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Messages - Lupin

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16
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 01-06-2013, 07:06:38 »
Profkiller336's FH2 Zombies gameplay:

http://www.youtube.com/watch?feature=player_detailpage&v=GJ44d-qpZgE

Nice vid! I just wish I could've found a way to make the ai better and prevent those zombie hug-swarms.  :P

17
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 08-05-2013, 08:05:48 »
I am not sure if i can "make" maps quite yet. ;)
But, can I take the original FH2 maps and convert them into "zombie" style. Even if you have other stuff you need help with.
I have some pretty creative I ideas forming into my mind. :D
If so, can you give me some tutorials. 8)

I would be glad to help this mod out. ;D

Easiest thing to do would be just to look at the maps I edited and copy paste chunks of code.  :P

Only things that are really changed if I recall are init.con (zombies have to be on team 2 or stupid things happen.)


gameLogic.setKit 2 0 "gw_zombie" "GcWhSnow_white"

Is all you really need to get some zombies. If you want to tweak their AI, check out the ai folder in the coop folder.. in the maps folder.


texturemanager.customTextureSuffix "ramelle"
texturemanager.customTextureSuffix "brest" (I think)

and a couple other ones load zombie textures.

18
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 02-05-2013, 07:05:09 »
Question:

I'd like to add a new weapon to the survivors. But I cant find the "Survivor" faction in the objects_server/kits section. Which thing do I edit?

There's no survivor faction, I just used pre-existing kits. Except for GW_ZOMBIE UW_ZOMBIE and uh... GW_Lupinkit I think.

I believe (not for sure ;D) you have to do it also on the BF2Editor (edit maps/kits/vehicles).
The same jolly stuff i am working on. 8)

I did absolutely everything in notepad.  :P

19
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 29-04-2013, 08:04:03 »
Destroyed Zis-5 in France?

Ehh.. well the problem with that and all some of the other Russian equipment I made early on is because I forgot to specify the textures as Russian with the "_ramelle" tag. So instead of being on some maps they're on all of them. Oops.  :(


Bots dont go over to the south-west corner and dont cap it. The battle does not move. Also if you could give more ammo for the pistols:

I never really tested survivor bots, and I think they're broken because of changes I had to make to get the zombies to work. I was mostly gearing toward CO-OP play.

Pistols have the default ammo partially because I was lazy and partially to make the map harder. I figured situations where you run out of ammo and desperately flee hoping to find a pick up kit would be more fun.  :P

Kit icons?:

The zombie side has no kit icons partially because I was lazy and partially because the zombie side technically isn't intended to be playable.

Aghhh, flashlights, pleaaase!

I ran into a load of problems with those and the end result just didn't seem like it was worth the effort. The beams would just over saturate everything.

Well, the skin is awesome, but one thing. if you could make the sides of the stars white, that would be much better:

I think I just used the FH1 textures as a reference for that star. If someone else wants to do it I'm pretty sure I still have the PSD laying around. That star you posted is also an aviation one according to the filename.  :P

Awesome Russian skin! One thing, if you could use the Italian helmet (the one the MG kit wears in Italy maps) instead of the US helmet, that would be much better:


Looks like I goofed on that one. I was trying to make sure that all Russians had red star helmets but I guess I missed that one. And yeah maybe the Italian helmets would've been a better choice..

Im a zombie, but I picked up an enfield LOL:

Yeah I didn't know if there was any way to prevent that. Zombies aren't really meant to be playable anyhow.

Flying AT gun:


I have no idea why it's doing that, I'm pretty sure I never touched any of the spawn coordinates, just what side they spawn for.

Suggestions:

I appreciate them, but I've kind of retired from this mod. I just don't have the time or will to work on it anymore.

Anyone is welcome to take what's already done and make their own version though. Maybe a bunch of you guys could get together and make it better than I ever could.  ;)

I think this is it, but i cannot enter it ???

Judging by your sleeves, you're on the zombie side. Zombies can't drive.  :P

By the way, in the easteregg tank, if you allow your health to fall dangerously low, the music changes to something more dramatic.  ;D

20
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 27-04-2013, 10:04:49 »
Bump. Any chance to get Wake Island working for the new version of the zombie mod? I've heard it is complicated to get an old map into a new version of FH2.

I had to move my bf2 installation somewhere due to running out of space on my drives. The map shouldn't be too hard to convert, but no promise that I can actually get around to it.

Anyhow, I've been too busy lately and haven't been able to work on this. I also ran out of motivation as well.

So from this point on, I consider the mod "open-source" and anyone can continue to mod it and do whatever they want with it. I would recommend renaming it though, to distinguish it from my old version.

I still couldnt find the easteregg tank...  :-[ can I have a hint?

"Allied" main on goodwood. The northern one.

Quote from: Roughbeaklink=topic=18723.msg298371#msg298371 date=1366589009
The thing that most i laughed at was the Matilda in Vossenack that popped molotovs in the air ;D
Excellent mod :D
*The most known bug i know is that Anctoville crashes, in a few minutes in game.

Guess I should've tested ancto more. I didn't have a chance to test with multiple people.

21
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 27-01-2013, 02:01:15 »
Cant find the jap tank... Is it the PzKpfw IV Ausf. D on Brest with the writing in front of it you are talking about? cant find wake island converted too..

No, it's not on Brest.

I think I removed wake island due to problems.

22
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 24-01-2013, 05:01:39 »
Havocide says (8:32 PM):
 I was going to suggest launching fh2 and switching to zombies from the mod menu, as it uses the same shaders as FH2, it should be fine if you launch it from fh2 and not vBf2, is my thinking

23
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 22-01-2013, 13:01:14 »
I suppose you could launch the mod from in-game. I can't even remember why the shortcut was needed in the first place..

Something about shaders? I don't know.

24
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 22-01-2013, 05:01:36 »
Having trouble with the shortcut. I have bf2 for steam, can anyone post a screenshot of what the shortcut address should look like? Thanks!

EDIT: I have

Target: "C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\FH2.exe" +modPath mods/fh2zombies
Start: "C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods"

When I open the shortcut, it asks me if I want to run the FH2 configuration, and no matter whether I press yes or no, it opens up a dialogue box that says that my fh2config.exe file can't be found, then nothing else happens ???

I'm not really sure how to fix this, since I don't have the steam version. I did notice something incorrect though:

Start: "C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods"

Should be:

Start: "C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\"

That's all I can think of at the moment, try that.
Still doesn't work, just opens up vanilla BF2 and then crashes after about ten seconds... :(

I have no idea.. sorry.

EDIT:

Does your normal fh2 shortcut work?

25
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 21-01-2013, 00:01:31 »
By the way, there's only one easter egg in this version. It's a vehicle. Depending on how much you like Japanese stuff, you may be shocked or delighted.

so its a tank?  :)


Yeah.  ;)

Downloaded and looking for it.. :) should I psot my feedback and bugreportings here?

EDIT: Just had the weirdest and funniest bug  ;D Invisible MP40!





This made my day  ;D

Ah dang, thought I fixed that. This happened after you selected the NCO kit right?

Dang secure python code makes it nearly impossible to fix that.. so I'll have to make the Italian NCO German..

26
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 20-01-2013, 13:01:43 »
By the way, there's only one easter egg in this version. It's a vehicle. Depending on how much you like Japanese stuff, you may be shocked or delighted.

so its a tank?  :)

Yeah.  ;)

27
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 20-01-2013, 12:01:30 »
http://www.sendspace.com/file/g15rsy
http://www.sendspace.com/file/eeqqdw

Two part rar.

Edit:
Thanks for the mirror.

I played a bit on Vossenack so far. The Zombie AI seems to work well, they try to defend and even attack the crossed out main base. The survivor AI on the other hand bugs around a bit and does not try to cap something nor does it spawn on the SL. I like the new vehicles and it is really good to have FH2 Zombies back. One weapon that you could maybe buff or remove would be the PzB39. Maybe you could modify it to have better or at least the same precision as the K98 because in Zombie mode, it is even worse than versus tanks in Africa.
Really good work :)

Yeah, I didn't really test the survivor AI. In order to get the zombies to ignore the flags I had to remove the code for them. Which also makes survivors ignore them.  :P

I added the Pzb to be an analogue to the ptrd, and yeah it could probably use some buffing.

28
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 20-01-2013, 10:01:16 »
The uploader couldn't upload it tonight apparently, so I have to upload to a mirror myself. This will take a while because I have really slow DSL.

Probably 1 hour 30 minutes to 2 hours.

29
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 20-01-2013, 09:01:35 »
Could you upload it somewhere else, as gamefront doesn't allow to download from some countires, such an Russia, please?

Working on a mirror right now. Will be up later.

30
Modding / Re: FH2 Zombies beta release! (1-19-13)
« on: 20-01-2013, 08:01:03 »
Having trouble with the shortcut. I have bf2 for steam, can anyone post a screenshot of what the shortcut address should look like? Thanks!

EDIT: I have

Target: "C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\FH2.exe" +modPath mods/fh2zombies
Start: "C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods"

When I open the shortcut, it asks me if I want to run the FH2 configuration, and no matter whether I press yes or no, it opens up a dialogue box that says that my fh2config.exe file can't be found, then nothing else happens ???

I'm not really sure how to fix this, since I don't have the steam version. I did notice something incorrect though:

Start: "C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods"

Should be:

Start: "C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\"

That's all I can think of at the moment, try that.

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