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Messages - Matthew_Baker

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1
Modding / Re: FH2 Modding Q&A
« on: 24-06-2018, 19:06:37 »
The texture files are in a .dds format. You need a .dds plug-in for photoshop to open and save them.

Is that what you mean?

2
General Discussion / Re: Post your FH2 Screenshots
« on: 21-06-2018, 22:06:01 »
King Tiger attacking the first line at Ogledow;


Same KT after we ganged up on it :)


From here on out I dub the Sdkfz 231, the "meme wagen"

3
Announcements / Re: The Road to Forgotten Hope 2.53
« on: 21-06-2018, 18:06:50 »
In my opinion a better solution would be to increase the delay for flags to unlock (a few maps like Omaha already have this, although it's still a fairly short delay)

I like this feature on Omaha, it gives the defender a chance to get back. Tbh the real solution would be to make Sector Push maps behave like they do in more recent games. For example, in Operations in BF1 or in Territories in RS2 (both are basically sector push), each team gets protected spawn points that the other team can't venture into.



You see in this map, that the flags in play are in a combat zone and the team spawns are in a protected zone at the next or previous flags. RS2 does the same thing. In BF1 I think you even get the added delay before the next set of points open. There's a scripted 'mortar barrage' that you have to wait for before the next sector opens. This allows the defending team to prepare and keeps the attacking team from pre-capping.

Another nice thing it does is give the attacking team tickets when they capture a sector. i.e. you get 100 tickets as the attackers, and if you can't cap that sector before tickets run out, it's game over. what this does is stop the game from dragging (like when Russians can't cap the first sector on Seelow). So instead of waiting the whole round for 1000 tickets to run dry, you only have to wait till 100 tickets run out (or a lockdown timer kicks in like RS2) and we can move onto the next map.

This would be the ideal way to do sector push imo. But in BF2 it's either; not possible, or the coding to do it is so convoluted that it's a real pain-in-the-ass to implement.

4
Announcements / Re: The Road to Forgotten Hope 2.53
« on: 21-06-2018, 16:06:10 »
Yes, it's a way of neutralizing precappers on push maps and back cappers on conquest maps. I personally love this change, and I know that many of the devs and testers do as well.

To me- I don't like "sneaky" people back capping flags or pre-capping flags since it seems like a cheap way of taking a point. Imo it's more fun to fight over a flag instead of sneaking behind everyone and taking it without contest. It's definitely a more arcade-ish change, but it fits within the gameplay of FH2 imo (a balance of arcade and realism)

The idea is to give your typical pub player a better idea of what's going on, and give the whole team the same situational awareness. As an example; I was moving up with my squad as Russians on Ihantala from the Bridge to the Highway flag. We saw the bridge flag blinking and the team made a collective effort to stop running forward and fall back to defend. It made us attack and defend as a team rather than being caught in no-man's land.

Imo it's not intrusive (only on the minimap) and serves its purpose (curtailing the effectiveness of back cappers/ pre cappers and promoting teamwork)

5
Announcements / Re: The Road to Forgotten Hope 2.53
« on: 21-06-2018, 13:06:57 »
You should, now if there’s an enemy in the flag, the green circle or red x (if it’s not capable) will blink on the minimap.

6
Off-Topic / Re: Picture of the Day
« on: 20-06-2018, 18:06:51 »

7
Off-Topic / Re: Picture of the Day
« on: 17-06-2018, 21:06:08 »
I have to imagine it's staged for epic propaganda. Most images that are published seem to go that route.

8
Off-Topic / Re: Picture of the Day
« on: 16-06-2018, 20:06:42 »
@Seth what rifle is he holding?

9
Off-Topic / Re: Picture of the Day
« on: 15-06-2018, 23:06:03 »
uh bud, you got a mortar round sticking out of your back :o

10
Suggestions / Re: The Minor Suggestions Thread
« on: 15-06-2018, 02:06:40 »
The idea of repair stations would be interesting if tank gameplay was overhauled. Right now I agree with Nighthawk that gameplay just doesn't warrant it.

The ability to have people sit on your tank and repair, the ability to jump out and repair to full health makes it so you don't need one.

Now if we had a more intricate system, where repairing with a wrench could only get you 50% or something and you couldn't have people sit on the tank to repair, then the ammo truck and supply crates and an actual repair station could come into play.

11
Modding / Re: Berlin
« on: 06-06-2018, 17:06:28 »
Look at Brest's OOB as that's the best way to do it while minimizing static use. It also has a mortar and I never see the OOB area with it. tbh I care less about what the arty gunner sees as it's more important that the other 99 players don't see the outside of the map.

If you can screenshot a problem area, maybe we can come up with more creative solutions.

tbh, arty on urban maps can be hell. At most you'd want to give it a mortar. You can give the Russians the 120mm, that packs plenty of punch. :)

12
Ogledow / Re: Ogledow 64
« on: 01-06-2018, 01:06:50 »
It seems skewed towards Russia. But the other day I played as Germans and we crushed. Mappers are looking at feedback and play testing tho.

13
Gaming / Re: Battlefield V
« on: 28-05-2018, 19:05:34 »
everything I hear about the gameplay makes me think that this trailer just showed the extremes of the customization. I really hope we see something more tame in the EA play reveal.

14
I voted Lenino cause of the unique setting. Fall, 43, Polish. And it’s combined arms which is great

15
General Discussion / Re: Sniper rifle iron sights?
« on: 26-05-2018, 03:05:25 »
When you have a sniper rifle in your hands, press 'Q' it'll bring up the comma rose and the top and bottom text is replaced by 'Scope' or 'Iron' sights.

Not all rifles have them (for example Springfield didn't have that ability) but most do.

Fun fact; doing the same thing with binos in you hand can let you call for arty or smoke when you spot. Idk how many ppl know that.

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