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Messages - Ts4EVER

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Modding / Re: Berlin
« on: 20-04-2018, 11:04:48 »
Exactly. Dont lightmap with the gameplay layers on.

Modding / Re: Berlin
« on: 20-04-2018, 04:04:50 »
There is a batch file under tools that you just drag music onto. It will convert it into the right ogg-format.

You can also use gimp with a dds plugin.

The winchester is only placed in the at kits in singleplayer and coop (because it is historically inaccurate). TBH I don't know how it is replaced, my guess is that it is automatically done by some python file outside the map folder.

Off-Topic / Re: Picture of the Day
« on: 07-04-2018, 20:04:12 »

Modding / Re: Berlin
« on: 28-03-2018, 10:03:09 »
You make an oob just for the Germans and leave out the russian mainbase. You can set teams in the tweak bar.

Modding / Re: Berlin
« on: 17-03-2018, 11:03:31 »
Yes, that is how it works. Just look at any init.con to see the different models.

The map is not set in Poland.

Modding / Re: Berlin
« on: 08-03-2018, 09:03:23 »
AFAIK wrong though for 1945.

It seems like Ts4ever is making all the maps for the mod now! Looks nice and humid, I like the swampy look.

Last one for now though. Which is good, that way we have a bigger variety in styles.

We had the Schwimmwagen on there, as well as the DUKW for the Russians, but we removed them for technical reasons.

Somalian Camel Corps

Suggestions / Re: New Map Ideas (Post Yours)
« on: 03-03-2018, 14:03:20 »
Kinda like the Frische Nehrung idea, since it has an amphibious element. And if I ever made it and it sucks, I can blame you.

Modding / Re: Making a Map.
« on: 19-02-2018, 08:02:22 »
Add a txt file called "tmp.con" into your map folder and pack it again.

Modding / Re: Making a Map.
« on: 18-02-2018, 23:02:59 »
Are the kits set in init.con?

Scouts, NCOs and engineers on Sfakia will get it in the spawn menu.

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