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Messages - Ts4EVER

Pages: [1] 2 3 ... 503
1
General Discussion / Re: Forgotten Hope Youtube
« on: 10-12-2017, 18:12:36 »
New history video, this time Mount Olympus:

https://www.youtube.com/watch?v=TVOAlKqVkIA

2
These models are all in the beta, not scrapped. Might be released at some point.

3
Off-Topic / Re: Questions Thread
« on: 26-11-2017, 18:11:59 »
What about the commando order?

4
The ai artillery pieces are coded so that the point of view floats above them. This allows the ai to shoot at far away targets, since they cannot use the spotting system.

5
No there is no risk. Maybe add the FH2 installer as an exception.

6
Just download the launcher, it will automatically download the latest version of the mod.

7
Because 2.46 is an outdated version. Back then only Gold Beach worked with bots, not Omaha. The latest version is 2.52.

8
Modding / Re: FH2 Modding Q&A
« on: 19-11-2017, 19:11:58 »
Yes, in the normal tweak menu you can change the position of the flagzone using x, y, z coordinates. You can even do really wonky stuff with that, like how on St Vith you can't cap the Friedensstrasse bridge from UNDER the bridge, only from the top.

9
Modding / Re: FH2 Modding Q&A
« on: 19-11-2017, 16:11:25 »
The lod houses (which look really crap) are only for the oob area. To create nice looking backgrounds, basically.
You should always limit the number of open houses, both for performance reasons (since more open houses also automatically means more draw calls for furniture) and to prevent having too low player density.
Generally speaking, houses load textures from different texture sheets, depending on which theatre they are from. Bulge and Normandy houses can usually be used together, but if you mix in Africa or Eastern Front stuff you might end up loading lots of different sheets, affecting performance.

10
Off-Topic / Re: Picture of the Day
« on: 16-11-2017, 20:11:08 »
They are recoilless guns.

11
Modding / Re: FH2 Modding Q&A
« on: 15-11-2017, 05:11:52 »
Are you using the fixed exe?

12
General Discussion / Re: Faustpatrone still ingame?
« on: 13-11-2017, 20:11:48 »
The Somua and the Renault Carrier are already ingame on Pegasus Bridge. The Faustpatrone is in the mod and might be finished, but not on any maps yet. There might even be a kit you can just put on a map already without any extra work, in fact I wonder why no CMP maps have it. It is used on some beta maps. The deployable Browing is on some maps, maybe Sidi Bou zid?

13
Developer Blogs / Re: Omaha Beach - Defenses Explained
« on: 09-11-2017, 15:11:47 »
Even better: Upvote the comments mentioning FH2.

14
Have you ticked the boxes next to each of the gameplay layers? Then the assets should show up.

15
Do you use the fixed exe of the editor? That solves the crash trouble.

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