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Messages - Ts4EVER

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1
It's in Create Local>Coop which should be the multiplayer loadout, I never play on the singleplayer tab because there's no slider to change bot ratio there. I've done the repair option yet makes no difference, no MG's in either bunker. Actually there are only 4 total fixed MG's on the whole map. One MG42 Lafette at WN71. Then at WN73 there's one MG42 Lafette, one bipod MG42, and one MG34. Then there's the pickup kit at WN72.

Then the two in the bunkers are the only ones missing. The MP version doesn't have more either, except those. I don't know why they are missing, SP development is mostly done by gavrant. There is probably some technical issue with them.

3
General / Re: Improvement idea
« on: 12-10-2017, 23:10:17 »
Then explain it better.

4
I think you need to completely unpack both .zips in the map folder, change the files and THEN repack with the script. Then it should work.

BTW if the latest leaks are to be believed, the next Call of Duty game will feature the Volkssturmgewehr.

5
In that case he also needs to repack the map using the python script, so it is a bit complicated for a person without technical experience.

6
Tactics & Tutorials / Re: Volkstrumgwher 45 "The rivet gun"
« on: 10-10-2017, 19:10:08 »
He is playing singleplayer only, so noone cares what kit he uses how.

7
General / Re: Improvement idea
« on: 10-10-2017, 07:10:40 »
Not sure making the infantry fights quicker will be a change appreciated by many....

8
Who won the first battle btw?

9
It's not only a question of skins, but also overall polycount, normal maps, specular maps etc. Not to mention some might be in a wrong scale or historically wrong, especially the really early ones. And while FH2 is not top of the line graphically, it punches above its weight a bit due to art direction and a (relatively) uniform quality, at least when it comes to models.

10
My point is, this is a vehicle from FH1 that was ported over:



This is the Panzer 38(t):



FH1 did not have the same kind of consistency of graphics that FH2 has.

11
Off-Topic / Re: Picture of the Day
« on: 06-10-2017, 10:10:56 »
Apparently the MKB42 was still produced until September 1943 even though the MP43/1 was already developed. This would indicate to me that the large scale October 1943 frontline tests also included some MKBs. The SS FJG battalion was raised in September 1943 so possibly they got some of the last produced ones, even though they are not part of the testing divisions.

12
Off-Topic / Re: Picture of the Day
« on: 05-10-2017, 16:10:16 »
Yeah, same unit. I wonder how they got those. The first MKB42s were delivered in April 1943 to Army Group North (2000 weapons) to be tested by these units: 1., 11., 21., 212. Infanterie-Divisions, 93. and 18. motorized Divisions.
The next tests were supposed to take place with the MP43/1. However, there are other photos of SS troops using them, so apparently more were brought to the front:



Kinda weird the whole thing.

13
As far as I know, loadout picking is made possible by having some kind of points system, where every vehicle is assigned a numerical value it can be "bought" for. This is a lot of work considering the amount of vehicles in the game, not to mention that if a team loses, the admin team leaves itself open to balance criticism (Why is that vehicle so cheap? etc). It is a can of worms.
I guess alternatively it could be possible to simplify it by having different loadout options per map, like "Infantry division, Armored Division, Airborne Division", where each have different strengths and weaknesses. So you only get heavy tank destroyers with the armored division, an infantry division gets more arty and more limited kits etc... that is just theorizing though, no idea how it would work in practice.

14
Off-Topic / Re: Picture of the Day
« on: 03-10-2017, 21:10:00 »
SS Fallschirmjäger with MkB42 (H) assault rifle, Oderfront, 1945




15
FH2 Help / Support / Re: Trainer
« on: 29-09-2017, 20:09:34 »
Have you tried running it in windows 7 compatibility mode?

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