussion / Re: Forgotten Honor 126 players 2.4
« on: 18-07-2011, 23:07:27 »
Some sweet games yesterday, wish this server would be up all year.

General Discussion / Re: FH2 Teamwork theory
« on: 18-07-2011, 10:07:09 »
You don't need to be in a squad to play for the team*. I would say squad play can sometimes be anti-teamplay as well, a bunch of dudes out doing something that doesn't gain the team
I always join a squad, but I don't need a "leader" to tell me which flag to attack or what to do, I know this anyway. And it is not more teamplaying running around close to someone in your squad, than it is running close to someone else in your team.

Doesn't VOIP make a squad much more viable teamwork wise?

You can tell each other exactly where that guy who killed you is, which direction that panzer is facing, when and where you'll need a rifle grenade shot, or where to set up the squad's MG.

When spotting enemies, there's a huge difference between just yelling "enemy unit spotted" and telling your squad an APC full of infantry and a tank are coming and from where.
When a US AT comes up, you can tell your tank where he is or where he'll come from, greatly improving the tank's survivability in urban combat.

You don't even need a scout to spot, unless there's a bunch of friendlies nearby who would also benefit of knowing where some enemies are.

Suggestions / Re: crawl with weapons
« on: 17-07-2011, 22:07:03 »
Would be great for sure.

Right now it feels like I'm sliding on the ground when moving prone with a rifle.

Tactics & Tutorials / Re: Panzerfaust
« on: 17-07-2011, 15:07:22 »

'dem new Fausts are just awesome.

General Discussion / Re: FH2 releasing time thread
« on: 15-07-2011, 20:07:32 »
Aw yeah, here it is.
lol, easy Password...

Damn right, I expected some incomprehensible stuff like usual.

Announcements / Re: Road to Forgotten Hope 2.4: Part 4
« on: 14-07-2011, 23:07:08 »
The wait is killing me.

Tactics & Tutorials / Re: 2.4 New Stuff - Where to find?
« on: 14-07-2011, 19:07:25 »
Roaming all the maps offline in search of new stuff is the best about every release, I spend a good 2 hours on this before trying the new maps out online.

Am I the only one doing this?

Suggestions / Re: Getting shot. - Death cam.
« on: 23-06-2011, 13:06:29 »
I'm all for removing the current zooming out death cam which gives allows you to monitor your immediate surroundings after death, which is stupid and leads to situations such as "hey squad leader, there's a rifleman hidden in that wreck behind us, saw him on my death cam", betraying the location of even well hidden enemies.

Tactics & Tutorials / Re: A scrap book of tips and tactics
« on: 26-04-2011, 23:04:30 »

despite that 762 admins ban you for it

You can't be serious.

By the way, zooks are awesome counter sniping weapons.

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